Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/nokkies/modbusforge/testing-modbusforgenpx skills add nokkies/ModbusForge --skill testing-modbusforgegit clone --depth 1 https://github.com/nokkies/ModbusForgeWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00048 | $0.00753 |
| Opus 5 | $0.00024 | $0.00377 |
| Sonnet 5 | $0.00010 | $0.00151 |
| Haiku 4.5 | $0.00005 | $0.00075 |
Grade A, and why
testing-modbusforge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
No licence file
A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 42 lines · 48 tokens per session scan A 1be1f1447d7e
testing-modbusforge is a skill published in the GitHub repository nokkies/ModbusForge (20 stars, last pushed 14d ago), with no licence file. It adds 48 tokens to every session and 753 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
nina-repository
Repository-specific guidance for working in the N.I.N.A. codebase and NINA.sln. Use when Codex is asked to modify, review, test, debug, navigate, or explain code in this repository; touch NINA. projects, app startup/DI, profiles/settings, localization, database migrations, equipment, astrometry, imaging, plate…
lightningcad
Use when doing architectural facade panel layout and detailing in AutoCAD or ZWCAD — panel numbering, shop drawing generation, material optimization. LightningCAD: building envelope detailing plugin for AutoCAD/ZWCAD.
reogrid
Use when embedding an Excel-like spreadsheet control in .NET WinForms/WPF applications — formula engine, cell editing, clipboard, undo/redo. ReoGrid: .NET spreadsheet component with NPOI-based Excel read/write.
demo-sample-page
Scaffold or extend a Fluence.Wpf.Demo gallery sample page against the AGENTS.md section 14 DemoSampleControl contract. Use when adding a demo page or a discrete control sample to the gallery. Produces a page that uses DemoSampleControl correctly, the five surface-token brushes, the 8,8,0,0 plus 0,0,8,8 corner pattern…
applying-wpf-dev-pack-feedback
Applies one wpf-dev-pack feedback document to the plugin. The maintainer points it at a feedback markdown file (typically delivered via a contributor PR); the skill walks through each item, makes the proposed changes, moves the document into FeedbackDocs/, and appends a row to FeedbackDocs/APPLIED-LOG.md. Use only as…
creating-wpf-animations
Creates WPF animations using Storyboard, Timeline, and EasingFunction patterns. Use when implementing UI transitions, state change visualizations, or interactive feedback effects.