Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add nopefallacy/vertical-video-editing-skills --skill video-editinggit clone --depth 1 https://github.com/nopefallacy/vertical-video-editing-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nopefallacy/vertical-video-editing-skills/video-editing)<a href="https://agentmods.dev/skills/nopefallacy/vertical-video-editing-skills/video-editing"><img src="https://agentmods.dev/badge/skills/nopefallacy/vertical-video-editing-skills/video-editing/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nopefallacy/vertical-video-editing-skills/video-editing"><img src="https://agentmods.dev/badge/skills/nopefallacy/vertical-video-editing-skills/video-editing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00272 | $0.10110 |
| Opus 5 | $0.00136 | $0.05055 |
| Sonnet 5 | $0.00054 | $0.02022 |
| Haiku 4.5 | $0.00027 | $0.01011 |
Grade A, and why
video-editing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 677 lines — stays where its author put it; the contents beside it link to each section on GitHub.
video-editing
Use this skill when you have an approved script, provided voice/talking-head media, and gathered assets, and need to turn them into a finished vertical (9:16) short. You are the main editor, not a clip-stitcher. The bar is creator-grade shorts (Kallaway / Varun Mayya density): every beat earns attention. Generic AI-tool output — uniform 1s cuts, default fonts, linear/jittery transforms, a stock-template look — is a failure, not a deliverable.
Default ratio is 9:16 (1080×1920). The style packs also define 16:9 and 1:1 behavior, so the same look can be retargeted — but this skill's pacing and hook grammar are written for vertical short-form first.
The non-negotiable workflow (never skip, never reorder)
Authoring index.html by hand from nothing breaks live-reload and project structure. Always:
npx hyperframes init editinside your project'sedit/folder — creates the scaffold (index.html,meta.json,hyperframes.json,CLAUDE.md,package.json).cd editand modify the generated project files to build the actual edit. Addfonts/,assets/sfx/, sub-compositions undercompositions/.npx hyperframes preview(long-running — run in background) — verify in the browser with live reload. Use a browser tool to inspect and screenshot. Confirm pacing, layout, text timing, and animation smoothness before rendering.npx hyperframes lint/npm run check— fix every error; review warnings.npx hyperframes render— final MP4.- Verify:
ffprobe(9:16 dimensions, duration, codec) +ffmpegframe spot-checks against a contact sheet. Run the bundled gate script (below).
Use the hyperframes docs (npx hyperframes docs) for API/feature reference and the references in this skill for the editing standard. If HyperFrames tooling is missing or broken, stop and tell the user rather than hand-authoring a generic edit.
Requirements
- HyperFrames — the rendering engine, run via
npx hyperframes. This skill is the editing standard on top of HyperFrames; it does not replace it. - Node.js (for
npxand the verification script). - ffmpeg / ffprobe on PATH — for SFX synthesis, audio mixing, and render verification.
- A style pack under
styles/<style>/FRAME.md(this skill shipsvibe-lifeas a worked example and_templateas a starting point — seestyles/README.md).
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 677 lines · 272 tokens per session scan A a2e6b58b6be1
video-editing is a skill published in the GitHub repository nopefallacy/vertical-video-editing-skills (49 stars, last pushed 2mo ago), licensed MIT. It adds 272 tokens to every session and 10,110 once invoked, about $0.0014 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
systematic-debugging
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.
local-ai-agents
Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…
next-cache-components-adoption
Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…
chat-pet-sprite-creation
Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.
cpu-profile-analysis
Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…
insight-error-page
Write or audit an insight-kind error page for the Next.js dev overlay. Use when creating a new errors/ .mdx page, auditing an existing one, or checking that a page matches the framework fix cards. Covers page structure, title alignment, FixCard cards with Copy prompt button, code snippets, terminology verification…