pretext

pretext is a skill for Claude Code, Codex from NousResearch/hermes-agent. It costs 13 tokens per session (3,471 once invoked), scanned A, original, MIT.

A tool for measuring and arranging multiline text in a browser without placing it on the page. Given text, a font, and a width, it calculates line breaks, widths, character positions, and total height.

In plain words
What is it for?
Use it to wrap text around moving shapes, create word-based game geometry, build ASCII effects from real text, position individual characters, or size multiline interface elements.
Why use it?
It avoids repeatedly measuring visible page elements when text changes or moves. That makes text-based visual effects and animated layouts easier to calculate.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to wrap text around moving shapes, create word-based game geometry, build ASCII effects from real text, position individual characters, or size multiline interface elements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nousresearch/hermes-agent/pretext
About the project

Hermes Agent is an AI assistant that learns from its use by creating and improving skills, retaining knowledge, searching past conversations, and adapting to its users. It is for people who want to run an agent through a terminal or messaging platforms while connecting it to different AI models and scheduled tasks.

NousResearch/hermes-agent · 254,120 stars · on GitHub · hermes-agent.nousresearch.com

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add NousResearch/hermes-agent --skill pretext
Clone the repo
git clone --depth 1 https://github.com/NousResearch/hermes-agent

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for pretext

README.md
[![agentmods](https://agentmods.dev/badge/skills/nousresearch/hermes-agent/pretext/github.svg)](https://agentmods.dev/skills/nousresearch/hermes-agent/pretext)
Your own site
<a href="https://agentmods.dev/skills/nousresearch/hermes-agent/pretext"><img src="https://agentmods.dev/badge/skills/nousresearch/hermes-agent/pretext/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for pretext

Your own site · 80×15
<a href="https://agentmods.dev/skills/nousresearch/hermes-agent/pretext"><img src="https://agentmods.dev/badge/skills/nousresearch/hermes-agent/pretext.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 13 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,471 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Snyk pass 7 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00013 $0.03471
Opus 5.5 $0.00005 $0.01388
Sonnet 5.5 $0.00003 $0.00694
Haiku 4.5 $0.00001 $0.00347

Measured 26d ago against content hash 8c8e1ab1be9d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

pretext scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 26d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

8 near-identical copies found in the catalogue:

  • pretext — 100% identical, 2 lines differ
  • pretext — 100% identical, 2 lines differ
  • pretext — 95% identical, 8 lines differ
  • pretext — 94% identical, 16 lines differ
  • pretext — 92% identical, 18 lines differ
  • pretext — 92% identical, 10 lines differ
  • pretext — 92% identical, 10 lines differ
  • pretext — 92% identical, 10 lines differ
optional-skills/creative/pretext/SKILL.md · 221 lines

How it starts

The opening of the file, as written. The whole thing — 221 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Pretext Creative Demos

Overview

@chenglou/pretext is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for DOM-free multiline text measurement and layout. It does one thing: given (text, font, width), return the line breaks, per-line widths, per-grapheme positions, and total height — all via canvas measurement, no reflow.

That sounds like plumbing. It is not. Because it is fast and geometric, it is a creative primitive: you can reflow paragraphs around a moving sprite at 60fps, build games whose level geometry is made of real words, drive ASCII logos through prose, shatter text into particles with exact per-grapheme starting positions, or pack shrink-wrapped multiline UI without any getBoundingClientRect thrash.

This skill exists so Hermes can make cool demos with it — the kind people post to X. See pretext.cool and chenglou.me/pretext for the community demo corpus.

When to Use

Use when the user asks for:

  • A "pretext demo" / "cool pretext thing" / "text-as-X"
  • Text flowing around a moving shape (hero sections, editorial layouts, animated long-form pages)
  • ASCII-art effects using real words or prose, not monospace rasters
  • Games where the playfield / obstacles / bricks are made of text (Tetris-from-letters, Breakout-of-prose)
  • Kinetic typography with per-glyph physics (shatter, scatter, flock, flow)
  • Typographic generative art, especially with non-Latin scripts or mixed scripts
  • Multiline "shrink-wrap" UI (smallest container width that still fits the text)
  • Anything that would require knowing line breaks before rendering

Don't use for:

  • Static SVG/HTML pages where CSS already solves layout — just use CSS
  • Rich text editors, general inline formatting engines (pretext is intentionally narrow)
  • Image → text (use ascii-art / ascii-video skills)
  • Pure canvas generative art with no text role — use p5js

Creative Standard

This is visual art rendered in a browser. Pretext returns numbers; you draw the thing.

Read the full file on GitHub · 221 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 26d ago Changed 8c8e1ab1be9d
  2. 1mo ago First seen · 221 lines · 13 tokens per session scan A c09691f63543

Subscribe to this mod's changes

pretext is a skill published in the GitHub repository NousResearch/hermes-agent (254,120 stars, last pushed today), licensed MIT. It adds 13 tokens to every session and 3,471 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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