win-loss-synthesis

win-loss-synthesis is a skill for Codex from nthnclrk/enablement-skills. It costs 64 tokens per session (915 once invoked), scanned A, original, MIT.

An analysis of interviews, notes, and deal records to find patterns in why sales opportunities were won, lost, or ended without a decision.

In plain words
What is it for?
Use it to compare patterns by customer group or competitor and decide what to change in sales messaging, processes, or coaching.
Why use it?
It separates what buyers and records actually show from interpretation, and makes the size and limits of the evidence clear.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to compare patterns by customer group or competitor and decide what to change in sales messaging, processes, or coaching.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/nthnclrk/enablement-skills/win-loss-synthesis
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nthnclrk/enablement-skills --skill win-loss-synthesis
Clone the repo
git clone --depth 1 https://github.com/nthnclrk/enablement-skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for win-loss-synthesis

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for win-loss-synthesis

Your own site · 80×15
<a href="https://agentmods.dev/skills/nthnclrk/enablement-skills/win-loss-synthesis"><img src="https://agentmods.dev/badge/skills/nthnclrk/enablement-skills/win-loss-synthesis.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 915 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.00915
Opus 5.5 $0.00026 $0.00366
Sonnet 5.5 $0.00013 $0.00183
Haiku 4.5 $0.00006 $0.00092

Measured 24d ago against content hash 0da6cd51859b, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

win-loss-synthesis scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/win-loss-synthesis/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Win-loss synthesis

Use buyer and deal evidence to explain patterns in wins, losses, and no-decisions, with conclusions limited to the sample studied.

Fails. "Price is why we lose. 67% of interviews mentioned it."

Passes. "Price was the primary coded reason in 8 of 12 interviewed losses (12 of 41 eligible losses participated). Direct buyer evidence in 5. Counterexamples: two losses where price was accepted and security stalled the deal. This is the interviewed sample, not the closed-lost population."

For a single competitive asset, use battlecard-builder. For recurring objections across live calls, use call-insights-to-objections.

Inputs

Ask only for the inputs that change the findings:

  1. Time window, segment, and the eligible closed-deal population
  2. Sources on hand: interviews, CRM notes, call snippets, closed-lost reasons
  3. Selection method and the win / loss / no-decision mix
  4. Confidentiality, consent, and who will see quotes

If sample accounting is incomplete, proceed with labeled limits. Do not imply the sample represents the eligible population. Do not invent win rates.

Supporting material

Read references/win-loss-coding-framework.md before you code themes, assign a primary reason, or quantify a finding. Skip it only if the user already coded the set and wants implications from a finished ledger.

Procedure

  1. Draw the boundary. Eligible population, inclusion rules, outcome definitions, and what counts as evidence. Done when a reviewer can see who is in and who is out.
  2. Build the sample ledger. Eligible, selected, contacted, participated, evidence-available, coded, excluded. By outcome and any material segment. No ledger, no prevalence language.
  3. Keep evidence and interpretation apart. Observed fact, stakeholder-reported reason, contributing factor, and analyst root-cause hypothesis are four fields. A CRM close reason is one input, not the finding.
  4. Calibrate, then code. One primary reason only when the evidence supports a dominant reason; otherwise mixed or unresolved. Preserve secondary reasons and disagreements between buyer, seller, and system. Version the codebook.
  5. Assign confidence from the slice, not the story. Independent deals, direct buyer evidence, coverage, source mix, counterexamples. High never transfers automatically to another segment or competitor.
  6. Protect people and accounts. Approved attribution only. Suppress thin cells. No rep-performance verdicts unless that use was approved.
  7. Recommend only what the sample can carry. Recommend messaging, coaching, process, or product changes with a responsible owner. Include counterexamples and a way to test the proposed explanation. A mention of price may describe a symptom; compare buyer criteria, perceived value, and alternatives before prescribing discounting.

Read the full file on GitHub · 72 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 24d ago Changed 0da6cd51859b
  2. 2mo ago First seen · 72 lines · 64 tokens per session scan A eee5f44d2deb

Subscribe to this mod's changes

win-loss-synthesis is a skill published in the GitHub repository nthnclrk/enablement-skills (16 stars, last pushed 25d ago), licensed MIT. It adds 64 tokens to every session and 915 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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