architect-design-tree

architect-design-tree is a skill for Claude Code, Codex from ntorga/agent-starter-kit. It costs 30 tokens per session (1,174 once invoked), scanned A, original, MIT.

A decision map for planning a feature, with choices arranged in dependent branches and narrowed to the path selected by the user.

In plain words
What is it for?
Use it to build or extend a feature's design plan, covering business needs, technical choices, dependencies, and scope.
Why use it?
It exposes unresolved design choices and their effects before implementation begins.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build or extend a feature's design plan, covering business needs, technical choices, dependencies, and scope.

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Install with agentmods
npx agentmods add skills/ntorga/agent-starter-kit/architect-design-tree
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ntorga/agent-starter-kit --skill architect-design-tree
Clone the repo
git clone --depth 1 https://github.com/ntorga/agent-starter-kit

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for architect-design-tree

README.md
[![agentmods](https://agentmods.dev/badge/skills/ntorga/agent-starter-kit/architect-design-tree/github.svg)](https://agentmods.dev/skills/ntorga/agent-starter-kit/architect-design-tree)
Your own site
<a href="https://agentmods.dev/skills/ntorga/agent-starter-kit/architect-design-tree"><img src="https://agentmods.dev/badge/skills/ntorga/agent-starter-kit/architect-design-tree/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for architect-design-tree

Your own site · 80×15
<a href="https://agentmods.dev/skills/ntorga/agent-starter-kit/architect-design-tree"><img src="https://agentmods.dev/badge/skills/ntorga/agent-starter-kit/architect-design-tree.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,174 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.01174
Opus 5 $0.00015 $0.00587
Sonnet 5 $0.00006 $0.00235
Haiku 4.5 $0.00003 $0.00117

Measured 2d ago against content hash ea7c723fa5ca, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-14, from the pricing page.

Security

Grade A, and why

architect-design-tree scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/architect-design-tree/SKILL.md · 84 lines

How it starts

The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Purpose

The grill interviews the user over the design tree. This skill builds and extends that tree. The tree is the grill's working state: every decision the feature must settle, mapped with its dependencies, pruned to the selected path, ranked by impact. The Maestro computes the frontier from this file and works the rounds. You never talk to the user.

Procedure

  • Initial — no tree exists. Build the tree from the task prompt.
  • Re-tree — the tree exists. The user's answers opened a branch the tree does not have. Extend the tree. Do not rebuild it.
  1. Read the task block. Note the selected path (beginner, tinkerer, or pro) and any new user answers it carries.
  2. Orient in the codebase before mapping decisions:
    • Read .context.md files in the affected directories.
    • Read docs/FEATURE-MAP.md if it exists.
    • For the beginner path, infer the default architecture from the maintenance, lightweight, and safe principles (KISS, single responsibility, safe boundaries — rules/code/general.md).
  3. Identify the decisions the feature must settle. Map them as a tree with three branches:
    • Business — what the user wants. Acceptance criteria, scope, constraints, success conditions.
    • Architecture — how the system is structured. Directory layout, layer separation, frameworks, reference projects.
    • Implementation — how the work is organized. Epics, dependencies, parallelizable groups. Prune branches the path does not explore. Beginner: business only. Tinkerer: business and architecture. Pro: all three.
  4. Apply the quality filter to every candidate decision: does this decision pivot the destination substantially? If the answer does not change the project's direction, remove the node. Prune with the filter, not the ceiling. The ceiling only bounds how large a branch grows — never pad the tree to hit it.
  5. Check the ceilings. Business: 30 (beginner, tinkerer), 100 (pro). Architecture: 10 (tinkerer), 100 (pro). Implementation: 100 (pro). If a branch exceeds its ceiling, prune until it fits.
  6. For each node, write:
    • The question in plain terms the user can answer alone.
    • Dependencies — the node numbers that must settle first. A node may also depend on a fact from step 7.
    • Recommendation — the answer you would choose, with the reason, in one or two sentences.
    • Impact — high, medium, or low, by how many downstream nodes the answer unblocks.
  7. List the facts the tree needs from the codebase or the environment in the ## Facts section. A fact is a question only a lookup can answer — a library capability, an existing endpoint, a config key. Number them f1, f2, and so on.
  8. Write the tree to .memory/plan/<feature-slug>/tree.md in the format below. Create the directory if it does not exist.
  9. For re-tree: read tree.md. Add the new nodes with their fields. Add new facts if needed. Keep every settled node and every settled fact as is. Never renumber.

Read the full file on GitHub · 84 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 84 lines · 30 tokens per session scan A ea7c723fa5ca

Subscribe to this mod's changes

architect-design-tree is a skill published in the GitHub repository ntorga/agent-starter-kit (142 stars, last pushed 2d ago), licensed MIT. It adds 30 tokens to every session and 1,174 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-13.

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