nemo-mbridge-perf-moe-vlm-training

nemo-mbridge-perf-moe-vlm-training is a skill for Claude Code from NVIDIA-NeMo/Megatron-Bridge. It costs 62 tokens per session (1,970 once invoked), scanned A, original, Apache-2.0.

A guide to training mixture-of-experts vision-language models with Megatron Bridge. Mixture-of-experts models contain specialist parts that process different tokens, while vision-language models work with both images and text.

In plain words
What is it for?
Use it to plan first runs, memory tuning, recomputation, and parallelism for MoE vision-language models. It compares practical approaches across different hardware and model layouts.
Why use it?
It helps choose between FSDP, which is simpler for getting a run working, and three-dimensional parallelism, which can offer more throughput but needs more tuning. It also highlights why tests with fake data may not predict real performance.

Skill for Claude Code

Written for Claude Code: when-to-use in frontmatter.

Good fit Use it to plan first runs, memory tuning, recomputation, and parallelism for MoE vision-language models. It compares practical approaches across different hardware and model layouts.

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Install with agentmods
npx agentmods add skills/nvidia-nemo/megatron-bridge/nemo-mbridge-perf-moe-vlm-training
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add NVIDIA-NeMo/Megatron-Bridge --skill nemo-mbridge-perf-moe-vlm-training
Clone the repo
git clone --depth 1 https://github.com/NVIDIA-NeMo/Megatron-Bridge

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Your own site
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Your own site · 80×15
<a href="https://agentmods.dev/skills/nvidia-nemo/megatron-bridge/nemo-mbridge-perf-moe-vlm-training"><img src="https://agentmods.dev/badge/skills/nvidia-nemo/megatron-bridge/nemo-mbridge-perf-moe-vlm-training.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,970 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01970
Opus 5 $0.00031 $0.00985
Sonnet 5 $0.00012 $0.00394
Haiku 4.5 $0.00006 $0.00197

Measured 7d ago against content hash 8d9d11891b49, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

nemo-mbridge-perf-moe-vlm-training scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/nemo-mbridge-perf-moe-vlm-training/SKILL.md · 192 lines

How it starts

The opening of the file, as written. The whole thing — 192 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MoE VLM Training

Stable docs: @docs/training/moe-optimization.md Card: @skills/nemo-mbridge-perf-moe-vlm-training/card.yaml

FSDP vs 3D Parallel

Approach Strength Best fit
FSDP Simplest path to a working multimodal run first bring-up, memory-first tuning, awkward PP boundaries
3D parallel Higher ceiling after tuning stable models with a clean PP layout and time for deeper sweeps

For MoE VLMs, the practical workflow is usually:

  1. get the first reliable run with FSDP
  2. stabilize real-data input, recompute, and memory behavior
  3. move to 3D parallel only if the throughput headroom is worth the extra work

Rounded Findings From Recent VLM Runs

Qwen3-VL class models

The main patterns were consistent across the tracker:

  • FSDP on GB200-class systems can already reach healthy high-teens utilization with a comparatively simple setup
  • B200 FSDP runs are viable, but more sensitive to recompute choice and frozen vision settings
  • 3D parallel can recover to a similar or better operating point, but only after tuning MBS, recompute, and the real vision path together

Real data vs mock data

Mock-data VLM runs are not trustworthy performance proxies. In the experiments, image-free mock runs looked closer to "roughly twice as fast" than "slightly optimistic" when compared with real multimodal input.

Use real or realistic image payloads before drawing any conclusion about VLM throughput.

Smaller multimodal MoE runs

The smaller Qwen3.5-style multimodal experiments reinforce the same lessons:

  • HybridEP is a solid default on GB200
  • TE-scoped CUDA graphs help once the training loop is stable
  • larger MBS can pay off, but only if the vision encoder does not become the next bottleneck

Decision Guide

Choose FSDP when

  • you are bringing up a new VLM for the first time
  • the model has awkward stage boundaries across embedding, vision, and decoder
  • memory fit matters more than absolute throughput
  • you may freeze the vision stack during decoder-focused tuning

Read the full file on GitHub · 192 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago Changed · +55 lines 8d9d11891b49
  2. 12d ago First seen · 137 lines · 62 tokens per session scan A 05233919a187

Subscribe to this mod's changes

nemo-mbridge-perf-moe-vlm-training is a skill published in the GitHub repository NVIDIA-NeMo/Megatron-Bridge (906 stars, last pushed today), licensed Apache-2.0. It adds 62 tokens to every session and 1,970 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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