Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add NVIDIA-NeMo/Megatron-Bridge --skill nemo-mbridge-perf-moe-vlm-traininggit clone --depth 1 https://github.com/NVIDIA-NeMo/Megatron-BridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/nvidia-nemo/megatron-bridge/nemo-mbridge-perf-moe-vlm-training)<a href="https://agentmods.dev/skills/nvidia-nemo/megatron-bridge/nemo-mbridge-perf-moe-vlm-training"><img src="https://agentmods.dev/badge/skills/nvidia-nemo/megatron-bridge/nemo-mbridge-perf-moe-vlm-training/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/nvidia-nemo/megatron-bridge/nemo-mbridge-perf-moe-vlm-training"><img src="https://agentmods.dev/badge/skills/nvidia-nemo/megatron-bridge/nemo-mbridge-perf-moe-vlm-training.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00062 | $0.01970 |
| Opus 5 | $0.00031 | $0.00985 |
| Sonnet 5 | $0.00012 | $0.00394 |
| Haiku 4.5 | $0.00006 | $0.00197 |
Grade A, and why
nemo-mbridge-perf-moe-vlm-training scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 192 lines — stays where its author put it; the contents beside it link to each section on GitHub.
MoE VLM Training
Stable docs: @docs/training/moe-optimization.md Card: @skills/nemo-mbridge-perf-moe-vlm-training/card.yaml
FSDP vs 3D Parallel
| Approach | Strength | Best fit |
|---|---|---|
| FSDP | Simplest path to a working multimodal run | first bring-up, memory-first tuning, awkward PP boundaries |
| 3D parallel | Higher ceiling after tuning | stable models with a clean PP layout and time for deeper sweeps |
For MoE VLMs, the practical workflow is usually:
- get the first reliable run with FSDP
- stabilize real-data input, recompute, and memory behavior
- move to 3D parallel only if the throughput headroom is worth the extra work
Rounded Findings From Recent VLM Runs
Qwen3-VL class models
The main patterns were consistent across the tracker:
- FSDP on GB200-class systems can already reach healthy high-teens utilization with a comparatively simple setup
- B200 FSDP runs are viable, but more sensitive to recompute choice and frozen vision settings
- 3D parallel can recover to a similar or better operating point, but only after tuning MBS, recompute, and the real vision path together
Real data vs mock data
Mock-data VLM runs are not trustworthy performance proxies. In the experiments, image-free mock runs looked closer to "roughly twice as fast" than "slightly optimistic" when compared with real multimodal input.
Use real or realistic image payloads before drawing any conclusion about VLM throughput.
Smaller multimodal MoE runs
The smaller Qwen3.5-style multimodal experiments reinforce the same lessons:
- HybridEP is a solid default on GB200
- TE-scoped CUDA graphs help once the training loop is stable
- larger MBS can pay off, but only if the vision encoder does not become the next bottleneck
Decision Guide
Choose FSDP when
- you are bringing up a new VLM for the first time
- the model has awkward stage boundaries across embedding, vision, and decoder
- memory fit matters more than absolute throughput
- you may freeze the vision stack during decoder-focused tuning
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago Changed · +55 lines 8d9d11891b49
- 12d ago First seen · 137 lines · 62 tokens per session scan A 05233919a187
nemo-mbridge-perf-moe-vlm-training is a skill published in the GitHub repository NVIDIA-NeMo/Megatron-Bridge (906 stars, last pushed today), licensed Apache-2.0. It adds 62 tokens to every session and 1,970 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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