NeMo-Relay: Skill for Claude Code

.agents/skills/update-project-version/SKILL.md

update-project-version is a skill for Claude Code, Codex from NVIDIA/NeMo-Relay. It costs 54 tokens per session (640 once invoked), scanned A, original, Apache-2.0.

A release-version update workflow for the NeMo Relay project across Rust, Node.js and lockfiles. Lockfiles record the exact package versions used by a project.

In plain words
What is it for?
Use it when changing a release, pre-release or build-metadata version in Cargo.toml, npm package files and package-lock.json.
Why use it?
It helps keep the project’s different release surfaces aligned so package metadata and dependency records do not disagree.

Skill for Claude CodeCodex ✓ vendor

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is NVIDIA/NeMo-Relay's own configuration. It tells Claude Code and Codex how to work on NeMo-Relay itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything NeMo-Relay configures →

About the project

NVIDIA/NeMo-Relay is a runtime and library that gives coding agents and applications shared control over agent execution scopes, policies, plugins, lifecycle events, and observability data. It is for developers who need to inspect or instrument runs from agents such as Codex or Claude Code, or integrate frameworks and export traces and trajectories. The catalogue entries provide Relay plugins, hooks, instructions, skills, and an MCP server for those workflows.

NVIDIA/NeMo-Relay · 212 stars · on GitHub · docs.nvidia.com

Reuse

Borrowing it

Nothing to install: this file belongs to NVIDIA/NeMo-Relay. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/NVIDIA/NeMo-Relay/main/.agents/skills/update-project-version/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/NVIDIA/NeMo-Relay

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for update-project-version

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for update-project-version

Your own site · 80×15
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Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 640 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00640
Opus 5.5 $0.00022 $0.00256
Sonnet 5.5 $0.00011 $0.00128
Haiku 4.5 $0.00005 $0.00064

Measured 1mo ago against content hash bf98e7248d11, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

update-project-version scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/update-project-version/SKILL.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Update Project Version

Use this skill for project release-version changes, including prerelease and build-metadata variants.

Invariants

  • Cargo.toml [workspace.package].version is the Rust source of truth.
  • just set-version <version> is the single repository entrypoint for updating normal project-version surfaces. Do not hand-edit its existing targets.
  • Every new package or plugin that participates in the unified NeMo Relay release, plus its project-version dependencies and lockfile entries, must be covered by the version automation. If a value does not derive automatically, update the automation in the same change that introduces it.
  • Python surfaces use PEP 440 translations where required; Cargo, npm, and plugin manifests use the repository SemVer form.

Workflow

Use this sequence:

  1. Read the current version from Cargo.toml and choose the exact target.
  2. Compare project-owned package/workspace members and plugin manifests with the helpers called by set_project_version, paying particular attention to recent or in-scope additions. A new manifest, publishable package, internal dependency pinned to the project version, or lockfile package entry is a signal that just set-version may need to change.
  3. Run just set-version <version>.
  4. Review the diff, then search tracked Cargo, Python, npm, lockfile, and plugin manifests for the exact old version. Classify matches rather than replacing them blindly: third-party pins and examples can legitimately match.
  5. If a project-owned release surface remains on the old version, update the appropriate helper and rerun just set-version <version>. Read references/version-automation.md only when the version topology or helper implementation changes.
  6. Refresh lockfiles or attribution files only when their versioned inputs changed. Do not run language suites for a metadata-only bump.

Verification

Before handoff, verify:

  • Confirm every project-owned manifest version and internal dependency resolves to the target SemVer or its expected PEP 440 translation, and that unrelated versions did not change.
  • Rerun just set-version <version> when automation changed; it should be idempotent and report no missing expected fields.
  • Use focused checks for edited helper code and targeted packaging or generated output checks only for surfaces affected by the bump.

Read the full file on GitHub · 66 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -51 lines · +28 tokens per session bf98e7248d11
  2. 1mo ago First seen · 117 lines · 26 tokens per session scan A fce57902b672

Subscribe to this mod's changes

update-project-version is a skill published in the GitHub repository NVIDIA/NeMo-Relay (212 stars, last pushed today), licensed Apache-2.0. It adds 54 tokens to every session and 640 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.