nw-user-story-mapping

nw-user-story-mapping is a skill for Claude Code from nWave-ai/nWave. It costs 40 tokens per session (1,721 once invoked), scanned A, original, MIT.

A method for arranging user stories by user activities, task detail, priority, and release. A story map is a visual plan that shows the user's journey and the smallest end-to-end slice that can deliver value.

In plain words
What is it for?
It is for organising backlogs, prioritising work, and deciding which stories belong in each release.
Why use it?
It helps teams turn a large backlog into coherent releases instead of prioritising isolated tasks. It keeps planning focused on user outcomes and the riskiest assumptions.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit It is for organising backlogs, prioritising work, and deciding which stories belong in each release.

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Install with agentmods
npx agentmods add skills/nwave-ai/nwave/nw-user-story-mapping
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nWave-ai/nWave --skill nw-user-story-mapping
Clone the repo
git clone --depth 1 https://github.com/nWave-ai/nWave

Made for: Claude Code.

Wrote this? Show the measurements

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README.md
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Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,721 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.01721
Opus 5.5 $0.00016 $0.00688
Sonnet 5.5 $0.00008 $0.00344
Haiku 4.5 $0.00004 $0.00172

Measured 1mo ago against content hash f5e7fd97b1df, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

nw-user-story-mapping scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

nWave/skills/nw-user-story-mapping/SKILL.md · 149 lines

How it starts

The opening of the file, as written. The whole thing — 149 lines — stays where its author put it; the contents beside it link to each section on GitHub.

User Story Mapping

Create story maps that organize user stories spatially by activity and priority, then slice releases by outcome impact. Reference: Jeff Patton, "User Story Mapping" (2014). Integrates outcome-based prioritization from Gothelf/Seiden and riskiest-assumption-first from Maurya.

Story Map Anatomy

Element Position Purpose
Backbone Top row, left-to-right User activities in chronological order -- the spine of the journey
Ribs Columns under each activity User tasks broken down vertically by detail and priority
Walking Skeleton Horizontal line across all activities Thinnest possible end-to-end working flow. Not an MVP -- it is the minimum slice that connects ALL activities
Release Slices Horizontal bands below skeleton Coherent groups of stories, each adding incremental value tied to a specific outcome

Visual structure:

Activity A    Activity B    Activity C    Activity D
-----------   -----------   -----------   -----------
Task A.1      Task B.1      Task C.1      Task D.1     <- Walking Skeleton
...........   ...........   ...........   ...........   <- skeleton line
Task A.2      Task B.2      Task C.2      Task D.2     <- Release 1
Task A.3      Task B.3                                  <- Release 1
              Task B.4      Task C.3      Task D.3     <- Release 2

Building the Map

Step 1: Frame the journey

Identify the user persona and their end-to-end goal. One map per persona-goal pair.

Step 2: Map the backbone

Write the big activities left-to-right in chronological order. These are verb phrases: "Search products", "Compare options", "Complete purchase". Aim for 4-8 activities.

Step 3: Fill the ribs

Under each activity, list the tasks that support it. Write as short action phrases (user behaviors). Place more detail and less critical tasks lower.

Step 4: Prioritize vertically

Reorder tasks within each column: most critical at top, nice-to-have at bottom. Ask: "Which task is essential for this activity to work at all?"

Read the full file on GitHub · 149 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 149 lines · 40 tokens per session scan A f5e7fd97b1df

Subscribe to this mod's changes

nw-user-story-mapping is a skill published in the GitHub repository nWave-ai/nWave (620 stars, last pushed 1mo ago), licensed MIT. It adds 40 tokens to every session and 1,721 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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