nw-ux-emotional-design

nw-ux-emotional-design is a skill for Claude Code from nWave-ai/nWave. It costs 39 tokens per session (1,351 once invoked), scanned A, original, MIT.

A guide to designing interfaces that are functional, reliable, easy to use, and then pleasant. It focuses on user feelings in areas such as onboarding, empty screens, and first-use experiences.

In plain words
What is it for?
Use it when planning onboarding, empty states, first-run experiences, or reviewing how an interface feels to use.
Why use it?
It prevents visual polish from hiding confusing flows, errors, or missing functionality. It gives teams a way to discuss user experience beyond appearance.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter.

Good fit Use it when planning onboarding, empty states, first-run experiences, or reviewing how an interface feels to use.

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Install with agentmods
npx agentmods add skills/nwave-ai/nwave/nw-ux-emotional-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add nWave-ai/nWave --skill nw-ux-emotional-design
Clone the repo
git clone --depth 1 https://github.com/nWave-ai/nWave

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for nw-ux-emotional-design

README.md
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Your own site · 80×15
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Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,351 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.01351
Opus 5.5 $0.00016 $0.00540
Sonnet 5.5 $0.00008 $0.00270
Haiku 4.5 $0.00004 $0.00135

Measured 1mo ago against content hash e3b34cf40232, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

nw-ux-emotional-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

nWave/skills/nw-ux-emotional-design/SKILL.md · 139 lines

How it starts

The opening of the file, as written. The whole thing — 139 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Emotional Design and Delight

Patterns for creating interfaces that feel good to use. Use during discovery to map emotional arcs and during requirements to specify delight moments.

Walter's Hierarchy of User Needs

Four layers satisfied in order (bottom to top):

        /\
       /  \
      / PL \     4. PLEASURABLE - Delight, surprise, emotional connection
     /------\
    / USABLE \    3. USABLE - Easy to learn, intuitive, efficient
   /----------\
  / RELIABLE   \   2. RELIABLE - Consistent, dependable, no crashes
 /--------------\
/ FUNCTIONAL     \  1. FUNCTIONAL - It works, serves its purpose
------------------

Key insight: Delight only works if product is usable. Beautiful animations on buggy, confusing interface make things worse. Invest in foundation before polish.

Applying the Hierarchy in Requirements

  • Phase 1 stories: functionality works correctly
  • Phase 2 stories: reliability (error handling, edge cases, recovery)
  • Phase 3 stories: usability (simplify flows, reduce steps)
  • Phase 4 stories: delight (only after above are solid)

Surface Delight vs Deep Delight

Surface Delight (momentary, contextual)

Playful animations | witty microcopy | surprising easter eggs | visually pleasing illustrations

Deep Delight (sustained, holistic)

Interface anticipates user needs | complex tasks feel effortless | users achieve flow state | tool becomes extension of thinking

Prioritization rule: Deep delight generates loyalty and return usage. Surface delight creates momentary reactions but cannot compensate for usability failures. Invest in deep delight first.

Requirements Implications

  • "System suggests most likely next action" (deep) is higher priority than "Save button has satisfying animation" (surface)
  • Stories reducing steps, anticipating needs, removing friction are delight stories even if they don't feel "fun"

Empty States

Empty states (no data, first use, zero results) are opportunities, not dead ends.

Good Empty State Design

  • Explain what will appear when there is content
  • Clear call to action to create first item
  • Illustration or visual interest making state feel intentional
  • Guidance or templates for first-time users

Read the full file on GitHub · 139 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 139 lines · 39 tokens per session scan A e3b34cf40232

Subscribe to this mod's changes

nw-ux-emotional-design is a skill published in the GitHub repository nWave-ai/nWave (620 stars, last pushed 1mo ago), licensed MIT. It adds 39 tokens to every session and 1,351 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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