over-engineer-no-more

over-engineer-no-more is a skill for Claude Code from oalders/kitchen-sink. It costs 17 tokens per session (1,439 once invoked), scanned A, original, MIT.

A planning check that decides whether a change is simple enough to carry out directly instead of using a large, multi-step development process. It looks at factors such as the number of files, lines, and amount of new logic.

In plain words
What is it for?
Use it after making an implementation plan and before starting subagents or a multi-step workflow, especially for changes that mainly add list items, constants, or small tests.
Why use it?
Small changes can become slower and harder to review when handled with heavyweight workflows. This helps match the process to the actual size of the work.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents.

Part of the kitchen-sink plugin — 9 skills, 20 commands, 12 hooks shipped together

Good fit Use it after making an implementation plan and before starting subagents or a multi-step workflow, especially for changes that mainly add list items, constants, or small tests.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/oalders/kitchen-sink/over-engineer-no-more
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add oalders/kitchen-sink --skill over-engineer-no-more
Clone the repo
git clone --depth 1 https://github.com/oalders/kitchen-sink

Made for: Claude Code.

Or install kitchen-sink, the plugin that ships this one along with the rest of its 9 skills, 20 commands, 12 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for over-engineer-no-more

README.md
[![agentmods](https://agentmods.dev/badge/skills/oalders/kitchen-sink/over-engineer-no-more/github.svg)](https://agentmods.dev/skills/oalders/kitchen-sink/over-engineer-no-more)
Your own site
<a href="https://agentmods.dev/skills/oalders/kitchen-sink/over-engineer-no-more"><img src="https://agentmods.dev/badge/skills/oalders/kitchen-sink/over-engineer-no-more/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for over-engineer-no-more

Your own site · 80×15
<a href="https://agentmods.dev/skills/oalders/kitchen-sink/over-engineer-no-more"><img src="https://agentmods.dev/badge/skills/oalders/kitchen-sink/over-engineer-no-more.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 17 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,439 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00017 $0.01439
Opus 5 $0.00009 $0.00720
Sonnet 5 $0.00003 $0.00288
Haiku 4.5 $0.00002 $0.00144

Measured 10d ago against content hash bf87233eaa5d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

over-engineer-no-more scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/over-engineer-no-more/SKILL.md · 233 lines

How it starts

The opening of the file, as written. The whole thing — 233 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Over-Engineer No More

Overview

After planning but before execution, evaluate whether the implementation is trivial enough to execute directly rather than using heavyweight processes.

Core principle: Match execution process to implementation complexity. Don't launch 33 subagents to add items to arrays.

When to Use

Use this skill:

  • After writing an implementation plan
  • Before launching subagent-driven development
  • Before launching a multi-step execution workflow
  • When user says "just add..." or "simple change..."

Always check complexity before heavyweight execution.

The Triage Process

Step 1: Analyze the Plan

Ask these questions:

Trivial Implementation Indicators:

  • Just adding constants, enums, or items to arrays/lists?
  • No new functions or types being created?
  • No new business logic or algorithms?
  • Just updating data structures + corresponding tests?
  • Estimated < 100 lines of actual code?
  • Changes confined to < 3 files?
  • All changes are in the same package/module?

If 3+ indicators are TRUE -> This is trivial

Step 2: Announce Decision

For Trivial Implementation:

Plan complete. Checking execution complexity...

Changes required:
- [List specific changes from plan]

This is trivial implementation (adding items to lists/updating data).

I'll implement directly rather than using subagent-driven development.
This will:
- Save time (10 min vs hours)
- Use fewer credits (1 agent vs 33)
- Produce the same quality result

Proceeding with direct implementation.

For Complex Implementation:

Plan complete. Checking execution complexity...

Changes required:
- [List specific changes from plan]

This is complex implementation requiring:
- New business logic / algorithms
- Multi-file coordination
- Database migrations / API changes

I'll use subagent-driven development for:
- Fresh context per task
- Thorough review cycles
- Quality verification

Proceeding with subagent-driven development.

Read the full file on GitHub · 233 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 233 lines · 17 tokens per session scan A bf87233eaa5d

Subscribe to this mod's changes

over-engineer-no-more is a skill published in the GitHub repository oalders/kitchen-sink (4 stars, last pushed 10d ago), licensed MIT. It adds 17 tokens to every session and 1,439 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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