check-tools

check-tools is a skill for Claude Code, Codex from oaustegard/claude-skills. It costs 37 tokens per session (613 once invoked), scanned A, original, MIT.

A debugging principle that traces symptoms back to their underlying cause and fixes that cause. It recommends reproducing failures, asking why repeatedly, and checking real errors and system state.

In plain words
What is it for?
Use it when investigating crashes, restart-related failures, stale configuration or cache state, and repeated instances of the same bug.
Why use it?
It prevents temporary guards and workarounds from hiding bugs while leaving the original problem in place.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when investigating crashes, restart-related failures, stale configuration or cache state, and repeated instances of the same bug.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/oaustegard/claude-skills/check-tools
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add oaustegard/claude-skills --skill check-tools
Clone the repo
git clone --depth 1 https://github.com/oaustegard/claude-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for check-tools

README.md
[![agentmods](https://agentmods.dev/badge/skills/oaustegard/claude-skills/check-tools/github.svg)](https://agentmods.dev/skills/oaustegard/claude-skills/check-tools)
Your own site
<a href="https://agentmods.dev/skills/oaustegard/claude-skills/check-tools"><img src="https://agentmods.dev/badge/skills/oaustegard/claude-skills/check-tools/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for check-tools

Your own site · 80×15
<a href="https://agentmods.dev/skills/oaustegard/claude-skills/check-tools"><img src="https://agentmods.dev/badge/skills/oaustegard/claude-skills/check-tools.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 613 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00613
Opus 5 $0.00018 $0.00307
Sonnet 5 $0.00007 $0.00123
Haiku 4.5 $0.00004 $0.00061

Measured yesterday against content hash eecfb2c74b9a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

check-tools scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

The scan reads SKILL.md. This mod also ships 2 executable files (assets/check-tools.sh, assets/environment-diagnostic.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

pip, node, npm, java, gcc, git, curl, awk, grep, gzip, tar, make, sed) is
check-tools/SKILL.md · 71 lines

How it starts

The opening of the file, as written. The whole thing — 71 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Check Tools - Development Environment Validator

Reports which development tools are installed and at what version, grouped by ecosystem. Default behavior reports every tool without failing validation — suited to diverse PaaS/container environments where only a subset of ecosystems is expected to be present.

When to use

  • Verifying a container or environment has the tools a task needs
  • Troubleshooting a build failure that might be a missing dependency
  • Documenting system requirements
  • Onboarding: confirming a dev environment is ready

Running it

# Fast check with exit code (0 = all required core tools present)
bash assets/check-tools.sh

# Development tools only
bash assets/environment-diagnostic.sh tools

# System info: hardware, mounts, processes
bash assets/environment-diagnostic.sh system

# Complete diagnostic (tools + system + package inventories), written to a file
bash assets/environment-diagnostic.sh full /path/to/report.txt

check-tools.sh exits non-zero only when a required core tool (python3, pip, node, npm, java, gcc, git, curl, awk, grep, gzip, tar, make, sed) is missing. Every other tool is reported (✅ found / ⚠️ optional and missing) but does not fail the run.

Required vs. optional, by ecosystem

Ecosystem Required Optional
Python python3, pip python, uv, poetry, black, mypy, pytest, ruff
Node.js node, npm nvm, yarn, pnpm, eslint, prettier, chromedriver
Java java mvn, gradle
Go go
Rust rustc, cargo
C/C++ gcc clang, cmake, ninja, conan
Utilities git, curl, awk, sed, grep, gzip, tar, make jq, rg, tmux, yq, vim, nano

Full per-tool version-check commands and installation notes live in references/tool-categories.md.

Files

  • assets/check-tools.sh — fast validation script (exit codes, quick checks)
  • assets/environment-diagnostic.sh — comprehensive diagnostic with tools / system / full modes
  • references/tool-categories.md — detailed per-tool breakdown and installation instructions

Read the full file on GitHub · 71 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · -363 lines eecfb2c74b9a
  2. 11d ago First seen · 434 lines · 37 tokens per session scan A 0d89496963bd

Subscribe to this mod's changes

check-tools is a skill published in the GitHub repository oaustegard/claude-skills (148 stars, last pushed yesterday), licensed MIT. It adds 37 tokens to every session and 613 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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