tiling-tree

tiling-tree is a skill for Claude Code from oaustegard/claude-skills. It costs 104 tokens per session (872 once invoked), scanned A, original, MIT.

A method for exploring a problem by repeatedly dividing it into separate, complete groups until the remaining ideas are concrete.

In plain words
What is it for?
Use it to map a solution space, generate alternatives, or break a broad problem into actionable ideas.
Why use it?
It helps prevent overlooked options and overlapping lines of investigation.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents.

Part of the ai-and-reasoning plugin — 4 skills shipped together

Good fit Use it to map a solution space, generate alternatives, or break a broad problem into actionable ideas.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/oaustegard/claude-skills/tiling-tree
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add oaustegard/claude-skills --skill tiling-tree
Clone the repo
git clone --depth 1 https://github.com/oaustegard/claude-skills

Made for: Claude Code.

Or install ai-and-reasoning, the plugin that ships this one along with the rest of its 4 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tiling-tree

README.md
[![agentmods](https://agentmods.dev/badge/skills/oaustegard/claude-skills/tiling-tree/github.svg)](https://agentmods.dev/skills/oaustegard/claude-skills/tiling-tree)
Your own site
<a href="https://agentmods.dev/skills/oaustegard/claude-skills/tiling-tree"><img src="https://agentmods.dev/badge/skills/oaustegard/claude-skills/tiling-tree/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tiling-tree

Your own site · 80×15
<a href="https://agentmods.dev/skills/oaustegard/claude-skills/tiling-tree"><img src="https://agentmods.dev/badge/skills/oaustegard/claude-skills/tiling-tree.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 872 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.00872
Opus 5.5 $0.00042 $0.00349
Sonnet 5.5 $0.00021 $0.00174
Haiku 4.5 $0.00010 $0.00087

Measured 15d ago against content hash 563fb67ac6d6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tiling-tree scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 15d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/tiling_tree.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-and-reasoning/skills/tiling-tree/SKILL.md · 84 lines

How it starts

The opening of the file, as written. The whole thing — 84 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Tiling Tree

Implements the MIT Synthetic Neurobiology tiling tree method: recursively partition a problem space into non-overlapping, collectively exhaustive subsets until reaching actionable leaf ideas, then evaluate those leaves.

Core Concept

The method's power comes from MECE splits forcing exploration of unfamiliar territory. A split is only valid when you can state precisely what each branch excludes — if you can't, the criterion is too vague and branches will overlap.

Key insight from the source method: always look for the "third option" that falls outside an obvious binary split. The bloodstream-secretion approach to neural recording only emerged because "wired vs. wireless" was defined precisely enough to reveal it covered neither case.

When to Use

  • "What are all the ways we could solve X?"
  • "Apply the tiling tree method to Y"
  • "Exhaustively map the solution space for Z"
  • Any request for MECE decomposition of a problem domain

Setup

Requires orchestrating-chat-agents skill to be installed. Load it first:

import sys
sys.path.insert(0, '/mnt/skills/user/orchestrating-chat-agents/scripts')

from claude_client import invoke_claude, invoke_parallel, parse_json_response

Running the Tiling Tree

# Basic usage
python3 /mnt/skills/user/tiling-tree/scripts/tiling_tree.py "Your problem here"

# With options
python3 /mnt/skills/user/tiling-tree/scripts/tiling_tree.py \
  "How can we record neural activity?" \
  --depth 3 \
  --criteria "impact,novelty,feasibility" \
  --output /mnt/user-data/outputs/neural_recording_tree.md

Parameters

Parameter Default Notes
problem required Natural language problem statement
--depth 2 Max recursion depth. Depth 2 ≈ 16 leaves, depth 3 ≈ 64 leaves
--criteria impact,novelty,feasibility Comma-separated evaluation dimensions
--output tiling_tree.md Output markdown path

Depth guidance: Start with depth 2 to validate the problem framing. Increase to 3 only when the domain genuinely warrants it — depth 3 generates ~64 leaves and ~40 API calls.

Read the full file on GitHub · 84 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 15d ago Changed · +1 tokens per session 563fb67ac6d6
  2. 19d ago Changed 283398aecb90
  3. 1mo ago First seen · 84 lines · 103 tokens per session scan A 90f419499547

Subscribe to this mod's changes

tiling-tree is a skill published in the GitHub repository oaustegard/claude-skills (155 stars, last pushed yesterday), licensed MIT. It adds 104 tokens to every session and 872 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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