festival: Skill for OpenCode

.opencode/skills/campaign-commit/SKILL.md

campaign-commit is a skill for OpenCode from Obedience-Corp/festival. It costs 53 tokens per session (597 once invoked), scanned A, original, Apache-2.0.

A guide for choosing the right commit command in a campaign workspace, where projects may be linked as Git submodules or worktrees.

In plain words
What is it for?
Use it before committing project changes, festival tasks, campaign-root files, or intentional submodule pointer updates.
Why use it?
It prevents changes from being committed in the wrong repository or campaign scope, and explains how festival commits handle both project and campaign files.

Skill for OpenCode

Written for OpenCode: installed under .opencode/.

This is Obedience-Corp/festival's own configuration. It tells OpenCode how to work on festival itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything festival configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Obedience-Corp/festival. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Obedience-Corp/festival/main/.opencode/skills/campaign-commit/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/Obedience-Corp/festival

Made for: OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for campaign-commit

README.md
[![agentmods](https://agentmods.dev/badge/skills/obedience-corp/festival/campaign-commit/github.svg)](https://agentmods.dev/skills/obedience-corp/festival/campaign-commit)
Your own site
<a href="https://agentmods.dev/skills/obedience-corp/festival/campaign-commit"><img src="https://agentmods.dev/badge/skills/obedience-corp/festival/campaign-commit/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for campaign-commit

Your own site · 80×15
<a href="https://agentmods.dev/skills/obedience-corp/festival/campaign-commit"><img src="https://agentmods.dev/badge/skills/obedience-corp/festival/campaign-commit.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 597 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.00597
Opus 5.5 $0.00021 $0.00239
Sonnet 5.5 $0.00011 $0.00119
Haiku 4.5 $0.00005 $0.00060

Measured 1mo ago against content hash 2cadc90088b6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

campaign-commit scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.opencode/skills/campaign-commit/SKILL.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Camp Commit Decision

A camp was previously called a campaign; this skill applies whichever word the user uses.

Decision

  • Project change (submodule, linked project, or worktree): camp p commit -m "msg"
  • Festival task execution: fest commit -m "msg"
  • Camp root files: camp commit -m "msg" (stages all root-level changes; submodule refs excluded by default)
  • Camp root, scoped to specific paths: git add <paths> then camp commit --all=false -m "msg" (commits only what is staged)
  • Intentional root pointer sync: camp refs-sync [submodule...]

Festival Commits Cover the Linked Project

When a festival or sequence has a linked project, fest commit makes up to two commits even when you run it from inside the festival:

  • a project commit staging the project's changes, skipped when the project is clean
  • a camp root commit staging only festival-scoped files, the camp's .campaign/fest/ state, and the submodule pointer

So during festival execution do not run camp p commit first and fest commit after. One fest commit covers both sides. Use --no-root to skip the camp root commit.

A festival with no linked project makes the single camp root commit only.

Deferred Commit Queue

Camp defers its own bookkeeping commits so they do not hold the terminal. The queue is machine-local and disposable; git is the record.

camp jobs                       # what is queued, running, or failed
camp jobs --json                # same, for agents
camp jobs retry all             # requeue everything that failed
camp jobs drop <id>             # give up on a failed job, keeping its content
camp jobs drop --running <id>   # a stalled job, and the worker holding it
camp jobs drain                 # wait for every lane, then exit

Dropping a job never discards work: the content stays uncommitted in the working tree for the next ordinary commit. If camp jobs reports a job as stalled, a commit message writer stopped answering; --running is what ends that wait.

Read the full file on GitHub · 58 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +2 lines · +4 tokens per session 2cadc90088b6
  2. 1mo ago First seen · 56 lines · 49 tokens per session scan A d7597ff82b1f

Subscribe to this mod's changes

campaign-commit is a skill published in the GitHub repository Obedience-Corp/festival (78 stars, last pushed yesterday), licensed Apache-2.0. It adds 53 tokens to every session and 597 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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