campaign-structure

campaign-structure is a skill for Cursor from Obedience-Corp/festival. It costs 44 tokens per session (547 once invoked), scanned A, original, Apache-2.0.

A guide for deciding where different kinds of campaign work belong in a defined folder structure. It separates ideas, execution plans, internal designs, user-facing documents, analysis, and archived work.

In plain words
What is it for?
Use it when placing ideas, festivals, designs, documentation, generated analysis, or deferred work in the campaign directories.
Why use it?
It reduces confusion about which folder should contain a file or piece of work, especially before a task has been planned.

Skill for Cursor

Written for Cursor: a Cursor plugin manifest.

Part of the festival plugin — 12 skills, 11 commands shipped together

Good fit Use it when placing ideas, festivals, designs, documentation, generated analysis, or deferred work in the campaign directories.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/obedience-corp/festival/campaign-structure
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Obedience-Corp/festival --skill campaign-structure
Clone the repo
git clone --depth 1 https://github.com/Obedience-Corp/festival

Made for: Cursor.

Or install festival, the plugin that ships this one along with the rest of its 12 skills, 11 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for campaign-structure

README.md
[![agentmods](https://agentmods.dev/badge/skills/obedience-corp/festival/campaign-structure/github.svg)](https://agentmods.dev/skills/obedience-corp/festival/campaign-structure)
Your own site
<a href="https://agentmods.dev/skills/obedience-corp/festival/campaign-structure"><img src="https://agentmods.dev/badge/skills/obedience-corp/festival/campaign-structure/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for campaign-structure

Your own site · 80×15
<a href="https://agentmods.dev/skills/obedience-corp/festival/campaign-structure"><img src="https://agentmods.dev/badge/skills/obedience-corp/festival/campaign-structure.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 547 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.00547
Opus 5 $0.00022 $0.00273
Sonnet 5 $0.00009 $0.00109
Haiku 4.5 $0.00004 $0.00055

Measured 5d ago against content hash d3b3d6edd011, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

campaign-structure scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.cursor-plugin/skills/campaign-structure/SKILL.md · 57 lines

How it starts

The opening of the file, as written. The whole thing — 57 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Camp Structure

A camp was previously called a campaign; the layout below is the same either way.

Placement Rules

  • Raw idea / bug / future work / quick capture: .campaign/intents/inbox/ (use camp intent add)
  • Enriching or preparing for execution: .campaign/intents/active/
  • Ready for structured work: .campaign/intents/ready/ → promote to festival
  • Structured multi-phase execution: festivals/
  • Internal design, architecture, or deep exploration: workflow/design/
  • User-facing documentation: docs/
  • Research, analysis, and exploration notes: workflow/explore/
  • Archive / defer / killed: .campaign/intents/dungeon/ or top-level dungeon/

Critical Distinctions

  • .campaign/intents/ (especially inbox/) is the primary capture surface for new ideas, bugs, and tasks.
  • workflow/design/ is for thoughtful internal design documents and specs.
  • festivals/ is for planned, phased execution (not raw ideas).
  • docs/ is user-facing; workflow/explore/ is internal.

Canonical reference: .campaign/intents/OBEY.md

Layout Snapshot (Current)

.campaign/
├── intents/          # Idea capture (inbox / active / ready / dungeon)
│   └── OBEY.md       # Authoritative intent guide
├── quests/           # Long-lived working contexts
└── skills/           # Camp-specific agent skills (loaded at runtime)

projects/             # Git submodules (the actual codebases)
workflow/
├── code_reviews/
├── pipelines/
├── design/           # Design documents & specs
└── explore/          # Historical research notes

festivals/            # Festival methodology (planning + active)
docs/                 # User-facing documentation
dungeon/              # Top-level archive

Common Mistakes

  • Putting raw ideas directly into festivals/ or workflow/design/ without going through intents first.
  • Treating docs/ as the place for internal specs (use workflow/design/ or .campaign/intents/).
  • Creating ad-hoc top-level directories instead of using the established taxonomy.
  • Forgetting that cgo i now navigates to .campaign/intents/.

Read the full file on GitHub · 57 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed · +17 lines · +2 tokens per session d3b3d6edd011
  2. 9d ago First seen · 40 lines · 42 tokens per session scan A b46290cad5d6

Subscribe to this mod's changes

campaign-structure is a skill published in the GitHub repository Obedience-Corp/festival (50 stars, last pushed today), licensed Apache-2.0. It adds 44 tokens to every session and 547 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.