narrative-craft

narrative-craft is a skill for Claude Code from oborchers/fractional-cto. It costs 80 tokens per session (2,235 once invoked), scanned A, original, MIT.

A writing guide for turning human and AI conversation data into a blog narrative. It covers story arcs, section structure, quotes, editorial choices, and writing in the author's first-person voice.

In plain words
What is it for?
Use it to find a story in collaboration notes, choose an angle, organise narrative beats, handle quotes, and draft or polish a first-person blog post.
Why use it?
It helps keep a conversation-derived article focused, authentic, and consistent. It also sets clear rules for how the final prose should sound and be formatted.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: mentions subagents.

Part of the retell plugin — 2 skills, 1 command, 2 agents shipped together

Good fit Use it to find a story in collaboration notes, choose an angle, organise narrative beats, handle quotes, and draft or polish a first-person blog post.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/oborchers/fractional-cto/narrative-craft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add oborchers/fractional-cto --skill narrative-craft
Clone the repo
git clone --depth 1 https://github.com/oborchers/fractional-cto

Made for: Claude Code.

Or install retell, the plugin that ships this one along with the rest of its 2 skills, 1 command, 2 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for narrative-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/oborchers/fractional-cto/narrative-craft/github.svg)](https://agentmods.dev/skills/oborchers/fractional-cto/narrative-craft)
Your own site
<a href="https://agentmods.dev/skills/oborchers/fractional-cto/narrative-craft"><img src="https://agentmods.dev/badge/skills/oborchers/fractional-cto/narrative-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for narrative-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/oborchers/fractional-cto/narrative-craft"><img src="https://agentmods.dev/badge/skills/oborchers/fractional-cto/narrative-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 80 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,235 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00080 $0.02235
Opus 5.5 $0.00032 $0.00894
Sonnet 5.5 $0.00016 $0.00447
Haiku 4.5 $0.00008 $0.00224

Measured 5d ago against content hash 076dd916b4dc, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

narrative-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

retell/skills/narrative-craft/SKILL.md · 201 lines

How it starts

The opening of the file, as written. The whole thing — 201 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Narrative Craft

Overview

Guide the retell pipeline's LLM stages through editorial decisions: which moments matter, what angle to take, how to structure beats, and how to write in authentic first-person voice. This skill provides the narrative principles and practical heuristics for the Triage, Outline, Draft, and Polish stages.

Hard Constraints

First-Person Voice

All blog posts use first-person voice from the author's perspective. This is not configurable.

  • "I asked Claude to..." not "The user asked Claude to..."
  • "I rejected the monochrome direction because..." not "Oliver rejected..."
  • "I'd built this brainstorming skill the week before..." not "A brainstorming skill had been built..."

No Dashes as Punctuation

Never use em dashes, en dashes, or hyphens as punctuation in the final blog post. They are a dead giveaway of AI-generated text. Restructure sentences instead: use commas, semicolons, colons, parentheses, or split into separate sentences. Hyphens in compound words (e.g., "real-time", "well-known") are fine.

Output Language

The blog post can be written in English or German, configured at the triage gate. The language setting affects all text output: section headings, prose, quotes, and revisions.

Language-independent rules:

  • First-person voice applies in both languages ("I asked..." / "Ich fragte...")
  • The no-dashes-as-punctuation rule applies regardless of language
  • Quote handling rules apply regardless of language (clean typos, merge fragments, never fabricate)

Quote translation: When the output language differs from the conversation language, translate all quotes into the output language so the entire post reads consistently in one language. Preserve the speaker's tone and emotional register in translation.

German-specific guidance:

  • Use natural German prose, not translated English. "Ich bat Claude, die Architektur zu analysieren" not "Ich fragte Claude zu analysieren die Architektur."
  • First-person voice: "Ich verwarf den ersten Entwurf, weil..." not "Der Autor verwarf..."
  • Technical terms that are conventionally used in English in the German tech community may stay in English: "Pull Request," "Deployment," "Refactoring." Do not force German translations of established terms.
  • If a style reference is in English, extract structural patterns (paragraph rhythm, header density, humor level, sentence length distribution) and apply them to German prose. Do not translate the reference; borrow its voice architecture.

Read the full file on GitHub · 201 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 201 lines · 80 tokens per session scan A 076dd916b4dc

Subscribe to this mod's changes

narrative-craft is a skill published in the GitHub repository oborchers/fractional-cto (32 stars, last pushed 5d ago), licensed MIT. It adds 80 tokens to every session and 2,235 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.

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