battlecard-doc

battlecard-doc is a skill for Claude Code from octavehq/lfgtm. It costs 69 tokens per session (3,667 once invoked), scanned A, original, MIT.

A visual competitive battlecard: an interactive web document that helps a salesperson compare their offering with competitors during deal preparation. It uses expandable sections, comparison grids, and sales talking points.

In plain words
What is it for?
Preparing for competitive calls, comparing products, organising objections and differentiators, and creating an internal reference document for a specific deal.
Why use it?
It puts competitive information into a format that can be scanned quickly before or during a sales conversation. This helps users decide what to say and how to respond to a competitor.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT variable.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the octave plugin — 29 skills, 7 agents shipped together

Good fit Preparing for competitive calls, comparing products, organising objections and differentiators, and creating an internal reference document for a specific deal.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add octavehq/lfgtm
Claude Code
/plugin install octave

Made for: Claude Code.

Or install octave, the plugin that ships this one along with the rest of its 29 skills, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for battlecard-doc

README.md
[![agentmods](https://agentmods.dev/badge/skills/octavehq/lfgtm/battlecard-doc/github.svg)](https://agentmods.dev/skills/octavehq/lfgtm/battlecard-doc)
Your own site
<a href="https://agentmods.dev/skills/octavehq/lfgtm/battlecard-doc"><img src="https://agentmods.dev/badge/skills/octavehq/lfgtm/battlecard-doc/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for battlecard-doc

Your own site · 80×15
<a href="https://agentmods.dev/skills/octavehq/lfgtm/battlecard-doc"><img src="https://agentmods.dev/badge/skills/octavehq/lfgtm/battlecard-doc.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 69 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,667 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00069 $0.03667
Opus 5 $0.00034 $0.01834
Sonnet 5 $0.00014 $0.00733
Haiku 4.5 $0.00007 $0.00367

Measured 11d ago against content hash 2cbe7ae48710, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

battlecard-doc scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/battlecard-doc/SKILL.md · 313 lines

How it starts

The opening of the file, as written. The whole thing — 313 lines — stays where its author put it; the contents beside it link to each section on GitHub.

/octave:battlecard-doc - Visual Competitive Battlecard

Generate polished, self-contained HTML deal cards powered by your Octave GTM knowledge base. Deal-specific competitive weapons designed to be picked up before a call and immediately tell you what to say. Side-by-side comparison grids, scannable sub-cards, and layered pitch sections make these documents usable under pressure.

Unlike /octave:battlecard-doc which outputs text-based competitive intelligence, this skill renders that intelligence as a styled, interactive HTML document with visual hierarchy. Unlike /octave:deck which builds presentations for audiences, this is an internal reference document for individual use.

On-brand styling — brand kit first, then generate

Resolve the brand before generating (do not skip this step). The document brand should be the workspace company's brand — that is, the Octave customer whose workspace you are operating in. The target company's logo (the prospect/competitor) can appear in the deal context section (1-2 places) but does not control the document's design system.

Step 1: Identify the workspace company. Call get_workspace_company to get the company name, domain/URL, and positioning. This is the company whose brand the document should use (whatever get_workspace_company returns is the brand, not the target account).

Step 2: Resolve the workspace company's brand kit. Slugify the workspace company name and check for a cached brand kit at ~/.octave/brands/<slug>/manifest.json. If a complete kit exists (has manifest.json and tokens.css), use it automatically:

  • inline the kit's tokens.css (:root + the embedded @font-face) and get-brand-components/assets/kit_base.css into the output <style>;
  • follow brand-kit.mdSignature moves, and reuse the kit's real logo for topbar and footer, images/, and icons.json. If no complete kit exists → build one. Run the get-brand-components skill (read ../../skills/get-brand-components/SKILL.md and follow it) for the workspace company's domain. If the first attempt returns incomplete results (no logo, no colors, partial data) → retry up to 3 times with different approaches (root domain, www. prefix, /about subpage). Only fall back to a generic preset after 3 genuine failures.

Read the full file on GitHub · 313 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 313 lines · 69 tokens per session scan A 2cbe7ae48710

Subscribe to this mod's changes

battlecard-doc is a skill published in the GitHub repository octavehq/lfgtm (11 stars, last pushed 21d ago), licensed MIT. It adds 69 tokens to every session and 3,667 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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