guerillaglass: Skill for Claude Code

.agents/skills/guerilla-editing/SKILL.md

guerilla-editing is a skill for Claude Code, Codex from okikeSolutions/guerillaglass. It costs 37 tokens per session (444 once invoked), scanned A, original, MIT.

A workflow for turning a recording and creative brief into a Guerilla Glass storyboard, editable project, rendered demo, and revision notes.

In plain words
What is it for?
Use it to prepare source footage, define scene ranges, apply an edit through the project tools, review rendered frames, and record scene-specific feedback.
Why use it?
It separates source inspection, storyboarding, editing, rendering, and review so changes can be checked without losing the saved project state.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is okikeSolutions/guerillaglass's own configuration. It tells Claude Code and Codex how to work on guerillaglass itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything guerillaglass configures →

Reuse

Borrowing it

Nothing to install: this file belongs to okikeSolutions/guerillaglass. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/okikeSolutions/guerillaglass/main/.agents/skills/guerilla-editing/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/okikeSolutions/guerillaglass

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for guerilla-editing

README.md
[![agentmods](https://agentmods.dev/badge/skills/okikesolutions/guerillaglass/guerilla-editing/github.svg)](https://agentmods.dev/skills/okikesolutions/guerillaglass/guerilla-editing)
Your own site
<a href="https://agentmods.dev/skills/okikesolutions/guerillaglass/guerilla-editing"><img src="https://agentmods.dev/badge/skills/okikesolutions/guerillaglass/guerilla-editing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for guerilla-editing

Your own site · 80×15
<a href="https://agentmods.dev/skills/okikesolutions/guerillaglass/guerilla-editing"><img src="https://agentmods.dev/badge/skills/okikesolutions/guerillaglass/guerilla-editing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 37 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 444 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00037 $0.00444
Opus 5.5 $0.00015 $0.00178
Sonnet 5.5 $0.00007 $0.00089
Haiku 4.5 $0.00004 $0.00044

Measured today against content hash 6e596a06f8b7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

guerilla-editing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/guerilla-editing/SKILL.md · 15 lines

What it actually says

Use the local engine and saved-project workflow. Read docs/AGENT_EDITING_RUNBOOK.md for project ownership and CLI operations. Close the desktop application before CLI project access. Each agent receives a fresh saved-project revision, the brief, and inspected source frames.

  1. Prepare a workspace with bun run agent:workflow prepare <project> <brief.md> <workspace>. Inspect review.json and the sampled source images. View the source recording around proposed cuts when samples are insufficient. Samples establish orientation, not proof that an entire scene is usable.
  2. Hand the prepared workspace to a storyboard agent using storyboard instructions. That agent completes storyboard.json with exact source ranges and scene intent. It leaves the project unchanged.
  3. Hand the storyboard to a separate editing agent using editing instructions. That agent compiles/validates the proposal, applies through the authorized CLI or submits it for desktop review, then renders the saved edit.
  4. Inspect the rendered video and its sampled frames. Write scene-specific feedback with EditRenderReview from packages/engine-contract/src/domains/editWorkflow.ts, then record it with agent:workflow record-review. Approval requires reviewing the video, not only successful encoding or samples. Mark requested changes against retained scene IDs.
  5. For a revision, prepare a new workspace from the latest saved project and the user's correction brief. Pass the prior storyboard, render review, and fresh snapshot to the storyboard agent. Retain unchanged scene IDs and camera curves. Repeat editing and review until the brief is met or a concrete limitation needs the user.

Stop a pass on invalid plans, source mismatches, busy projects, or stale revisions. Inspect the current project before rebasing. Keep proposals, render receipts, and feedback in separate workspaces so a later pass cannot overwrite earlier evidence. Never label an uninspected render approved. LLM providers and orchestration remain external to the app.

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 15 lines · 37 tokens per session scan A 6e596a06f8b7

Subscribe to this mod's changes

guerilla-editing is a skill published in the GitHub repository okikeSolutions/guerillaglass (10 stars, last pushed yesterday), licensed MIT. It adds 37 tokens to every session and 444 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-08.

Related

guerilla-editing compared with skills from other repositories

guerilla-editing next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
guerilla-editingokikeSolutions/guerillaglassSkill10yesterdayMITA37Claude Code, Codex
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video-add-captionsWhiteTowerAI/cut-as-codeSkill303d agoMITA61Claude Code, Codex
video-add-content-cardsWhiteTowerAI/cut-as-codeSkill303d agoMITA48Claude Code, Codex
video-to-shortsWhiteTowerAI/cut-as-codeSkill303d agoMITA37Claude Code, Codex