motion-language-designer

motion-language-designer is a skill for Claude Code, Codex from OneWave-AI/claude-skills. It costs 60 tokens per session (839 once invoked), scanned A, original, MIT.

A motion-design system for defining consistent animation timings, easing, choreography rules, and signature movements. It exports reusable design tokens and implementation examples for Framer Motion and CSS.

In plain words
What is it for?
Use it to design an animation standard for a product, audit existing animations, and generate reusable CSS and Framer Motion definitions.
Why use it?
It prevents each interface component from using unrelated animation rules. This makes product motion more consistent and easier to apply in code.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: model in frontmatter.

Good fit Use it to design an animation standard for a product, audit existing animations, and generate reusable CSS and Framer Motion definitions.

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Install with agentmods
npx agentmods add skills/onewave-ai/claude-skills/motion-language-designer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OneWave-AI/claude-skills --skill motion-language-designer
Clone the repo
git clone --depth 1 https://github.com/OneWave-AI/claude-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-language-designer

README.md
[![agentmods](https://agentmods.dev/badge/skills/onewave-ai/claude-skills/motion-language-designer/github.svg)](https://agentmods.dev/skills/onewave-ai/claude-skills/motion-language-designer)
Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-language-designer

Your own site · 80×15
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Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 839 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00839
Opus 5 $0.00030 $0.00419
Sonnet 5 $0.00012 $0.00168
Haiku 4.5 $0.00006 $0.00084

Measured 9d ago against content hash 04eda98d33d5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

motion-language-designer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

motion-language-designer/SKILL.md · 36 lines

How it starts

The opening of the file, as written. The whole thing — 36 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion Language Designer

Design motion the way type and color get designed: as a system with a scale, roles, and rules -- not per-component improvisation. Output is a motion spec plus drop-in implementation (Framer Motion variants, CSS custom properties and keyframes) so the system is enforceable, not aspirational.

Workflow

  1. Read the brand. From the existing product (or its design tokens and a description of the personality): is this product calm, snappy, playful, austere? Audit any existing animations -- inventory every duration, easing, and effect currently in the codebase. The spread of that inventory (14 different durations is typical) is the motivation slide.
  2. Define the scale. Duration tokens (instant ~100ms for state feedback, fast ~180-220ms for micro-interactions, base ~300ms for reveals, slow ~500ms+ for scene changes) and an easing vocabulary (standard, decelerate for entrances, accelerate for exits, plus at most ONE signature spring/overshoot -- the personality lives here). Calibrate values to the brand read from step 1, not generic defaults.
  3. Write the choreography rules. The part most systems skip: what animates and what never does; enter/exit asymmetry (exits faster than entrances); stagger rules (children cascade at 30-60ms, capped so long lists do not take seconds); hierarchy (one hero motion per view, everything else supports); distance rules (elements travel short distances -- 8-24px -- not across the screen); and the reduced-motion contract (every animation has a prefers-reduced-motion behavior: fade or nothing).
  4. Name the signature moves. 3-5 named, reusable compositions ("card-lift", "panel-reveal", "count-up") that recur across the product and make it recognizable. Each gets a spec: trigger, properties animated, duration/easing tokens used, and when NOT to use it.
  5. Export. motion-tokens.json (durations, easings, distances), motion.css (custom properties + keyframes + reduced-motion guards), motion.ts (Framer Motion variants for each signature move, referencing the tokens), and MOTION.md -- the spec a new developer reads before animating anything.
  6. Retrofit pass (optional). Map the step-1 inventory onto the new system: which existing animations snap to which tokens, which are off-system and need changes, which should be deleted (motion that communicates nothing).

Read the full file on GitHub · 36 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 36 lines · 0 tokens per session scan A 04eda98d33d5

Subscribe to this mod's changes

motion-language-designer is a skill published in the GitHub repository OneWave-AI/claude-skills (291 stars, last pushed 1mo ago), licensed MIT. It adds 60 tokens to every session and 839 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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