onlyworlds-parsing

A guide for extracting worldbuilding details from novels, campaign notes, wikis, and other fiction into OnlyWorlds JSON. OnlyWorlds is a structured format for representing elements such as characters, locations, institutions, and objects.

In plain words
What is it for?
Use it to parse fiction or game-lore documents, create or enrich world elements, preserve links between them, and report conflicting facts.
Why use it?
It turns unstructured story material into organized data while avoiding fields that the schema does not support. It can also identify contradictions and reconcile new information with an existing world.

Skill for Claude CodeCodex

Part of the onlyworlds plugin — 10 skills, 1 agent shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/onlyworlds/toolkit/parsing
Any agent
npx skills add OnlyWorlds/toolkit --skill parsing
Clone the repo
git clone --depth 1 https://github.com/OnlyWorlds/toolkit

Made for: Claude Code, Codex.

Or install onlyworlds, the plugin that ships this one along with the rest of its 10 skills, 1 agent.

Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,927 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00078 $0.03927
Opus 5 $0.00039 $0.01963
Sonnet 5 $0.00016 $0.00785
Haiku 4.5 $0.00008 $0.00393

Measured 2d ago against content hash 3be13128a6f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

onlyworlds-parsing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/parsing/SKILL.md · 340 lines

How it starts

The opening of the file, as written. The whole thing — 340 lines — stays where its author put it; the contents beside it link to each section on GitHub.

OnlyWorlds Parsing

Convert worldbuilding text into structured OnlyWorlds JSON.

Quick Reference

Task Approach
Small text (<2k words) Single-pass extraction
Multiple documents Document-by-document with running registry
Large text (novel, campaign) Multi-pass: Foundations → Organizations → Dynamics → Sweep
Messy notes with contradictions Parse facts, report conflicts separately
User has OW world Check .ow/ setup first — enables reconciliation
User has no account Parse to standalone JSON — works great
Second parse of same world Revise earlier elements with new discoveries
Ongoing project with existing world Extract-first, then reconcile (Step 4b) — outputs CREATE/ENRICH/SKIP
Enrich links on existing elements Re-parse with element list in hand, focus on populating link fields

Key Rules

  1. Load knowledge first — read schema files before extracting
  2. World-specific filter — no elements for generic real-world things
  3. Fields over elements — use Character.physicality, not Trait "Tall"
  4. Decompose structural splits — one concept often needs multiple types (see below)
  5. Schema strict — only real OnlyWorlds fields (check schema-reference.md)
  6. Sparse is valid — a name and type alone make a valid element
  7. Revise, don't just append — later discoveries transform earlier elements

Instructions

Step 0: Load Knowledge First

Read all four files before extracting — this ensures valid, importable output:

  1. ../../knowledge/schema-reference.md — field whitelist for all 22 types
  2. ../../knowledge/element-types.md — the 22 types and when to use each
  3. ../../knowledge/decision-trees.md — disambiguation for confusing cases
  4. knowledge/common-errors.md (in this skill's directory) — patterns that cause import failures

Plus, when the user's world lives in Atlas (or you're parsing prose/session notes for an Atlas user): ../../knowledge/atlas-conventions.md — where prose goes (Narrative story), the knowledge system, extension-field rules.

Read the full file on GitHub · 340 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 340 lines · 78 tokens per session scan A 3be13128a6f0

Subscribe to this mod's changes

onlyworlds-parsing is a skill published in the GitHub repository OnlyWorlds/toolkit (2 stars, last pushed 1mo ago), licensed MIT. It adds 78 tokens to every session and 3,927 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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