Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/ooiyeefei/ccc/motion-videonpx skills add ooiyeefei/ccc --skill motion-videogit clone --depth 1 https://github.com/ooiyeefei/cccWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ooiyeefei/ccc/motion-video)<a href="https://agentmods.dev/skills/ooiyeefei/ccc/motion-video"><img src="https://agentmods.dev/badge/skills/ooiyeefei/ccc/motion-video.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00213 | $0.02778 |
| Opus 5 | $0.00106 | $0.01389 |
| Sonnet 5 | $0.00043 | $0.00556 |
| Haiku 4.5 | $0.00021 | $0.00278 |
Grade A, and why
motion-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 158 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Motion video - render the story, prove it once
A demo-video films the real product to prove it. A motion video renders the story to sell or explain it. The mix is the opposite: a marketing film is mostly rendered scenes with one real capture stitched in as proof. Get that inversion wrong and you have either a screen-recording that bores or a cartoon that convinces no one.
The contract
Four rules. They are the ones an agent under time pressure abandons first, which is why they are not optional. Repeat the bolded phrase in your reasoning as you work; it is the behaviour.
-
Wrapper, not proof. Rendered and mocked scenes are the WRAPPER; the real capture is the PROOF. Never pass a rendered UI off as a live screen recording. When a figure is illustrative, say so on screen. This is
demo-video's "annotate never substitute" ethic moved up one level: mocks are legitimate in the wrapper, banned inside the proof beat.A screenshot with a camera move is NOT the proof beat. This is the failure this rule exists to catch, and it is seductive because PageCam over a still looks expensive. It is still a photograph. A film built entirely of glides over stills feels dead on the first watch and the client says so: nothing is ever being USED. The proof beat must contain MOTION THE PRODUCT MADE
- a cursor travelling, characters landing one at a time, a list re-filtering as the query lands, a page actually loading. If no scene in the storyboard has that, the film has no proof layer, whatever the screenshots look like. Verify it by asking of each beat: could this frame have come from a PNG? If yes for every beat, go back to step 4.
-
Frame-clock, not wall-clock. Every animation is driven by Remotion's
useCurrentFrame().framer-motion, CSS transitions,requestAnimationFrame,setTimeout,Date.now()all render FROZEN, because Remotion seeks a synthetic clock frame by frame. This is the single biggest surprise; internalise it before you write a scene. (references/remotion.md.)
What ships with it
16 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- assets/motion/Caption.tsx 2.2 KB
- assets/motion/DigitRoll.tsx 2.9 KB
- assets/motion/FlashCut.tsx 1.8 KB
- assets/motion/helpers/motion.ts 1.8 KB runs code
- assets/motion/helpers/rand.ts 526 B runs code
- assets/motion/helpers/shake.ts 570 B runs code
- assets/motion/LICENSE.upstream 11 KB
- assets/motion/PageCam.tsx 8.3 KB
- assets/motion/README.md 4.1 KB
- assets/motion/VerticalTicker.tsx 4.2 KB
- references/brand-match.md 2.4 KB
- references/platform-formats.md 8.0 KB
- references/remotion.md 3.3 KB
- references/shotcraft-bridge.md 6.2 KB
- scripts/render-formats.mjs 1.4 KB runs code
- scripts/stitch.mjs 2.4 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 158 lines · 213 tokens per session scan A be29623c3f9d
motion-video is a skill published in the GitHub repository ooiyeefei/ccc (484 stars, last pushed 1mo ago), licensed MIT. It adds 213 tokens to every session and 2,778 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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