ai-ui-ux-motion-engine

ai-ui-ux-motion-engine is a skill for Claude Code, Codex from OpaceDigitalAgency/ai-ui-ux-motion-engine. It costs 138 tokens per session (2,887 once invoked), scanned A, original, MIT.

A workflow for designing and checking websites with distinctive layouts, scroll effects, product videos and other moving visuals.

In plain words
What is it for?
Use it for landing pages, product websites, portfolios and interactive stories, including redesign, implementation, audits and validation.
Why use it?
It helps turn visual references into a project-specific website while keeping content usable without motion or JavaScript and checking claims against evidence.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present. Also seen: mentions subagents; mentions AGENTS.md; mentions Codex.

Part of the ai-ui-ux-motion-engine plugin — 1 skill shipped together

Good fit Use it for landing pages, product websites, portfolios and interactive stories, including redesign, implementation, audits and validation.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/opacedigitalagency/ai-ui-ux-motion-engine/ai-ui-ux-motion-engine
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OpaceDigitalAgency/ai-ui-ux-motion-engine --skill ai-ui-ux-motion-engine
Clone the repo
git clone --depth 1 https://github.com/OpaceDigitalAgency/ai-ui-ux-motion-engine

Made for: Claude Code, Codex.

Or install ai-ui-ux-motion-engine, the plugin that ships this one along with the rest of its 1 skill.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ai-ui-ux-motion-engine

README.md
[![agentmods](https://agentmods.dev/badge/skills/opacedigitalagency/ai-ui-ux-motion-engine/ai-ui-ux-motion-engine/github.svg)](https://agentmods.dev/skills/opacedigitalagency/ai-ui-ux-motion-engine/ai-ui-ux-motion-engine)
Your own site
<a href="https://agentmods.dev/skills/opacedigitalagency/ai-ui-ux-motion-engine/ai-ui-ux-motion-engine"><img src="https://agentmods.dev/badge/skills/opacedigitalagency/ai-ui-ux-motion-engine/ai-ui-ux-motion-engine/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ai-ui-ux-motion-engine

Your own site · 80×15
<a href="https://agentmods.dev/skills/opacedigitalagency/ai-ui-ux-motion-engine/ai-ui-ux-motion-engine"><img src="https://agentmods.dev/badge/skills/opacedigitalagency/ai-ui-ux-motion-engine/ai-ui-ux-motion-engine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 138 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,887 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00138 $0.02887
Opus 5 $0.00069 $0.01443
Sonnet 5 $0.00028 $0.00577
Haiku 4.5 $0.00014 $0.00289

Measured 12d ago against content hash e77294ce33de, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ai-ui-ux-motion-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 11 executable files (assets/cinematic-scroll-controller.js, scripts/audit-motion-safety.mjs, scripts/extract-reference-frames.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ai-ui-ux-motion-engine/SKILL.md · 288 lines

How it starts

The opening of the file, as written. The whole thing — 288 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AI UI/UX Motion Engine

Create a project-specific experience from evidence. Treat references as structural, visual and interaction inputs, never as permission to clone branding, copy, code or protected assets.

Non-negotiable rules

  • Read applicable AGENTS.md, source-of-truth documents, design systems and current working-tree changes before editing.
  • Define the bounded target, acceptance criteria, dependencies, spend and validation plan.
  • Use the fastest route that can meet the accuracy target. For real products, default to evidence-accurate when authoritative sources exist; never trade accuracy silently for spectacle. State early when CAD, compositing or real footage is required.
  • Preserve the existing stack unless the user explicitly authorises a change.
  • Label observations, facts, proposals, generated visualisations and unknowns.
  • Keep content and actions usable without motion, JavaScript or unrestricted data use.
  • Never claim cinematic parity, product accuracy, accessibility, performance or release readiness without direct evidence.
  • Never configure a paid service, accept provider terms or spend credits without user authority.
  • Never downgrade a requested full-screen, homepage or signature cinematic journey to a supporting shot. A camera rotation, dolly, zoom, parallax or static-image reveal is not a flagship.

Mandatory cinematic-intent gate

Activate this gate whenever the request or reference implies any of:

  • a cinematic, premium or immersive scroll experience;
  • a product opening, assembling, exploding, bursting or transforming;
  • a camera orbit, dolly, macro inspection or authored product journey;
  • photographic motion controlled by scrolling;
  • a reference whose impact comes from changing viewpoint or object state.

The user does not need to use a trigger word or know which tool is required.

Before editing the page:

  1. Copy the user's requested outcome into intent.requestSummary; record the signature moment, progression, payoff, required effects and unacceptable substitutes. Do not rewrite the request around the easiest available asset.
  2. Classify truth mode:
    • illustrative: invented details are acceptable;
    • identity-locked: the same fictional or concept product must stay stable;
    • evidence-accurate: visible counts, geometry, labels and mechanics must match authoritative product evidence.
  3. Confirm the reference or desired scenes, available source images or CAD, number and placement of flagship/supporting moments, target devices, media provider access and permitted credit/attempt cap. If the reference is a video, inspect keyframes plus any available transcript, prompt pack and description links; do not reconstruct its workflow from a summary or isolated screenshot.
  4. State the dependency plainly. Photographic camera movement or physical transformation requires suitable source media plus an image/video generation, 3D or compositing route. CSS cannot invent unseen product views.
  5. If the required provider or source material is unavailable, stop the cinematic asset work. Offer the static layout/fallback honestly; never substitute fades, zooms or stock background video and call it equivalent.
  6. Create a cinematic brief from assets/cinematic-brief.example.json, validate it with scripts/validate-cinematic-brief.mjs, and obtain spend/terms authority before generation. Do not upload or spend after a failed validation.
  7. Produce one isolated private proof of the signature moment before redesigning the page or generating the full library.
  8. Reject drift with automated technical checks and an overview contact sheet. Sample only risky transitions densely; inspect every frame only for a detected defect or evidence-critical mechanics. Use at most the approved attempts; then simplify the action, change technique or report the blocker.
  9. Create a creative-review JSON from assets/creative-acceptance.example.json and run scripts/validate-creative-acceptance.mjs. Technical media validation does not prove narrative, impact or creative acceptance.
  10. Integrate only an owner-approved asset after the creative validator passes with --stage integration. Never put a weak proof into a live hero to see whether surrounding UI rescues it.

Read the full file on GitHub · 288 lines

Files

What ships with it

30 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 288 lines · 138 tokens per session scan A e77294ce33de

Subscribe to this mod's changes

ai-ui-ux-motion-engine is a skill published in the GitHub repository OpaceDigitalAgency/ai-ui-ux-motion-engine (1 stars, last pushed 7d ago), licensed MIT. It adds 138 tokens to every session and 2,887 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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