solid-agents-review

solid-agents-review is a skill for Claude Code from OpenAEC-Foundation/OpenAEC-Workspace-Composer. It costs 98 tokens per session (2,622 once invoked), scanned A, original, MIT.

A review checklist for generated SolidJS code that finds incorrect signal access, props handling, control flow, and store updates.

In plain words
What is it for?
Use it to inspect AI-generated SolidJS components and classify reactivity, rendering, mutation, and coding-pattern problems.
Why use it?
It identifies mistakes that may look correct but prevent the interface from updating, and separates serious bugs from efficiency or style issues.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions Claude Code.

Good fit Use it to inspect AI-generated SolidJS components and classify reactivity, rendering, mutation, and coding-pattern problems.

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Install with agentmods
npx agentmods add skills/openaec-foundation/openaec-workspace-composer/solid-agents-review
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OpenAEC-Foundation/OpenAEC-Workspace-Composer --skill solid-agents-review
Clone the repo
git clone --depth 1 https://github.com/OpenAEC-Foundation/OpenAEC-Workspace-Composer

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for solid-agents-review

README.md
[![agentmods](https://agentmods.dev/badge/skills/openaec-foundation/openaec-workspace-composer/solid-agents-review/github.svg)](https://agentmods.dev/skills/openaec-foundation/openaec-workspace-composer/solid-agents-review)
Your own site
<a href="https://agentmods.dev/skills/openaec-foundation/openaec-workspace-composer/solid-agents-review"><img src="https://agentmods.dev/badge/skills/openaec-foundation/openaec-workspace-composer/solid-agents-review/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for solid-agents-review

Your own site · 80×15
<a href="https://agentmods.dev/skills/openaec-foundation/openaec-workspace-composer/solid-agents-review"><img src="https://agentmods.dev/badge/skills/openaec-foundation/openaec-workspace-composer/solid-agents-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 98 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,622 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00098 $0.02622
Opus 5 $0.00049 $0.01311
Sonnet 5 $0.00020 $0.00524
Haiku 4.5 $0.00010 $0.00262

Measured 10d ago against content hash 000b8b66ff48, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

solid-agents-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/solidjs/solid-agents/solid-agents-review/SKILL.md · 389 lines

How it starts

The opening of the file, as written. The whole thing — 389 lines — stays where its author put it; the contents beside it link to each section on GitHub.

solid-agents-review

Quick Reference

Run this checklist on EVERY generated SolidJS code block. Each item has a severity level:

  • CRITICAL -- Breaks reactivity silently. Code appears to work but updates fail.
  • WARNING -- Suboptimal pattern. Works but causes performance issues or maintenance problems.
  • INFO -- Style issue. Does not break functionality but violates SolidJS idioms.

1. Signal Access Checks

CRITICAL: Signals MUST be called as functions in JSX and reactive scopes

// WRONG -- signal value read once, never updates
const [count, setCount] = createSignal(0);
return <div>{count}</div>;

// CORRECT -- signal called as function, tracked reactively
return <div>{count()}</div>;

CRITICAL: NEVER store signal results in variables outside reactive scopes

// WRONG -- snapshot, never updates
const value = count();
return <div>{value}</div>;

// CORRECT -- call getter where the value is needed
return <div>{count()}</div>;

CRITICAL: NEVER destructure signal getters from arrays or objects

// WRONG -- extracted once, loses tracking
const currentCount = count();

// CORRECT -- use createMemo for derived state
const doubled = createMemo(() => count() * 2);

WARNING: Use createMemo for derived values, NOT createEffect + setSignal

// WRONG -- unnecessary effect/signal pair
const [doubled, setDoubled] = createSignal(0);
createEffect(() => setDoubled(count() * 2));

// CORRECT -- createMemo caches derived state
const doubled = createMemo(() => count() * 2);

CRITICAL: NEVER access signals conditionally before other signals in effects

// WRONG -- name() not tracked when loading() is true
createEffect(() => {
  if (loading()) return;
  console.log(name());
});

// CORRECT -- access all signals first, then use conditionally
createEffect(() => {
  const isLoading = loading();
  const currentName = name();
  if (isLoading) return;
  console.log(currentName);
});

2. Props Checks

Read the full file on GitHub · 389 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 389 lines · 98 tokens per session scan A 000b8b66ff48

Subscribe to this mod's changes

solid-agents-review is a skill published in the GitHub repository OpenAEC-Foundation/OpenAEC-Workspace-Composer (5 stars, last pushed 5mo ago), licensed MIT. It adds 98 tokens to every session and 2,622 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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