Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add OpenAEC-Foundation/OpenAEC-Workspace-Composer --skill solid-agents-reviewgit clone --depth 1 https://github.com/OpenAEC-Foundation/OpenAEC-Workspace-ComposerWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/openaec-foundation/openaec-workspace-composer/solid-agents-review)<a href="https://agentmods.dev/skills/openaec-foundation/openaec-workspace-composer/solid-agents-review"><img src="https://agentmods.dev/badge/skills/openaec-foundation/openaec-workspace-composer/solid-agents-review/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/openaec-foundation/openaec-workspace-composer/solid-agents-review"><img src="https://agentmods.dev/badge/skills/openaec-foundation/openaec-workspace-composer/solid-agents-review.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00098 | $0.02622 |
| Opus 5 | $0.00049 | $0.01311 |
| Sonnet 5 | $0.00020 | $0.00524 |
| Haiku 4.5 | $0.00010 | $0.00262 |
Grade A, and why
solid-agents-review scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 389 lines — stays where its author put it; the contents beside it link to each section on GitHub.
solid-agents-review
Quick Reference
Run this checklist on EVERY generated SolidJS code block. Each item has a severity level:
- CRITICAL -- Breaks reactivity silently. Code appears to work but updates fail.
- WARNING -- Suboptimal pattern. Works but causes performance issues or maintenance problems.
- INFO -- Style issue. Does not break functionality but violates SolidJS idioms.
1. Signal Access Checks
CRITICAL: Signals MUST be called as functions in JSX and reactive scopes
// WRONG -- signal value read once, never updates
const [count, setCount] = createSignal(0);
return <div>{count}</div>;
// CORRECT -- signal called as function, tracked reactively
return <div>{count()}</div>;
CRITICAL: NEVER store signal results in variables outside reactive scopes
// WRONG -- snapshot, never updates
const value = count();
return <div>{value}</div>;
// CORRECT -- call getter where the value is needed
return <div>{count()}</div>;
CRITICAL: NEVER destructure signal getters from arrays or objects
// WRONG -- extracted once, loses tracking
const currentCount = count();
// CORRECT -- use createMemo for derived state
const doubled = createMemo(() => count() * 2);
WARNING: Use createMemo for derived values, NOT createEffect + setSignal
// WRONG -- unnecessary effect/signal pair
const [doubled, setDoubled] = createSignal(0);
createEffect(() => setDoubled(count() * 2));
// CORRECT -- createMemo caches derived state
const doubled = createMemo(() => count() * 2);
CRITICAL: NEVER access signals conditionally before other signals in effects
// WRONG -- name() not tracked when loading() is true
createEffect(() => {
if (loading()) return;
console.log(name());
});
// CORRECT -- access all signals first, then use conditionally
createEffect(() => {
const isLoading = loading();
const currentName = name();
if (isLoading) return;
console.log(currentName);
});
2. Props Checks
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 389 lines · 98 tokens per session scan A 000b8b66ff48
solid-agents-review is a skill published in the GitHub repository OpenAEC-Foundation/OpenAEC-Workspace-Composer (5 stars, last pushed 5mo ago), licensed MIT. It adds 98 tokens to every session and 2,622 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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