solid-core-reactivity-model

solid-core-reactivity-model is a skill for Claude Code from OpenAEC-Foundation/OpenAEC-Workspace-Composer. It costs 97 tokens per session (2,428 once invoked), scanned A, original, MIT.

A reference and reasoning skill for SolidJS’s reactivity model, the system that updates parts of an interface when data changes.

In plain words
What is it for?
Use it to understand or debug signals, effects, memos, stores, cleanup, event handlers, and other reactive code.
Why use it?
It explains why SolidJS components run once and why values must be read inside tracked expressions, preventing React-style assumptions that cause stale interfaces.

Skill for Claude Code

Written for Claude Code: installed under .claude/. Also seen: mentions Claude Code.

Good fit Use it to understand or debug signals, effects, memos, stores, cleanup, event handlers, and other reactive code.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/openaec-foundation/openaec-workspace-composer/solid-core-reactivity-model
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OpenAEC-Foundation/OpenAEC-Workspace-Composer --skill solid-core-reactivity-model
Clone the repo
git clone --depth 1 https://github.com/OpenAEC-Foundation/OpenAEC-Workspace-Composer

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for solid-core-reactivity-model

README.md
[![agentmods](https://agentmods.dev/badge/skills/openaec-foundation/openaec-workspace-composer/solid-core-reactivity-model/github.svg)](https://agentmods.dev/skills/openaec-foundation/openaec-workspace-composer/solid-core-reactivity-model)
Your own site
<a href="https://agentmods.dev/skills/openaec-foundation/openaec-workspace-composer/solid-core-reactivity-model"><img src="https://agentmods.dev/badge/skills/openaec-foundation/openaec-workspace-composer/solid-core-reactivity-model/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for solid-core-reactivity-model

Your own site · 80×15
<a href="https://agentmods.dev/skills/openaec-foundation/openaec-workspace-composer/solid-core-reactivity-model"><img src="https://agentmods.dev/badge/skills/openaec-foundation/openaec-workspace-composer/solid-core-reactivity-model.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 97 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,428 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00097 $0.02428
Opus 5.5 $0.00039 $0.00971
Sonnet 5.5 $0.00019 $0.00486
Haiku 4.5 $0.00010 $0.00243

Measured 2mo ago against content hash 78f939a824ef, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

solid-core-reactivity-model scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/solidjs/solid-core/solid-core-reactivity-model/SKILL.md · 253 lines

How it starts

The opening of the file, as written. The whole thing — 253 lines — stays where its author put it; the contents beside it link to each section on GitHub.

solid-core-reactivity-model

Quick Reference

The Fundamental Mental Model

SolidJS has NO virtual DOM. Components run exactly once to set up a reactive dependency graph. Only reactive expressions (effects, memos, JSX bindings) re-execute when their dependencies change. The DOM is updated directly through reactive bindings — no diffing, no reconciliation, no re-rendering.

Tracking Scope Matrix

Context Tracking? Re-executes on change? Purpose
createEffect(() => ...) YES YES Side effects
createMemo(() => ...) YES YES Cached derived values
createRenderEffect(() => ...) YES YES Synchronous render-phase effects
createComputed(() => ...) YES YES Pre-render state sync
JSX expression {count()} YES YES DOM text/attribute bindings
Component function body NO NO — runs once Setup only
Event handlers onClick NO NO — runs on demand User interaction
onMount(() => ...) NO NO — runs once after mount DOM initialization
untrack(() => ...) NO NO — explicitly suppressed Read without subscribing

Reactive Dependency Graph

Signal (source)          Memo (derived)         Effect (sink)
  [count]  ──────────►  [double]  ──────────►  [DOM update]
     │                                              ▲
     └──────────────────────────────────────────────┘
                    (direct subscription)
  • Signals are sources — they store values and notify subscribers
  • Memos are derived nodes — they cache computed values and propagate changes
  • Effects are sinks — they perform side effects, NEVER produce reactive values
  • Dependencies are tracked automatically when a signal/memo getter is called inside a tracking scope

Execution Models

Aspect SolidJS 1.x SolidJS 2.x
Signal propagation Synchronous — updates propagate immediately Microtask-batched — reads reflect after flush
Forcing immediate propagation N/A (already synchronous) flush()
Effect timing After render, before paint Compute-then-apply split
Lifecycle hook onMount onSettled (can return cleanup)
Async support Manual via createResource First-class — computations can return Promises

Read the full file on GitHub · 253 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 253 lines · 97 tokens per session scan A 78f939a824ef

Subscribe to this mod's changes

solid-core-reactivity-model is a skill published in the GitHub repository OpenAEC-Foundation/OpenAEC-Workspace-Composer (6 stars, last pushed 1mo ago), licensed MIT. It adds 97 tokens to every session and 2,428 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

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solid-core-reactivity-model next to 6 skills from other repositories
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