solid-errors-reactivity-debugging

solid-errors-reactivity-debugging is a skill for Claude Code, Codex from OpenAEC-Foundation/OpenAEC-Workspace-Composer. It costs 104 tokens per session (2,203 once invoked), scanned A, original, MIT.

A debugging guide for SolidJS reactivity, the system that keeps interface output synchronized with changing data.

In plain words
What is it for?
Use it to diagnose missing signal reads, destructured props or stores, conditional tracking problems, asynchronous tracking loss, and incorrect store mutations.
Why use it?
It helps identify why effects do not rerun, stores or props stop updating, or callbacks use old values.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/openaec-foundation/openaec-workspace-composer/solid-errors-reactivity-debugging
Any agent
npx skills add OpenAEC-Foundation/OpenAEC-Workspace-Composer --skill solid-errors-reactivity-debugging
Clone the repo
git clone --depth 1 https://github.com/OpenAEC-Foundation/OpenAEC-Workspace-Composer

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for solid-errors-reactivity-debugging

README.md
[![agentmods](https://agentmods.dev/badge/skills/openaec-foundation/openaec-workspace-composer/solid-errors-reactivity-debugging.svg)](https://agentmods.dev/skills/openaec-foundation/openaec-workspace-composer/solid-errors-reactivity-debugging)
Your own site
<a href="https://agentmods.dev/skills/openaec-foundation/openaec-workspace-composer/solid-errors-reactivity-debugging"><img src="https://agentmods.dev/badge/skills/openaec-foundation/openaec-workspace-composer/solid-errors-reactivity-debugging.svg" alt="Measured on agentmods" height="20"></a>
Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,203 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00104 $0.02203
Opus 5 $0.00052 $0.01102
Sonnet 5 $0.00021 $0.00441
Haiku 4.5 $0.00010 $0.00220

Measured 4d ago against content hash 7c2e2c507d5c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

solid-errors-reactivity-debugging scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

const response = await fetch(url);
.claude/skills/solidjs/solid-errors/solid-errors-reactivity-debugging/SKILL.md · 228 lines

How it starts

The opening of the file, as written. The whole thing — 228 lines — stays where its author put it; the contents beside it link to each section on GitHub.

solid-errors-reactivity-debugging

Quick Reference

Diagnostic Table: Symptom to Cause to Fix

Symptom Cause Fix
UI never updates after signal change Signal getter not called in JSX: {count} instead of {count()} ALWAYS call the getter: {count()}
Effect runs once, never again Signal accessed outside tracking scope (component body, event handler) Move signal access inside createEffect or JSX expression
Effect ignores some signals Conditional access / early return before signal read Read ALL signals before any conditional logic
Store property not updating in UI Destructured store property: const { name } = store ALWAYS access via store.name in JSX
Store update has no effect Direct mutation: store.name = "x" ALWAYS use setStore("name", "x")
Props stop updating Destructured props: function Comp({ name }) ALWAYS use props.name, use splitProps if needed
Value is stale in timeout/callback Signal value captured: const v = count() then used later Call count() at the point where you need the value
Effect works initially but stops await inside effect breaks synchronous tracking Move async code to a separate function; read signals before await
Memo returns stale value Memo dependency was untracked or destructured Verify all signal getters are called inside memo callback
Store array update not reflected Used store.items.push() instead of setter Use setStore("items", items.length, newItem) or produce

Critical Warnings

NEVER destructure props in the function signature — this reads values once and permanently breaks tracking. ALWAYS accept props as a single object and access properties reactively.

NEVER store a signal getter result in a variable and expect it to stay current — const v = count() captures a snapshot. ALWAYS call the getter where you need the live value.

NEVER place await before signal reads in an effect — await breaks the synchronous tracking scope. ALWAYS read all tracked signals before any await.

Read the full file on GitHub · 228 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 228 lines · 104 tokens per session scan A 7c2e2c507d5c

Subscribe to this mod's changes

solid-errors-reactivity-debugging is a skill published in the GitHub repository OpenAEC-Foundation/OpenAEC-Workspace-Composer (5 stars, last pushed 5mo ago), licensed MIT. It adds 104 tokens to every session and 2,203 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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