web-artifacts-builder

web-artifacts-builder is a skill for Claude Code, Codex from opencue/cuecards. It costs 64 tokens per session (700 once invoked), scanned A, a copy of web-artifacts-builder, MIT.

A toolkit for creating complex, interactive HTML artifacts with React, TypeScript, Tailwind CSS, and reusable interface components.

In plain words
What is it for?
It is for building and bundling multi-part web prototypes and interactive frontend experiences into a single HTML file.
Why use it?
It provides a ready-made project structure for artifacts that need several components, saved state, routing, or multiple views.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents); mentions Codex.

Good fit It is for building and bundling multi-part web prototypes and interactive frontend experiences into a single HTML file.

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Install with agentmods
npx agentmods add skills/opencue/cuecards/web-artifacts-builder
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add opencue/cuecards --skill web-artifacts-builder
Clone the repo
git clone --depth 1 https://github.com/opencue/cuecards

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for web-artifacts-builder

README.md
[![agentmods](https://agentmods.dev/badge/skills/opencue/cuecards/web-artifacts-builder.svg)](https://agentmods.dev/skills/opencue/cuecards/web-artifacts-builder)
Your own site
<a href="https://agentmods.dev/skills/opencue/cuecards/web-artifacts-builder"><img src="https://agentmods.dev/badge/skills/opencue/cuecards/web-artifacts-builder.svg" alt="Measured on agentmods" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 700 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.00700
Opus 5 $0.00032 $0.00350
Sonnet 5 $0.00013 $0.00140
Haiku 4.5 $0.00006 $0.00070

Measured 3d ago against content hash 4b937b657232, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

web-artifacts-builder scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/bundle-artifact.sh, scripts/init-artifact.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to web-artifacts-builder — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/web-artifacts-builder/SKILL.md · 74 lines

How it starts

The opening of the file, as written. The whole thing — 74 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Web Artifacts Builder

To build powerful frontend Codex.ai artifacts, follow these steps:

  1. Initialize the frontend repo using scripts/init-artifact.sh
  2. Develop your artifact by editing the generated code
  3. Bundle all code into a single HTML file using scripts/bundle-artifact.sh
  4. Display artifact to user
  5. (Optional) Test the artifact

Stack: React 18 + TypeScript + Vite + Parcel (bundling) + Tailwind CSS + shadcn/ui

Design & Style Guidelines

VERY IMPORTANT: To avoid what is often referred to as "AI slop", avoid using excessive centered layouts, purple gradients, uniform rounded corners, and Inter font.

Quick Start

Step 1: Initialize Project

Run the initialization script to create a new React project:

bash scripts/init-artifact.sh <project-name>
cd <project-name>

This creates a fully configured project with:

  • ✅ React + TypeScript (via Vite)
  • ✅ Tailwind CSS 3.4.1 with shadcn/ui theming system
  • ✅ Path aliases (@/) configured
  • ✅ 40+ shadcn/ui components pre-installed
  • ✅ All Radix UI dependencies included
  • ✅ Parcel configured for bundling (via .parcelrc)
  • ✅ Node 18+ compatibility (auto-detects and pins Vite version)

Step 2: Develop Your Artifact

To build the artifact, edit the generated files. See Common Development Tasks below for guidance.

Step 3: Bundle to Single HTML File

To bundle the React app into a single HTML artifact:

bash scripts/bundle-artifact.sh

This creates bundle.html - a self-contained artifact with all JavaScript, CSS, and dependencies inlined. This file can be directly shared in Codex conversations as an artifact.

Requirements: Your project must have an index.html in the root directory.

What the script does:

  • Installs bundling dependencies (parcel, @parcel/config-default, parcel-resolver-tspaths, html-inline)
  • Creates .parcelrc config with path alias support
  • Builds with Parcel (no source maps)
  • Inlines all assets into single HTML using html-inline

Read the full file on GitHub · 74 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 74 lines · 64 tokens per session scan A 4b937b657232

Subscribe to this mod's changes

web-artifacts-builder is a skill published in the GitHub repository opencue/cuecards (5 stars, last pushed yesterday), licensed MIT. It adds 64 tokens to every session and 700 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to web-artifacts-builder, differing in 6 lines, and is treated as a copy.

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