wc2026-match-report

wc2026-match-report is a skill for Claude Code, Codex from OpenLinkSoftware/ai-agent-skills. It costs 92 tokens per session (5,067 once invoked), scanned A, original, MIT.

A tool for creating single-file HTML reports about the 2026 FIFA World Cup from live Knowledge Graph data. Reports can cover a match, one player, or comparisons across players.

In plain words
What is it for?
Use it to create match intelligence reports, follow an individual player's tournament performance, or compare players across metrics such as running, passing, physical load, and attacking output.
Why use it?
It gathers tournament data into a focused report instead of requiring you to assemble match, player, or comparison information yourself.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create match intelligence reports, follow an individual player's tournament performance, or compare players across metrics such as running, passing, physical load, and attacking output.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/openlinksoftware/ai-agent-skills/wc2026-match-report
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OpenLinkSoftware/ai-agent-skills --skill wc2026-match-report
Clone the repo
git clone --depth 1 https://github.com/OpenLinkSoftware/ai-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for wc2026-match-report

README.md
[![agentmods](https://agentmods.dev/badge/skills/openlinksoftware/ai-agent-skills/wc2026-match-report/github.svg)](https://agentmods.dev/skills/openlinksoftware/ai-agent-skills/wc2026-match-report)
Your own site
<a href="https://agentmods.dev/skills/openlinksoftware/ai-agent-skills/wc2026-match-report"><img src="https://agentmods.dev/badge/skills/openlinksoftware/ai-agent-skills/wc2026-match-report/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for wc2026-match-report

Your own site · 80×15
<a href="https://agentmods.dev/skills/openlinksoftware/ai-agent-skills/wc2026-match-report"><img src="https://agentmods.dev/badge/skills/openlinksoftware/ai-agent-skills/wc2026-match-report.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,067 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.05067
Opus 5 $0.00046 $0.02534
Sonnet 5 $0.00018 $0.01013
Haiku 4.5 $0.00009 $0.00507

Measured 12d ago against content hash 71c14bbf9565, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

wc2026-match-report scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (scripts/analytics_scatter_report_create.py, scripts/player_report_create.py, scripts/report_template_create.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

2. **Inline build** — fetch data via curl + construct HTML section-by-section per `references/query-templates.md`
wc2026-match-report/SKILL.md · 349 lines

How it starts

The opening of the file, as written. The whole thing — 349 lines — stays where its author put it; the contents beside it link to each section on GitHub.

FIFA World Cup 2026 Match Intelligence Report Skill

Three report types:

Type Subject Script
Match report (default) a fixture (Team A vs Team B) scripts/report_template_create.py <match_id> <out>
Player report a single player across the tournament scripts/player_report_create.py <player_id|name> [--out …]
Analytics scatter report tournament-wide player comparisons scripts/analytics_scatter_report_create.py [--chart …] [--out …]

Pick the player report whenever the request is about one person ("create a player report for Jude Bellingham", "player intelligence for Olise"). Pick the analytics scatter report for tournament-wide cross-player comparisons ("running data report", "passing volume vs accuracy", "Simon Brunson-style chart"). Everything below with no specific heading refers to the match report.


Analytics Scatter Report Mode

Use scripts/analytics_scatter_report_create.py when the request is about comparing all players across one or two metrics — running data, passing efficiency, physical load, attacking output. This produces a Simon Brunson-style infographic: cream background, bold print-inspired header, numbered Chart.js scatter cards with zoom/pan, auto-generated insights, and click-through to player /describe/ profiles. Data is fetched live by the browser at page-load time — no server-side SPARQL needed.

Trigger phrases:

  • "running data report", "Simon Brunson-style report", "scatter chart for all players"
  • "compare [metric] vs [metric] across the tournament"
  • "passing volume vs accuracy chart", "physical load comparison"
  • "who covers the most distance", "speed vs sprint metres"

Script location: scripts/analytics_scatter_report_create.py in simon-bronwell/ style output
Output directory: simon-bronwell/ under the working directory (or specify with --out)

# Running data (reproduces the existing fatigue-index example):
python3 scripts/analytics_scatter_report_create.py \
  --title "RUNNING DATA" --emoji "🏃" \
  --subtitle "Player-Level Relationships" \
  --desc "How total volume, high-speed work, top speed and sprint metres are connecting" \
  --note "Players with 45+ tournament minutes" \
  --chart "totalDistance,highSpeedDistance,Total distance (m),High-speed distance (m),Total Distance vs High-Speed Distance" \
  --chart "topSpeed,sprintMetres,Top speed (km/h),Sprint metres (m),Top Speed vs Sprint Metres" \
  --out simon-bronwell/YYYYMMDD-running-data.html

# Passing intelligence:
python3 scripts/analytics_scatter_report_create.py \
  --title "PASSING INTELLIGENCE" --emoji "🎯" \
  --subtitle "Volume & Accuracy" \
  --desc "How passing volume and accuracy relate across all outfield players" \
  --chart "passes,passAccuracy,Total Passes,Pass Accuracy (%),Volume vs Accuracy" \
  --chart "passes,assists,Total Passes,Assists,Pass Volume vs Creativity" \
  --out simon-bronwell/YYYYMMDD-passing-intelligence.html

# Attacking output:
python3 scripts/analytics_scatter_report_create.py \
  --title "ATTACKING OUTPUT" --emoji "⚽" \
  --subtitle "Shots, Goals & Creativity" \
  --desc "Comparing shot volume, on-target accuracy and assist creation across forwards and midfielders" \
  --chart "shots,goals,Shots,Goals,Shot Volume vs Goals" \
  --chart "shots,shotsOnTarget,Shots,Shots on Target,Shot Volume vs Accuracy" \
  --out simon-bronwell/YYYYMMDD-attacking-output.html

Read the full file on GitHub · 349 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 349 lines · 92 tokens per session scan A 71c14bbf9565

Subscribe to this mod's changes

wc2026-match-report is a skill published in the GitHub repository OpenLinkSoftware/ai-agent-skills (38 stars, last pushed today), licensed MIT. It adds 92 tokens to every session and 5,067 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens

insight-error-page

Write or audit an insight-kind error page for the Next.js dev overlay. Use when creating a new errors/ .mdx page, auditing an existing one, or checking that a page matches the framework fix cards. Covers page structure, title alignment, FixCard cards with Copy prompt button, code snippets, terminology verification…

vercel/next.js · 83 tokens