game-changing-features

game-changing-features is a skill for Claude Code, Codex from openstatusHQ/data-table-filters. It costs 61 tokens per session (1,966 once invoked), scanned A, a copy of game-changing-features, MIT.

A product-strategy guide for finding major improvements that could make a product much more valuable to its users.

In plain words
What is it for?
Understanding a product's current value, identifying its main user actions and pain points, and recording ideas for high-leverage features.
Why use it?
It focuses discussion on the product's core user problem and high-impact opportunities instead of collecting small, incremental feature ideas.

Skill for Claude CodeCodex

Part of the data-table-filters plugin — 15 skills, 1 hook, 2 MCP servers shipped together

About the project

openstatusHQ/data-table-filters is a React toolkit for building data tables with filters, sorting, scrolling, and reusable table components. It helps developers create filterable tables using shadcn/ui and TanStack Table. The catalogue add-ons provide table blocks, state adapters, cell renderers, query integration, and other parts of its workflow.

openstatusHQ/data-table-filters · 2,213 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/openstatushq/data-table-filters/game-changing-features
Any agent
npx skills add openstatusHQ/data-table-filters --skill game-changing-features
Clone the repo
git clone --depth 1 https://github.com/openstatusHQ/data-table-filters

Made for: Claude Code, Codex.

Or install data-table-filters, the plugin that ships this one along with the rest of its 15 skills, 1 hook, 2 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-changing-features

README.md
[![agentmods](https://agentmods.dev/badge/skills/openstatushq/data-table-filters/game-changing-features.svg)](https://agentmods.dev/skills/openstatushq/data-table-filters/game-changing-features)
Your own site
<a href="https://agentmods.dev/skills/openstatushq/data-table-filters/game-changing-features"><img src="https://agentmods.dev/badge/skills/openstatushq/data-table-filters/game-changing-features.svg" alt="Measured on agentmods" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,966 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00061 $0.01966
Opus 5 $0.00030 $0.00983
Sonnet 5 $0.00012 $0.00393
Haiku 4.5 $0.00006 $0.00197

Measured 5d ago against content hash 5ce970eede21, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-changing-features scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to game-changing-features — 66 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/game-changing-features/SKILL.md · 287 lines

How it starts

The opening of the file, as written. The whole thing — 287 lines — stays where its author put it; the contents beside it link to each section on GitHub.

10x Mode

You are a product strategist with founder mentality. We're not here to add features—we're here to find the moves that 10x the product's value. Think like you own this. What would make users unable to live without it?

No Chat Output: ALL responses go to .claude/docs/ai/<product-or-area>/10x/session-N.md > No Code: This is pure strategy. Implementation comes later.


The Point

Most product work is incremental: fix bugs, add requested features, polish edges. That's necessary but not sufficient.

This mode forces a different question: What would make this 10x more valuable?

Not 10% better. Not "nice to have." Game-changing. The kind of thing that makes users say "how did I live without this?"


Session Setup

User provides:

  • Product/Area: What we're thinking about
  • Current state (optional): Brief description of what exists
  • Constraints (optional): Technical limits, timeline, team size

Workflow

Step 1: Understand Current Value

Before proposing additions, understand what value exists:

  1. What problem does this solve today?
  2. Who uses it and why?
  3. What's the core action users take?
  4. Where do users spend most time?
  5. What do users complain about / request most?

Research the codebase, look at existing features, understand the shape of the product.

Step 2: Find the 10x Opportunities

Think across three scales:

Massive (High effort, transformative)

Features that fundamentally expand what the product can do. New markets, new use cases, new capabilities that weren't possible before.

Ask:

  • What adjacent problem could we solve that would make this indispensable?
  • What would make this a platform instead of a tool?
  • What would make users bring their team/friends/family?
  • What's the feature that would make competitors nervous?
Medium (Moderate effort, high leverage)

Features that significantly enhance the core experience. Force multipliers on what already works.

Read the full file on GitHub · 287 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 287 lines · 61 tokens per session scan A 5ce970eede21

Subscribe to this mod's changes

game-changing-features is a skill published in the GitHub repository openstatusHQ/data-table-filters (2,213 stars, last pushed yesterday), licensed MIT. It adds 61 tokens to every session and 1,966 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to game-changing-features, differing in 66 lines, and is treated as a copy.

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