audio-engineering-patterns

audio-engineering-patterns is a skill for Claude Code from organvm-iv-taxis/a-i--skills. It costs 50 tokens per session (2,336 once invoked), scanned A, original, Apache-2.0.

A reference for making and processing audio, including signal levels, frequency ranges, mixing, mastering, sound design, and digital signal processing (computer-based audio manipulation). A DAW is the audio workstation software where these tasks are performed.

In plain words
What is it for?
Use it for recording and mixing, equalization, compression, mastering, modular synthesis, sound design, and other music-technology work.
Why use it?
It helps explain why recordings, effects, or mixes sound distorted, muddy, harsh, quiet, or unbalanced. It connects audio theory with practical production decisions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the example-skills plugin — 47 skills, 2 commands, 1 agent shipped together

Good fit Use it for recording and mixing, equalization, compression, mastering, modular synthesis, sound design, and other music-technology work.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/organvm-iv-taxis/a-i--skills/audio-engineering-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add organvm-iv-taxis/a-i--skills --skill audio-engineering-patterns
Clone the repo
git clone --depth 1 https://github.com/organvm-iv-taxis/a-i--skills

Made for: Claude Code.

Or install example-skills, the plugin that ships this one along with the rest of its 47 skills, 2 commands, 1 agent.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for audio-engineering-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/organvm-iv-taxis/a-i--skills/audio-engineering-patterns/github.svg)](https://agentmods.dev/skills/organvm-iv-taxis/a-i--skills/audio-engineering-patterns)
Your own site
<a href="https://agentmods.dev/skills/organvm-iv-taxis/a-i--skills/audio-engineering-patterns"><img src="https://agentmods.dev/badge/skills/organvm-iv-taxis/a-i--skills/audio-engineering-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for audio-engineering-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/organvm-iv-taxis/a-i--skills/audio-engineering-patterns"><img src="https://agentmods.dev/badge/skills/organvm-iv-taxis/a-i--skills/audio-engineering-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,336 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.02336
Opus 5 $0.00025 $0.01168
Sonnet 5 $0.00010 $0.00467
Haiku 4.5 $0.00005 $0.00234

Measured 12d ago against content hash 76c381c494f1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

audio-engineering-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

distributions/claude/skills/audio-engineering-patterns/SKILL.md · 300 lines

How it starts

The opening of the file, as written. The whole thing — 300 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Audio Engineering Patterns

Technical foundations for audio production and sound design.

Signal Flow Fundamentals

The Audio Chain

Source → Processing → Summing → Output

[Mic/Synth] → [EQ/Comp/FX] → [Mix Bus] → [Master] → [Playback]

Gain Staging

Maintain optimal levels at each stage:

Stage Target Level Headroom
Recording -18 to -12 dBFS 12-18 dB
Processing -18 to -12 dBFS 12-18 dB
Mix Bus -6 to -3 dBFS 3-6 dB
Master -1 to -0.3 dBFS True peak limit

Rule: If a plugin sounds bad, check your input level first.


Frequency Fundamentals

The Spectrum

Range Frequency Character Instruments
Sub Bass 20-60 Hz Felt, not heard Kick, bass, 808
Bass 60-250 Hz Foundation, warmth Bass, low vocals
Low Mids 250-500 Hz Body, mud Guitars, vocals
Mids 500-2000 Hz Presence, honk Vocals, snare
Upper Mids 2-4 kHz Clarity, harshness Vocals, guitars
Presence 4-6 kHz Definition, sibilance Vocals, cymbals
Brilliance 6-10 kHz Air, shimmer Cymbals, strings
Air 10-20 kHz Sparkle, hiss Room, breath

EQ Patterns

Subtractive First:

  1. Find problem frequencies (boost, sweep, identify)
  2. Cut problems (narrow Q)
  3. Boost characteristics (wide Q)

Common Problem Areas:

Issue Frequency Action
Mud 200-400 Hz Cut
Boxiness 400-600 Hz Cut
Honk 800-1000 Hz Cut
Harshness 2-4 kHz Cut or dip
Sibilance 5-8 kHz De-ess or cut

Dynamics Processing

Compression Parameters

Parameter Function Typical Range
Threshold When compression starts -30 to 0 dB
Ratio How much compression 2:1 to 20:1
Attack How fast it engages 0.1-100 ms
Release How fast it lets go 50-1000 ms
Knee Soft/hard transition 0-12 dB
Makeup Compensate for gain reduction As needed

Read the full file on GitHub · 300 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 300 lines · 50 tokens per session scan A 76c381c494f1

Subscribe to this mod's changes

audio-engineering-patterns is a skill published in the GitHub repository organvm-iv-taxis/a-i--skills (17 stars, last pushed 16d ago), licensed Apache-2.0. It adds 50 tokens to every session and 2,336 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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