Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add organvm-iv-taxis/a-i--skills --skill creative-writing-craftgit clone --depth 1 https://github.com/organvm-iv-taxis/a-i--skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/organvm-iv-taxis/a-i--skills/creative-writing-craft)<a href="https://agentmods.dev/skills/organvm-iv-taxis/a-i--skills/creative-writing-craft"><img src="https://agentmods.dev/badge/skills/organvm-iv-taxis/a-i--skills/creative-writing-craft/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/organvm-iv-taxis/a-i--skills/creative-writing-craft"><img src="https://agentmods.dev/badge/skills/organvm-iv-taxis/a-i--skills/creative-writing-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00057 | $0.02052 |
| Opus 5 | $0.00028 | $0.01026 |
| Sonnet 5 | $0.00011 | $0.00410 |
| Haiku 4.5 | $0.00006 | $0.00205 |
Grade A, and why
creative-writing-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 356 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Creative Writing Craft
Transform ideas into compelling prose.
Story Architecture
Three-Act Structure
ACT I (25%) │ ACT II (50%) │ ACT III (25%)
Setup │ Confrontation │ Resolution
────────────────┼────────────────────────────┼─────────────────
Hook │ Rising Action │ Climax
Inciting Event │ Midpoint Shift │ Falling Action
First Plot Point│ Second Plot Point │ Resolution
Scene Structure
Goal → Conflict → Disaster → Reaction → Dilemma → Decision
Each scene should have:
- POV character with a clear goal
- Obstacle preventing the goal
- Stakes if they fail
- Outcome (usually not what they wanted)
Story Beats
| Beat | Percentage | Function |
|---|---|---|
| Opening Image | 0-1% | Establish world/tone |
| Theme Stated | ~5% | Hint at meaning |
| Setup | 1-10% | Ordinary world |
| Catalyst | ~10% | Inciting incident |
| Debate | 10-20% | Hesitation |
| Break into Two | ~25% | Commits to journey |
| B Story | ~30% | Subplot, often thematic |
| Fun and Games | 30-50% | Promise of premise |
| Midpoint | ~50% | False victory/defeat, stakes rise |
| Bad Guys Close In | 50-75% | Increasing pressure |
| All Is Lost | ~75% | Lowest point |
| Dark Night of Soul | 75-80% | Despair |
| Break into Three | ~80% | New plan/revelation |
| Finale | 80-99% | Climax, resolution |
| Final Image | 99-100% | Echo opening, show change |
Character Development
Character Dimensions
| Layer | Question | Example |
|---|---|---|
| Surface | What do they show? | Confident, funny |
| Behavior | What do they do? | Helps strangers, avoids calls |
| Motive | What do they want? | Success, approval |
| Need | What do they actually need? | Self-acceptance |
| Ghost | What wound drives them? | Abandoned as child |
Character Arc Pattern
Lie they believe → Want (conscious goal) → Need (unconscious)
↓ ↓ ↓
Truth they learn ← Confrontation ← Cost of lie
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 356 lines · 57 tokens per session scan A 152384369fa3
creative-writing-craft is a skill published in the GitHub repository organvm-iv-taxis/a-i--skills (17 stars, last pushed 16d ago), licensed Apache-2.0. It adds 57 tokens to every session and 2,052 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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