nornicdb-decay-tuning

nornicdb-decay-tuning is a skill for Claude Code, Codex from orneryd/NornicDB. It costs 82 tokens per session (2,358 once invoked), scanned A, original, MIT.

A tuning guide for NornicDB's time-based scoring rules. It explains how decay settings make stored entities become less visible or receive lower scores as they age.

In plain words
What is it for?
Use it to choose half-lives and curve types, set visibility thresholds and score floors, adjust decay profiles, and design forgetting or consolidation behaviour.
Why use it?
It helps distinguish an entity being hidden by a visibility cutoff from its score merely being limited by a floor, avoiding confusing tuning results.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to choose half-lives and curve types, set visibility thresholds and score floors, adjust decay profiles, and design forgetting or consolidation behaviour.

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Install with agentmods
npx agentmods add skills/orneryd/nornicdb/decay-tuning
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add orneryd/NornicDB --skill decay-tuning
Clone the repo
git clone --depth 1 https://github.com/orneryd/NornicDB

Made for: Claude Code, Codex.

Wrote this? Show the measurements

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README.md
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Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,358 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.02358
Opus 5 $0.00041 $0.01179
Sonnet 5 $0.00016 $0.00472
Haiku 4.5 $0.00008 $0.00236

Measured 4d ago against content hash 0490cfcd65a7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

nornicdb-decay-tuning scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

docs/skills/decay-tuning.skill.md · 175 lines

How it starts

The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Tuning NornicDB Decay Profiles

This skill is the playbook for picking and adjusting decay parameters. It assumes the vocabulary from the nornicdb-knowledge-policies skill: a bundle is a parameter set (CREATE DECAY PROFILE <name> OPTIONS { ... }, no target, inert), a binding attaches decay to entities (CREATE DECAY PROFILE <name> FOR (...) APPLY { ... }).

All tuning is done by either editing a bundle (ALTER DECAY PROFILE <bundle> SET OPTIONS { ... }) or by setting overrides inside a binding's APPLY block. Decay runs on every read regardless of whether any promotion policy exists — ON ACCESS is a promotion concern, not a decay one.

The four levers

Lever What it controls Independent of
halfLifeSeconds Time to fall to 0.5 (negative inverts the curve) All others
function Curve shape: exponential / linear / step / none Half-life value
visibilityThreshold Boolean cutoff. finalScore < threshold ⇒ entity hidden Score itself
scoreFloor max() clamp on the reported score Visibility

scoreFloor and visibilityThreshold are the two parameters most people misuse. A floor only makes something visible if scoreFloor >= visibilityThreshold. Otherwise the floor just keeps the score off zero while it stays suppressed.

Picking halfLifeSeconds

Start from "how long should this still be visible by default?" and divide by ~3.32 to get the threshold-crossing time at the default 0.10 threshold:

Half-life Crosses 0.10 (exp) at Use for
3600 s (1h) ~3.3h ephemeral working state, scratch
86400 s (1d) ~3.3d sessions, short-lived signals
604800 s (1w) ~23d typical document/episode memory
2592000 s (30d) ~3.3 months reference material that ages slowly
none / NO DECAY never identifiers, canonical links

For linear the same threshold is reached at (1 - threshold) * 2 * halfLife. For step everything is full-score until the half-life, then zero — useful only when "expires sharply" is the model.

Read the full file on GitHub · 175 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 175 lines · 82 tokens per session scan A 0490cfcd65a7

Subscribe to this mod's changes

nornicdb-decay-tuning is a skill published in the GitHub repository orneryd/NornicDB (864 stars, last pushed yesterday), licensed MIT. It adds 82 tokens to every session and 2,358 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.

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