higgsfield-audio

higgsfield-audio is a skill for Claude Code from OSideMedia/higgsfield-ai-prompt-skill. It costs 191 tokens per session (11,420 once invoked), scanned A, original, MIT.

A guide for adding sound to Higgsfield-generated videos, including speech, lip-sync, sound effects, background sound, and music.

In plain words
What is it for?
Use it to plan dialogue, lip-sync clips, ambient sound, sound effects, music, audio references, and multi-clip video assembly.
Why use it?
It helps you choose how audio should be created and describe separate sound layers clearly, especially when matching speech to a face.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is `../shared/negative-constraints.md` and the repo's staging-reference doctrine both.

Good fit Use it to plan dialogue, lip-sync clips, ambient sound, sound effects, music, audio references, and multi-clip video assembly.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/OSideMedia/higgsfield-ai-prompt-skill
agentmods
npx agentmods add skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-audio

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for higgsfield-audio

README.md
[![agentmods](https://agentmods.dev/badge/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-audio/github.svg)](https://agentmods.dev/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-audio)
Your own site
<a href="https://agentmods.dev/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-audio"><img src="https://agentmods.dev/badge/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-audio/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for higgsfield-audio

Your own site · 80×15
<a href="https://agentmods.dev/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-audio"><img src="https://agentmods.dev/badge/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-audio.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 191 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 11,420 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00191 $0.11420
Opus 5.5 $0.00076 $0.04568
Sonnet 5.5 $0.00038 $0.02284
Haiku 4.5 $0.00019 $0.01142

Measured 29d ago against content hash e78068a4b1a7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

higgsfield-audio scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 29d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/higgsfield-audio/SKILL.md · 865 lines

How it starts

The opening of the file, as written. The whole thing — 865 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Higgsfield Audio Prompting Guide

QUICK FACTS

Routing aids — read the linked sections for the full rules.

  • Native-joint audio models: Kling 3.0, Seedance 2.0 / 1.5 Pro, Veo 3/3.1, Grok — all others add audio in post →
  • Four layers to consider per prompt: Dialogue / SFX / Ambient / BGM →
  • Suppressing a score: name the diegetic sound first, then the suppression as plain text; NO BGM vs No music. is OPEN (house-rulings P2-7) →
  • Lip-sync is the most failure-prone feature: 3–8s clips, MCU framing, one speaking face, locked camera, no head-motion tokens; per-language sync-word budgets come from a third-party skill (EMPIRICAL, unmeasured here) →
  • Seedance 2.0 @Audio1 is a conditioning INPUT — beat sync, the [AUDIO: Xs] script block, and the first-15s extraction trap →
  • Scope an audio reference like an image one: name the property that rides, the property that must NOT, and where the excluded one comes from instead →
  • Multi-clip assembly: one master track · cuts land on musical punctuation, never inside a sung vowel (ECU mouth-match is the one exception) · unified grain + LUT masks batch color drift →
  • Cinema Studio 3.0 native joint audio (SCELA): describe audio as a separate section; specific foley beats generic moods →
  • Seed Audio 1.0 (seed_audio, standalone) = whole-scene audio in ONE pass — multi-speaker dialogue + music + SFX + ambience mixed →
  • Standalone Audio catalog (2026-09-26 snapshot): seed_audio, qwen_audio_tts (Qwen 3.0 TTS Flash — gained batch_size 1–4 on 2026-09-26, the only audio change since 08-01), text2speech_v2 (5 engines incl. cozy_voice), plus 3 game-pipeline-only tools — distinct from in-video joint audio →
  • Voice change (voice_change) swaps the speaker in a finished video, keeping timing and visuals — no prompt; priced by duration. Voice cloning (create_voice) makes a reusable voice_type: 'element' voice — usable only once completed + is_audio_eligible →

Read the full file on GitHub · 865 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 29d ago Changed · +111 lines · +47 tokens per session e78068a4b1a7
  2. 1mo ago First seen · 754 lines · 144 tokens per session scan A 54c79f1e33d5

Subscribe to this mod's changes

higgsfield-audio is a skill published in the GitHub repository OSideMedia/higgsfield-ai-prompt-skill (800 stars, last pushed 2d ago), licensed MIT. It adds 191 tokens to every session and 11,420 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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