higgsfield-character-design

higgsfield-character-design is a skill for Claude Code from OSideMedia/higgsfield-ai-prompt-skill. It costs 161 tokens per session (6,116 once invoked), scanned A, original, MIT.

A planning guide for developing stories, fictional worlds, and characters before generating media with Higgsfield. It helps define the premise, world, character, story outline, and visual style first.

In plain words
What is it for?
Use it to create a character sheet, story bible, world concept, story structure, or visual style that can be handed to later Higgsfield prompting tools.
Why use it?
It reduces vague or inconsistent generation by deciding what the project is about before writing prompts. Tying the character to a defined world and story also keeps later results consistent.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Good fit Use it to create a character sheet, story bible, world concept, story structure, or visual style that can be handed to later Higgsfield prompting tools.

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Install with agentmods
npx agentmods add skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-character-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-character-design
Clone the repo
git clone --depth 1 https://github.com/OSideMedia/higgsfield-ai-prompt-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for higgsfield-character-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-character-design/github.svg)](https://agentmods.dev/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-character-design)
Your own site
<a href="https://agentmods.dev/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-character-design"><img src="https://agentmods.dev/badge/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-character-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for higgsfield-character-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-character-design"><img src="https://agentmods.dev/badge/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-character-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 161 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,116 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00161 $0.06116
Opus 5.5 $0.00064 $0.02446
Sonnet 5.5 $0.00032 $0.01223
Haiku 4.5 $0.00016 $0.00612

Measured 29d ago against content hash 767c8f2778c0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

higgsfield-character-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 29d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/higgsfield-character-design/SKILL.md · 315 lines

How it starts

The opening of the file, as written. The whole thing — 315 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Higgsfield Character Design — Story Bible

The rest of this skill library answers "how do I prompt this?" This skill answers the question upstream of it: "what am I prompting, and why this and not generic AI slop?" It is the pre-production layer — premise, world, character, story, and a locked visual style — that you build before writing a single generation prompt, then hand off to higgsfield-prompt and the model guides.

Attribution. The framework, worksheet structure, and the "world first" method are adapted from Higgsfield's official Character Design materials by @vavavinca. We reuse the schemas and method; all examples here are original. Credit Vinca when sharing.

QUICK FACTS

Routing aids — read the linked sections for the actual method.

  • World first, always. Lock the world before you cast a character; the world is the gravity that shapes who they have to become →
  • Six steps, each locks an output you do not revisit: Premise → World → Character → Story Spine → Style Sheet → hand-off →
  • The flagship artifact is the 9-Question Character Sheet — thematic role, external/internal goal, psychological/moral need, wound, spark, silhouette, contradiction →
  • The strongest anti-slop tool is the Forbidden List in the Style Sheet — naming what the world is NOT is often more useful than the palette →
  • Specificity beats adjectives: if any character could say it, it's a stereotype; keep asking "why?" until the answer surprises you →
  • Fillable worksheets live in ../../templates/character-design/ — hand them to the user or fill them together →
  • Construction laws for the sheet as an artifact: plain grey background · creature sheets get two close-ups (mouth open + closed) · the face-lock crop · a size-ref frame for scale at extreme ratios no true landmark can express [FIELD] — grey and the one-face law are canonical in ../../templates/ad-asset-prep.md →
  • Once the character looks right, don't jump to scenes — run a screen test: casting read → role options → playable lines → voice triggers → one audition prompt [EMPIRICAL] →
  • This skill produces inputs; it does not generate. Hand the locked Visual DNA + character sheet to higgsfield-prompt →

Read the full file on GitHub · 315 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 29d ago Changed · +19 lines 767c8f2778c0
  2. 1mo ago First seen · 296 lines · 161 tokens per session scan A 9fc392d64ac7

Subscribe to this mod's changes

higgsfield-character-design is a skill published in the GitHub repository OSideMedia/higgsfield-ai-prompt-skill (800 stars, last pushed 2d ago), licensed MIT. It adds 161 tokens to every session and 6,116 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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