Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add OSideMedia/higgsfield-ai-prompt-skill --skill higgsfield-scene-enginegit clone --depth 1 https://github.com/OSideMedia/higgsfield-ai-prompt-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-scene-engine)<a href="https://agentmods.dev/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-scene-engine"><img src="https://agentmods.dev/badge/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-scene-engine/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-scene-engine"><img src="https://agentmods.dev/badge/skills/osidemedia/higgsfield-ai-prompt-skill/higgsfield-scene-engine.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00167 | $0.02285 |
| Opus 5 | $0.00084 | $0.01143 |
| Sonnet 5 | $0.00033 | $0.00457 |
| Haiku 4.5 | $0.00017 | $0.00229 |
Grade A, and why
higgsfield-scene-engine scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 181 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Higgsfield Scene Engine — is this scene worth generating?
[DEMO — Tigran (tig-scene-engine), 2026-06-26] [UNPROVEN HERE] These definitions are
bespoke and deliberately not the textbook ones. Apply them as written; do not substitute
standard screenwriting glosses, which are looser and will pass scenes this engine fails.
Why a prompter carries this. Every shot costs credits and iterations. A structurally dead scene generates just as cleanly as a live one — the model has no opinion about whether a beat earns its place — so the failure surfaces only after the footage exists and the cut does not build. This skill is the cheapest pass in the repo: it runs on text, before any generation, and its whole job is to stop you paying to render a scene that cannot work.
It decides which shots deserve the spend. higgsfield-shotlist-director turns the
settled scene into shots; higgsfield-acting writes the performance inside them.
The five-element engine
1. Goal
The single, unchanging thing the hero is fighting for: to fix what has already been established and reach, as fast as possible, the result that resolves it. "Already established" means anything set up earlier — deep backstory, a few scenes ago, or one minute ago.
- The major goal never changes, and the hero is never wrong about it. He can be wrong about tactics, never about the goal.
- Every scene goal must be a causal link toward the story goal. Test: if you can remove the scene and the chain still holds, the scene fails. No orphan scenes.
- "What he ought to do" is not a separate thing to test — the right move is dictated by Obstacle + Stakes. A hero taking a tactic the stakes would not justify (showering while the building burns) is a flaggable inconsistency: name it as bad writing or as deliberate self-sabotage.
2. Obstacle
A strong circumstance that jeopardizes either one stage of the path or the whole goal. It threatens; it does not merely cost.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 181 lines · 167 tokens per session scan A d53dfe53db5b
higgsfield-scene-engine is a skill published in the GitHub repository OSideMedia/higgsfield-ai-prompt-skill (531 stars, last pushed 20d ago), licensed MIT. It adds 167 tokens to every session and 2,285 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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