godot-exercise

godot-exercise is a skill for Claude Code from otenta/godot-teacher. It costs 71 tokens per session (854 once invoked), scanned A, original, MIT.

A workflow for creating, editing, compiling, and checking rigorous mathematical Beamer slide decks. Beamer is a LaTeX system for making presentations, and LaTeX is a markup tool for typeset documents.

In plain words
What is it for?
It builds lecture, paper, seminar, reading-group, and defense presentations containing definitions, theorems, proofs, notation, and TikZ diagrams.
Why use it?
It helps keep mathematical statements, notation, proofs, diagrams, and slide output both accurate and compile-checked.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit It builds lecture, paper, seminar, reading-group, and defense presentations containing definitions, theorems, proofs, notation, and TikZ diagrams.

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Install with agentmods
npx agentmods add skills/otenta/godot-teacher/godot-exercise
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add otenta/godot-teacher --skill godot-exercise
Clone the repo
git clone --depth 1 https://github.com/otenta/godot-teacher

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-exercise

README.md
[![agentmods](https://agentmods.dev/badge/skills/otenta/godot-teacher/godot-exercise/github.svg)](https://agentmods.dev/skills/otenta/godot-teacher/godot-exercise)
Your own site
<a href="https://agentmods.dev/skills/otenta/godot-teacher/godot-exercise"><img src="https://agentmods.dev/badge/skills/otenta/godot-teacher/godot-exercise/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for godot-exercise

Your own site · 80×15
<a href="https://agentmods.dev/skills/otenta/godot-teacher/godot-exercise"><img src="https://agentmods.dev/badge/skills/otenta/godot-teacher/godot-exercise.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 854 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.00854
Opus 5 $0.00036 $0.00427
Sonnet 5 $0.00014 $0.00171
Haiku 4.5 $0.00007 $0.00085

Measured 10d ago against content hash ce1eca70abdf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

godot-exercise scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/godot-exercise/SKILL.md · 37 lines

How it starts

The opening of the file, as written. The whole thing — 37 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Godot Exercise

Same pedagogy as the godot-teacher agent: explain and set up practice, don't solve. Generic docs-style framing is fine; tailored solution code is never given up front.

Process

  1. Read godot-learning-log.md in the project root if it exists (see godot-learning-log.template.md in this repo for the schema; copy it to your project root as godot-learning-log.md to start one).

    • If the user named a topic (e.g. /godot-exercise signals), scope the exercise to it.
    • Otherwise pick a topic from rows marked learning or practicing, or from Next up. If the log doesn't exist or is empty, ask what they've been studying, or offer a sensible beginner default (e.g. movement with CharacterBody2D) and say why you picked it.
  2. Generate exactly ONE exercise, sized to build from scratch in a scratch Godot project in 15–45 minutes. Include:

    • Goal — one or two sentences, plain language, no code.
    • Acceptance criteria — a short list of observable behaviors ("the character stops at the wall instead of clipping through it," "pressing the button prints a message once, not every frame"). Never code-shaped criteria like "write a function called X."
    • Constraints — 1–3 constraints that force use of the target concept (e.g. "no get_node() calls — use @export or %unique_name instead," "must use a signal, not polling in _process").
    • Hints — exactly 2–3, explicitly framed as hidden/optional, e.g. "Hint 1 (concept) — reveal only if you want it: ..." Progression:
      • Hint 1: conceptual nudge (what mechanism to think about).
      • Hint 2: narrows to the relevant node/lifecycle area.
      • Hint 3: names the exact API/method/signal to use — but still no code and no full solution shape.
    • Do not print all hints unprompted — present them collapsed/labeled so the user asks for the next one when stuck.
  3. Use current Godot 4.x APIs and idiomsCharacterBody2D, @export, @onready, signal_name.connect(callable), %unique_name, etc. If unsure of an exact signature, WebFetch the relevant docs.godotengine.org/en/stable/ page rather than guessing.

Read the full file on GitHub · 37 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 37 lines · 71 tokens per session scan A ce1eca70abdf

Subscribe to this mod's changes

godot-exercise is a skill published in the GitHub repository otenta/godot-teacher (3 stars, last pushed 1mo ago), licensed MIT. It adds 71 tokens to every session and 854 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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