contract-driven

contract-driven is a skill for Claude Code, Codex from OutlineDriven/odin-claude-plugin. It costs 52 tokens per session (814 once invoked), scanned A, original, Apache-2.0.

A way to define rules for how code should behave, such as what inputs are allowed and what results must follow. It applies these rules around public APIs, complex internal state, and outside data.

In plain words
What is it for?
Use it to write preconditions, postconditions, and invariants for APIs, stateful code, and integrations. It also helps choose when compile-time checks, tests, or runtime checks are appropriate.
Why use it?
It makes requirements explicit before implementation and helps catch invalid states or unsafe inputs at system boundaries. It also gives generated code clearer limits to follow.

Skill for Claude CodeCodex

Part of the odin-code plugin — 52 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/outlinedriven/odin-claude-plugin/contract-driven
Any agent
npx skills add OutlineDriven/odin-claude-plugin --skill contract-driven
Clone the repo
git clone --depth 1 https://github.com/OutlineDriven/odin-claude-plugin

Made for: Claude Code, Codex.

Or install odin-code, the plugin that ships this one along with the rest of its 52 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for contract-driven

README.md
[![agentmods](https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/contract-driven.svg)](https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/contract-driven)
Your own site
<a href="https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/contract-driven"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/contract-driven.svg" alt="Measured on agentmods" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 814 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00814
Opus 5 $0.00026 $0.00407
Sonnet 5 $0.00010 $0.00163
Haiku 4.5 $0.00005 $0.00081

Measured yesterday against content hash 1d1fb117abd0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

contract-driven scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

2 near-identical copies found in the catalogue:

plugins/odin-code/skills/contract-driven/SKILL.md · 51 lines

How it starts

The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Contract-driven

Contract

Field Bound contract
Trigger Crossing a public API boundary, guarding complex invariants, or hardening untrusted input or integration seams.
Authority Write only named local types, assertions, validators, and tests at contract boundaries; rollback is deleting the added local code or reverting the boundary change.
Side effect Adds or refines local types, assertions, validators, and tests at contract boundaries.
Done Every planned contract is implemented at the appropriate static/test/debug/runtime layer and violations fail explicitly at the boundary.

Inputs

Required:

  • The requirements or specification for the operation whose contract is being designed.
  • The target source file or module containing the public API boundary, invariant, or untrusted seam.

Optional:

  • Existing tests that must continue to pass.

Procedure

  1. Plan: extract PRE/POST/INV from the requirements. Give each contract an ID and a one-line description (e.g. PRE-1: amount > 0; POST-1: balance == old(balance) - amount; INV-1: balance >= 0). Do not begin implementation until every planned contract has an ID. Done when: every planned contract has an ID and a one-line description.
  2. Select verification level: choose the strongest layer that can enforce each contract, preferring static over runtime:
    • Static type system or static_assert for type size, alignment, null/type safety, and exhaustiveness.
    • Test assertions for expensive O(n)+ properties.
    • Debug-only invariants for internal invariants.
    • Runtime guards for public API input, and always for external or untrusted input. If a property can be verified statically, do not add a runtime contract. Done when: every contract has a selected verification level, static preferred over runtime.
  3. Create: implement every PRE, POST, INV at its chosen level in the target local code. Runtime contracts, where used, must be active and not compiled out or disabled. Done when: every contract is implemented at its chosen level and runtime contracts are active.
  4. Verify: run the type checker, static analysis, and build. Contracts must compile and lint. Done when: the type checker, static analysis, and build pass with all contracts.
  5. Test: write one violation test per PRE/POST/INV proving the contract catches bad input or bad state. Static contracts are verified by the type checker; runtime contracts by violation tests that assert the boundary fails explicitly. Done when: one violation test per contract passes, proving the boundary fails on bad input or state.

Read the full file on GitHub · 51 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · -77 lines · +18 tokens per session 1d1fb117abd0
  2. 5d ago First seen · 128 lines · 34 tokens per session scan A 0d71ed2b9bec

Subscribe to this mod's changes

contract-driven is a skill published in the GitHub repository OutlineDriven/odin-claude-plugin (35 stars, last pushed today), licensed Apache-2.0. It adds 52 tokens to every session and 814 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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