fuzzing

fuzzing is a skill for Claude Code, Codex from OutlineDriven/odin-claude-plugin. It costs 66 tokens per session (1,916 once invoked), scanned A, original, Apache-2.0.

A guide for planning an end-to-end fuzzing program, where software is tested with many generated or mutated inputs to find crashes and unexpected behavior.

In plain words
What is it for?
Use it when setting up fuzz testing for parsers, deserializers, codecs, or API boundaries, including local, continuous-integration, or nightly runs.
Why use it?
It helps organise fuzz targets, input collections, crash reproduction, coverage checks, and automated runs without confusing planning with writing a fuzz harness.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the odin-fuzzing plugin — 12 skills shipped together

Good fit Use it when setting up fuzz testing for parsers, deserializers, codecs, or API boundaries, including local, continuous-integration, or nightly runs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/outlinedriven/odin-claude-plugin/fuzzing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OutlineDriven/odin-claude-plugin --skill fuzzing
Clone the repo
git clone --depth 1 https://github.com/OutlineDriven/odin-claude-plugin

Made for: Claude Code, Codex.

Or install odin-fuzzing, the plugin that ships this one along with the rest of its 12 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fuzzing

README.md
[![agentmods](https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/fuzzing/github.svg)](https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/fuzzing)
Your own site
<a href="https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/fuzzing"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/fuzzing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fuzzing

Your own site · 80×15
<a href="https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/fuzzing"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/fuzzing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,916 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.01916
Opus 5.5 $0.00026 $0.00766
Sonnet 5.5 $0.00013 $0.00383
Haiku 4.5 $0.00007 $0.00192

Measured 1mo ago against content hash 727569d720ee, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

fuzzing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/odin-fuzzing/skills/fuzzing/SKILL.md · 165 lines

How it starts

The opening of the file, as written. The whole thing — 165 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Fuzzing

Contract

Field Bound contract
Trigger Coverage-guided fuzz testing for a parser, deserializer, codec, or API boundary: harness writing, libFuzzer or AFL++ setup, corpus management, crash reproduction, or CI runs.
Authority Reversible local. Writes are limited to fuzz binaries, corpora, dictionaries, findings, and logs under the project tree; rollback is deleting those directories. No remote mutation.
Side effect Built fuzz targets, corpus directories, crash artifacts, and coverage measurements.
Done A fuzz target runs against a seeded corpus, the crash or clean verdict is reproduced on demand, and the CI or nightly plan is written down.

Inputs

  1. Target code (required): the library or entry point to fuzz, ideally a parse or I/O boundary.
  2. Seeds (required when they exist): known-good inputs from tests or real traffic.
  3. Toolchain (required): Clang for libFuzzer; AFL++ installed for fork-mode fuzzing. Grounded channels: Clang 23.1.0, AFL++ v5.03c (AGPL 3.0+ since v5.00c, mixed licensing in the repo).
  4. Time budget (optional): seconds for CI regression runs, hours for nightly.

Procedure

  1. Write the target as a function of arbitrary bytes. The harness owns every guarantee:
// fuzz_parser.c
#include <stdint.h>
#include <stddef.h>
#include "myparser.h"

int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
    MyParser *p = parser_create();
    if (p) {
        parser_feed(p, (const char *)data, size);
        parser_destroy(p);
    }
    return 0;
}

Rules: return 0 for uninteresting input instead of exiting; never call abort or exit; never read or write outside [data, data + size); keep no state between calls; stay fast, since the fuzzer calls it millions of times. Done when: the harness passes a review against each rule. 2. Build with libFuzzer and the sanitizer set. -fsanitize=fuzzer links libFuzzer and supplies main, so the target must not define one:

clang -fsanitize=fuzzer,address,undefined -fno-omit-frame-pointer -g -O1 \
    fuzz_parser.c myparser.c -o fuzz_parser

Read the full file on GitHub · 165 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 165 lines · 66 tokens per session scan A 727569d720ee

Subscribe to this mod's changes

fuzzing is a skill published in the GitHub repository OutlineDriven/odin-claude-plugin (39 stars, last pushed 27d ago), licensed Apache-2.0. It adds 66 tokens to every session and 1,916 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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