fuzzing-obstacles

fuzzing-obstacles is a skill for Claude Code, Codex from OutlineDriven/odin-claude-plugin. It costs 44 tokens per session (1,067 once invoked), scanned A, original, Apache-2.0.

A skill for finding and safely bypassing checks, unpredictable behavior, or validation rules that stop fuzz testing from reaching more code. Fuzz testing repeatedly tries unusual inputs to find failures.

In plain words
What is it for?
Use it when a fuzzing harness has baseline coverage but checksums, nondeterminism, or validation prevent it from exploring further. It helps assess whether the bypass improves coverage and creates false positives.
Why use it?
It removes barriers that cause a fuzzer to stop before exercising the code of interest. Changes are limited to fuzzing builds, so normal production behavior is not changed.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the odin-fuzzing plugin — 12 skills shipped together

Good fit Use it when a fuzzing harness has baseline coverage but checksums, nondeterminism, or validation prevent it from exploring further. It helps assess whether the bypass improves coverage and creates false positives.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/outlinedriven/odin-claude-plugin/fuzzing-obstacles
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OutlineDriven/odin-claude-plugin --skill fuzzing-obstacles
Clone the repo
git clone --depth 1 https://github.com/OutlineDriven/odin-claude-plugin

Made for: Claude Code, Codex.

Or install odin-fuzzing, the plugin that ships this one along with the rest of its 12 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fuzzing-obstacles

README.md
[![agentmods](https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/fuzzing-obstacles/github.svg)](https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/fuzzing-obstacles)
Your own site
<a href="https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/fuzzing-obstacles"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/fuzzing-obstacles/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for fuzzing-obstacles

Your own site · 80×15
<a href="https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/fuzzing-obstacles"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/fuzzing-obstacles.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,067 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.01067
Opus 5.5 $0.00018 $0.00427
Sonnet 5.5 $0.00009 $0.00213
Haiku 4.5 $0.00004 $0.00107

Measured 1mo ago against content hash 0309713d2a8e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

fuzzing-obstacles scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/odin-fuzzing/skills/fuzzing-obstacles/SKILL.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Fuzzing obstacles

Contract

Field Bound contract
Trigger User needs to identify and safely bypass checksums, nondeterminism, or validation barriers that block fuzzing coverage.
Authority Reversible local: writes only the System Under Test source behind an explicit fuzzing build flag so production behavior is unchanged; rollback is deleting the conditional block or the fuzz build configuration. No remote mutation. Production code path is never altered.
Side effect Fuzz-only target behavior behind explicit build controls. No production binary, credential, remote, or published artifact is touched.
Done The specific obstacle is bypassed only in fuzz builds, coverage improves over the unpatched baseline, and false-positive risk is assessed.

Not for

  • Dictionary creation for fixed-token gates: use fuzzing-dictionary.
  • Coverage measurement or plateau analysis: use fuzzing-coverage-analysis.
  • Remote, credential, publish, deploy, or irreversible changes.

Inputs

Required:

  • The System Under Test source tree and its build system.
  • A fuzzer harness and coverage tooling already producing a baseline coverage report.

Optional:

  • A seed corpus or dictionary (use these first; only patch when they cannot overcome the obstacle).

Procedure

  1. Identify the obstacle. Run the fuzzer and inspect coverage to locate unreachable code. Look for: checksum or hash verification before deeper processing; calls to rand(), time(), or srand() with system seeds; validation functions that reject most inputs; global-state initialization that differs across runs. Confirm the obstacle cannot be cleared with a better seed corpus or dictionary before patching. Done when: the obstacle is identified and confirmed unclearable by seeds or dictionary.
  2. Add conditional compilation gated on the fuzzing build flag. Wrap the obstacle so it is enforced in production and bypassed only under the fuzzing build mode. See references/patch-patterns.md for C/C++ and Rust bypass patterns. Done when: the obstacle is wrapped behind the fuzzing build flag.
  3. Patch incrementally. Bypass one obstacle at a time. Keep cheap validation (magic bytes, size checks) that guides the fuzzer at low cost; skip only the specific check that blocks coverage. Done when: one obstacle is bypassed and cheap validation is retained.
  4. Provide safe defaults when downstream code assumes validated state. If code after the skipped check depends on a validated property (e.g., a divisor is nonzero), supply a safe fallback value under the fuzzing branch instead of skipping wholesale. See references/patch-patterns.md for the safe-default pattern. Done when: downstream assumptions are satisfied under the fuzzing branch.
  5. Verify coverage improvement. Rebuild with fuzzing instrumentation, run the fuzzer for a short time, and compare line/basic-block/function coverage and corpus diversity against the unpatched baseline. Confirm new code paths are reachable. Done when: coverage improves over the unpatched baseline.
  6. Assess false-positive risk. For each patch, determine whether skipping the check introduces program states impossible in production: does downstream code assume validated properties; could skipping cause crashes that cannot occur in production; is there implicit state dependency. Classify risk (LOW / MEDIUM / MITIGATED) and record it. If risk is high, narrow the patch or restore validation with safe defaults rather than skipping. Done when: each patch has a risk classification with rationale.
  7. Document each patch so the fuzzing-vs-production divergence is visible to future maintainers. Done when: every patch is documented.

Read the full file on GitHub · 54 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 54 lines · 44 tokens per session scan A 0309713d2a8e

Subscribe to this mod's changes

fuzzing-obstacles is a skill published in the GitHub repository OutlineDriven/odin-claude-plugin (39 stars, last pushed 27d ago), licensed Apache-2.0. It adds 44 tokens to every session and 1,067 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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