Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add OutlineDriven/odin-claude-plugin --skill ui-animationgit clone --depth 1 https://github.com/OutlineDriven/odin-claude-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/ui-animation)<a href="https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/ui-animation"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/ui-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/ui-animation"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/ui-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00036 | $0.01011 |
| Opus 5 | $0.00018 | $0.00505 |
| Sonnet 5 | $0.00007 | $0.00202 |
| Haiku 4.5 | $0.00004 | $0.00101 |
Grade A, and why
ui-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 49 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UI animation
Contract
| Field | Bound contract |
|---|---|
| Trigger | spring animation, gesture, easing, screen recording, animate this, curve fitting, choreography |
| Authority | Reversible local: writes only files under the project directory; rollback is version control. No remote mutation. |
| Side effect | Produces animation code/curves; may run Python scripts to extract motion |
| Done | Animation uses correct springs, curves, choreography, and respects reduced motion |
Inputs
- Required: a UI element or component to animate, or an explicit request to build an animation from scratch.
- Optional: reference recording (screen capture or video), target framework or library (CSS, React, SwiftUI, Compose, etc.), existing design tokens or motion constants.
- Blocked: anything requiring network calls, authentication, or non-local execution beyond the project directory.
Procedure
- Classify the ask. If the user names a framework or library, route to its animation primitives. If the user supplies a screen recording or video, propose curve-fitting extraction before writing code. Done when: the framework is identified and the approach is chosen.
- Validate scope. Confirm the animation target is a UI element, component, or screen under the project directory. Done when: the target is confirmed local and in-scope.
- Decide whether to animate. Reject a request if animation does not serve a clear functional purpose (feedback, transition, continuity, guidance). State the rejection reason and wait for clarification. Done when: a functional purpose is confirmed or the rejection is delivered.
- Select animation type. Choose from: entrance, exit, state transition, scroll-linked, gesture-driven, or continuous ambient. Reject compound multi-type animations unless the user splits them. Done when: exactly one animation type is selected.
- Design the animation. For each moving element:
- Pick a physics model: spring (mass–stiffness–damping), easing curve (CSS cubic-bezier or equivalent), or keyframe sequence.
- Choose a duration and easing. Default to fast (150–250 ms) for micro-interactions, medium (250–400 ms) for transitions.
- For spring animations, compute or estimate stiffness, damping, and mass. Never hard-code arbitrary numbers without rationale.
- For gesture-driven animations, model the drag axis, snap points, and release velocity. Done when: every moving element has a physics model, duration, and easing.
- Apply choreography. When multiple elements move together, define the sequence, stagger interval, and overlap. State the choreography logic explicitly. Done when: the sequence and stagger are defined for every concurrent element.
- Respect reduced motion. If the user request or the
prefers-reduced-motionmedia query is detected, replace physics-based or continuous animations with instant state changes or opacity-only fades. Document this substitution. Done when: reduced-motion handling is present and documented. - Write the animation code. Produce code in the target framework or library. Annotate each transition with the curve name, duration, and the element it affects. Inline the animation; do not assume a shared motion library exists. Done when: every animation block has a named curve, duration, and target.
- Validate the output. Confirm every animation block has a defined curve, duration, and target. Confirm reduced-motion is handled. If a Python script was run to extract motion, note the script name and what it produced. Done when: all blocks pass the validation checks.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 49 lines · 36 tokens per session scan A d704f72eaef3
ui-animation is a skill published in the GitHub repository OutlineDriven/odin-claude-plugin (35 stars, last pushed yesterday), licensed Apache-2.0. It adds 36 tokens to every session and 1,011 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.
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