ui-animation

ui-animation is a skill for Claude Code, Codex from OutlineDriven/odin-claude-plugin. It costs 36 tokens per session (1,011 once invoked), scanned A, original, Apache-2.0.

Code for adding motion to user-interface elements, including spring movement, easing, gestures, and sequences of animations. It also accounts for reduced-motion settings, which let users limit animation for accessibility or comfort.

In plain words
What is it for?
Use it to animate a component or screen in CSS, React, SwiftUI, Compose, or another specified framework, including motion based on a local recording.
Why use it?
It helps create animation that matches the chosen framework and behaves appropriately for users who reduce motion. It can use a supplied screen recording as a reference for motion curves.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present.

Part of the odin-design plugin — 21 skills shipped together

Good fit Use it to animate a component or screen in CSS, React, SwiftUI, Compose, or another specified framework, including motion based on a local recording.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/outlinedriven/odin-claude-plugin/ui-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OutlineDriven/odin-claude-plugin --skill ui-animation
Clone the repo
git clone --depth 1 https://github.com/OutlineDriven/odin-claude-plugin

Made for: Claude Code, Codex.

Or install odin-design, the plugin that ships this one along with the rest of its 21 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/ui-animation/github.svg)](https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/ui-animation)
Your own site
<a href="https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/ui-animation"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/ui-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ui-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/ui-animation"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/ui-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,011 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.01011
Opus 5 $0.00018 $0.00505
Sonnet 5 $0.00007 $0.00202
Haiku 4.5 $0.00004 $0.00101

Measured 2d ago against content hash d704f72eaef3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

ui-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/odin-design/skills/ui-animation/SKILL.md · 49 lines

How it starts

The opening of the file, as written. The whole thing — 49 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UI animation

Contract

Field Bound contract
Trigger spring animation, gesture, easing, screen recording, animate this, curve fitting, choreography
Authority Reversible local: writes only files under the project directory; rollback is version control. No remote mutation.
Side effect Produces animation code/curves; may run Python scripts to extract motion
Done Animation uses correct springs, curves, choreography, and respects reduced motion

Inputs

  • Required: a UI element or component to animate, or an explicit request to build an animation from scratch.
  • Optional: reference recording (screen capture or video), target framework or library (CSS, React, SwiftUI, Compose, etc.), existing design tokens or motion constants.
  • Blocked: anything requiring network calls, authentication, or non-local execution beyond the project directory.

Procedure

  1. Classify the ask. If the user names a framework or library, route to its animation primitives. If the user supplies a screen recording or video, propose curve-fitting extraction before writing code. Done when: the framework is identified and the approach is chosen.
  2. Validate scope. Confirm the animation target is a UI element, component, or screen under the project directory. Done when: the target is confirmed local and in-scope.
  3. Decide whether to animate. Reject a request if animation does not serve a clear functional purpose (feedback, transition, continuity, guidance). State the rejection reason and wait for clarification. Done when: a functional purpose is confirmed or the rejection is delivered.
  4. Select animation type. Choose from: entrance, exit, state transition, scroll-linked, gesture-driven, or continuous ambient. Reject compound multi-type animations unless the user splits them. Done when: exactly one animation type is selected.
  5. Design the animation. For each moving element:
    • Pick a physics model: spring (mass–stiffness–damping), easing curve (CSS cubic-bezier or equivalent), or keyframe sequence.
    • Choose a duration and easing. Default to fast (150–250 ms) for micro-interactions, medium (250–400 ms) for transitions.
    • For spring animations, compute or estimate stiffness, damping, and mass. Never hard-code arbitrary numbers without rationale.
    • For gesture-driven animations, model the drag axis, snap points, and release velocity. Done when: every moving element has a physics model, duration, and easing.
  6. Apply choreography. When multiple elements move together, define the sequence, stagger interval, and overlap. State the choreography logic explicitly. Done when: the sequence and stagger are defined for every concurrent element.
  7. Respect reduced motion. If the user request or the prefers-reduced-motion media query is detected, replace physics-based or continuous animations with instant state changes or opacity-only fades. Document this substitution. Done when: reduced-motion handling is present and documented.
  8. Write the animation code. Produce code in the target framework or library. Annotate each transition with the curve name, duration, and the element it affects. Inline the animation; do not assume a shared motion library exists. Done when: every animation block has a named curve, duration, and target.
  9. Validate the output. Confirm every animation block has a defined curve, duration, and target. Confirm reduced-motion is handled. If a Python script was run to extract motion, note the script name and what it produced. Done when: all blocks pass the validation checks.

Read the full file on GitHub · 49 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 49 lines · 36 tokens per session scan A d704f72eaef3

Subscribe to this mod's changes

ui-animation is a skill published in the GitHub repository OutlineDriven/odin-claude-plugin (35 stars, last pushed yesterday), licensed Apache-2.0. It adds 36 tokens to every session and 1,011 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-06.

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