xcode-simulator-testing

xcode-simulator-testing is a skill for Claude Code, Codex from OutlineDriven/odin-claude-plugin. It costs 52 tokens per session (1,580 once invoked), scanned A, original, Apache-2.0.

A workflow for building and launching an iOS app in a simulator, then capturing screenshots and logs as evidence.

In plain words
What is it for?
It is for simulator-based iOS testing and reporting evidence for each tested surface.
Why use it?
It checks the app's changed screens and interactions in a repeatable local test run.

Skill for Claude CodeCodex

Part of the odin-apple plugin — 5 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/outlinedriven/odin-claude-plugin/xcode-simulator-testing
Any agent
npx skills add OutlineDriven/odin-claude-plugin --skill xcode-simulator-testing
Clone the repo
git clone --depth 1 https://github.com/OutlineDriven/odin-claude-plugin

Made for: Claude Code, Codex.

Or install odin-apple, the plugin that ships this one along with the rest of its 5 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xcode-simulator-testing

README.md
[![agentmods](https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/xcode-simulator-testing.svg)](https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/xcode-simulator-testing)
Your own site
<a href="https://agentmods.dev/skills/outlinedriven/odin-claude-plugin/xcode-simulator-testing"><img src="https://agentmods.dev/badge/skills/outlinedriven/odin-claude-plugin/xcode-simulator-testing.svg" alt="Measured on agentmods" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,580 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00052 $0.01580
Opus 5 $0.00026 $0.00790
Sonnet 5 $0.00010 $0.00316
Haiku 4.5 $0.00005 $0.00158

Measured today against content hash fd70b4f8eb7e, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

xcode-simulator-testing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/odin-apple/skills/xcode-simulator-testing/SKILL.md · 45 lines

How it starts

The opening of the file, as written. The whole thing — 45 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xcode simulator test

Contract

Field Bound contract
Trigger /xcode-simulator-testing [scheme name or 'current' to use default]
Authority Reversible local: build, install, and launch the app in a local iOS simulator, capture logs and screenshots, and boot or shut a simulator created for this run. No project source, VCS, credential, or remote mutation.
Side effect Builds and launches the iOS app in a simulator, captures logs and screenshots, and reports evidence.
Done A completed run reports overall PASS, FAIL, or PARTIAL with per-surface evidence and residual failures.

Inputs

  • Scheme argument (optional): empty or current selects the default or last-used scheme; a named argument selects that scheme. Ask only when the scheme cannot be resolved or project discovery is materially ambiguous.
  • The user's request and the changed iOS surface define the screens and flows to exercise.
  • Required environment, which this skill does not install or configure: XcodeBuildMCP connected as an MCP server, Xcode and its command-line tools, a valid project or workspace, and an available iOS simulator.

Procedure

  1. Run the availability gate. Confirm that the active harness exposes XcodeBuildMCP's simulator-listing capability and that the call succeeds; host-specific MCP tool prefixes are adapters, not the contract. If the capability is absent or errors, stop before discovery or build. Report that XcodeBuildMCP must be installed and connected, give the user these setup options to run: brew tap getsentry/xcodebuildmcp && brew install xcodebuildmcp or pnpm dlx xcodebuildmcp@latest mcp, and tell the user to add XcodeBuildMCP as an MCP server and restart the agent. Also stop and report a missing prerequisite when Xcode, its command-line tools, a valid project or workspace, or an iOS simulator is unavailable. Done when: all prerequisites are confirmed available and XcodeBuildMCP's simulator-listing capability succeeds.
  2. Discover projects and workspaces, then list schemes for the selected project. Resolve the scheme from the argument. List simulators; reuse a compatible booted simulator when practical, otherwise prefer an available iPhone 15 Pro and boot it by UUID, and wait until it is ready. Done when: the project, scheme, and simulator are resolved and the simulator is booted and ready.
  3. Build the simulator app with the selected project or workspace and scheme. On failure, report the relevant build errors and stop; do not install or launch a missing artifact. Done when: the simulator app is built successfully.
  4. From the successful build result, retain the app path and bundle identifier. Install the app, launch it, and start simulator log capture for that bundle. Retain the project or workspace, scheme, simulator identity, app identity, and log-capture handle. Any failure before the app is visibly launched with log capture running is a setup blocker: preserve its evidence, report it, and stop later stages. Done when: the app is installed, launched, and log capture is running.
  5. Derive the key screens and flows from the user's request and the changed iOS surface. For each one, navigate through the running app and record what you exercised. Capture a descriptively named screenshot of the resulting state. Check that the expected content and controls render without visible errors or broken layout. Read the captured simulator logs for crashes, exceptions, error-level messages, and failed network requests attributable to the flow. A simulated action reporting success does not prove the expected state change; verify the visible result or logs. Done when: every key screen and flow is exercised with a screenshot and log review.
  6. SwiftUI inline Text links: simulated taps do not trigger gesture recognizers on SwiftUI Text views with inline AttributedString links because the link is not exposed as a separate accessibility element. When such a tap reports success but has no visible effect, ask the user to tap the link manually in the simulator. If the target URL is known, fall back to xcrun simctl openurl <device-uuid> <URL>. Record which fallback supplied the verification; do not report the automated tap itself as a pass. Done when: the inline-link interaction is verified via manual tap or simctl openurl fallback.
  7. Pause for human-only verification only when the scoped flow requires interaction that the available simulator automation cannot complete: Sign in with Apple, push delivery, a sandbox purchase, camera or photos permission, location permission, or the inline-link case. State the exact action and expected observation, then ask whether it worked. Derive status from evidence, not the user's next-action choice: PASS requires a completed passing outcome, FAIL records a completed failing outcome, and SKIP applies only to a check with no completed outcome. An unanswered check is SKIP for that surface. Never silently mark an unanswered or failed check as passed. Done when: every human-only verification is asked with its exact action and expected observation, and status is derived from the response.
  8. Derive per-surface status from evidence: PASS requires completed passing evidence; FAIL records observed failing evidence until a completed retest replaces it; SKIP means the check has no completed outcome. Roll up the overall result: FAIL while any failure remains, PARTIAL when no failure remains but a scoped check is skipped, and otherwise PASS. Done when: per-surface status and overall result are derived from evidence.
  9. Stop the log capture started by this run. Leave a simulator that was already booted as found; a simulator booted only for this run may be shut down after evidence is saved. Done when: log capture is stopped and simulator state is handled.

Read the full file on GitHub · 45 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 45 lines · 52 tokens per session scan A fd70b4f8eb7e

Subscribe to this mod's changes

xcode-simulator-testing is a skill published in the GitHub repository OutlineDriven/odin-claude-plugin (35 stars, last pushed yesterday), licensed Apache-2.0. It adds 52 tokens to every session and 1,580 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-04.

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