ui-system

ui-system is a skill for Claude Code, Codex from OutThisLife/brooklyn-skills. It costs 74 tokens per session (3,684 once invoked), scanned A, original, MIT.

A set of rules for building interfaces with the project's existing buttons, inputs, colors, spacing, and other shared pieces. It also explains how to turn a Figma design, mock-up, or screenshot into a matching interface.

In plain words
What is it for?
Use it when building or redesigning web, desktop, or terminal interfaces. It helps find the right shared components and design settings before adding new ones.
Why use it?
It prevents each feature from inventing its own visual style or duplicate components. This keeps the application consistent and reduces repeated UI code.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when building or redesigning web, desktop, or terminal interfaces. It helps find the right shared components and design settings before adding new ones.

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Install with agentmods
npx agentmods add skills/outthislife/brooklyn-skills/ui-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OutThisLife/brooklyn-skills --skill ui-system
Clone the repo
git clone --depth 1 https://github.com/OutThisLife/brooklyn-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ui-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/outthislife/brooklyn-skills/ui-system/github.svg)](https://agentmods.dev/skills/outthislife/brooklyn-skills/ui-system)
Your own site
<a href="https://agentmods.dev/skills/outthislife/brooklyn-skills/ui-system"><img src="https://agentmods.dev/badge/skills/outthislife/brooklyn-skills/ui-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ui-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/outthislife/brooklyn-skills/ui-system"><img src="https://agentmods.dev/badge/skills/outthislife/brooklyn-skills/ui-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,684 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.03684
Opus 5.5 $0.00030 $0.01474
Sonnet 5.5 $0.00015 $0.00737
Haiku 4.5 $0.00007 $0.00368

Measured 28d ago against content hash d15e8ff3d288, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ui-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 28d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ui-system/SKILL.md · 130 lines

How it starts

The opening of the file, as written. The whole thing — 130 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UI System

Reuse what the app already has. Don't invent a parallel UI kit.

Do

  1. Read DESIGN.md / area docs for the surface you're in.
  2. Find the existing component/helper (button, input, dialog, progress, relative-time, dropdown, back row, …). Copy how Settings / Projects / etc. already do it.
  3. Prefer a variant on an existing primitive over a new component. When asked to reuse an animated count, use the existing implementation in place (export a private component if needed); do not create or relocate it into a new primitive file as part of the visual iteration.
  4. Colors/spacing/type from existing CSS vars / tokens (including the app's Tailwind v4 setup). No one-off hex/shadow stacks.
  5. Match the app's look: if the app doesn't use borders/shadows/sparkles, neither does your feature.
  6. Hover paints instantly; only the exit eases. Put the transition on the resting state and drop it while hovered (transition-colors duration-100 hover:transition-none, or transition: none on :hover), including sibling-dimming groups. Only a named exception fades both ways (e.g. the catalog arc border). Audit every hover you add or touch; verify computed transition-property while hovered (transition-none leaves duration).

Extending an existing interaction

  • Preserve existing controls when adding stacking, queueing, or depth. Support inline approvals beneath their tool row and floating approvals as distinct placements of the same stack, not a replacement of one with the other; do not restyle Run/Reject without a request. Share the gesture controller, depth geometry, resistance, release thresholds, departure and promotion motion with toasts; changing placement or content must not fork the maths. Button and keyboard decisions must produce the same perceptible card-clearing motion as a gesture, while consumers retain exact-request and approval policy ownership. Inspect live prior art such as Sonner's stacked promotion and momentum dismissal before tuning; decorative back edges and a small fade alone do not create a physical clearing sensation. Bound the visual pile and verify it in the real thread as well as floating placements. For Cursor-reference work, follow its measured single-silhouette treatment rather than preserving an older two-edge mock. Keep the host stable while the live pending list grows and drains, retain the current entry on arrival, and animate the departing card inertly. Drive counts and rear-depth visibility from live pending entries, not a fixed demo total. Exercise real tool-row additions/completions during approval so the stack cannot migrate or remount underneath a different tool.

Read the full file on GitHub · 130 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 28d ago Changed · +6 lines d15e8ff3d288
  2. 1mo ago Changed · +70 lines 3a22d11ad296
  3. 2mo ago First seen · 54 lines · 74 tokens per session scan A baf568be2db3

Subscribe to this mod's changes

ui-system is a skill published in the GitHub repository OutThisLife/brooklyn-skills (209 stars, last pushed 7d ago), licensed MIT. It adds 74 tokens to every session and 3,684 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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