Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add OutThisLife/brooklyn-skills --skill ui-systemgit clone --depth 1 https://github.com/OutThisLife/brooklyn-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/outthislife/brooklyn-skills/ui-system)<a href="https://agentmods.dev/skills/outthislife/brooklyn-skills/ui-system"><img src="https://agentmods.dev/badge/skills/outthislife/brooklyn-skills/ui-system/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/outthislife/brooklyn-skills/ui-system"><img src="https://agentmods.dev/badge/skills/outthislife/brooklyn-skills/ui-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00074 | $0.03684 |
| Opus 5.5 | $0.00030 | $0.01474 |
| Sonnet 5.5 | $0.00015 | $0.00737 |
| Haiku 4.5 | $0.00007 | $0.00368 |
Grade A, and why
ui-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 28d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 130 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UI System
Reuse what the app already has. Don't invent a parallel UI kit.
Do
- Read
DESIGN.md/ area docs for the surface you're in. - Find the existing component/helper (button, input, dialog, progress, relative-time, dropdown, back row, …). Copy how Settings / Projects / etc. already do it.
- Prefer a variant on an existing primitive over a new component. When asked to reuse an animated count, use the existing implementation in place (export a private component if needed); do not create or relocate it into a new primitive file as part of the visual iteration.
- Colors/spacing/type from existing CSS vars / tokens (including the app's Tailwind v4 setup). No one-off hex/shadow stacks.
- Match the app's look: if the app doesn't use borders/shadows/sparkles, neither does your feature.
- Hover paints instantly; only the exit eases. Put the transition on the
resting state and drop it while hovered (
transition-colors duration-100 hover:transition-none, ortransition: noneon:hover), including sibling-dimming groups. Only a named exception fades both ways (e.g. the catalog arc border). Audit every hover you add or touch; verify computedtransition-propertywhile hovered (transition-noneleaves duration).
Extending an existing interaction
- Preserve existing controls when adding stacking, queueing, or depth. Support inline approvals beneath their tool row and floating approvals as distinct placements of the same stack, not a replacement of one with the other; do not restyle Run/Reject without a request. Share the gesture controller, depth geometry, resistance, release thresholds, departure and promotion motion with toasts; changing placement or content must not fork the maths. Button and keyboard decisions must produce the same perceptible card-clearing motion as a gesture, while consumers retain exact-request and approval policy ownership. Inspect live prior art such as Sonner's stacked promotion and momentum dismissal before tuning; decorative back edges and a small fade alone do not create a physical clearing sensation. Bound the visual pile and verify it in the real thread as well as floating placements. For Cursor-reference work, follow its measured single-silhouette treatment rather than preserving an older two-edge mock. Keep the host stable while the live pending list grows and drains, retain the current entry on arrival, and animate the departing card inertly. Drive counts and rear-depth visibility from live pending entries, not a fixed demo total. Exercise real tool-row additions/completions during approval so the stack cannot migrate or remount underneath a different tool.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 28d ago Changed · +6 lines d15e8ff3d288
- 1mo ago Changed · +70 lines 3a22d11ad296
- 2mo ago First seen · 54 lines · 74 tokens per session scan A baf568be2db3
ui-system is a skill published in the GitHub repository OutThisLife/brooklyn-skills (209 stars, last pushed 7d ago), licensed MIT. It adds 74 tokens to every session and 3,684 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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