Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add OutThisLife/brooklyn-skills --skill visual-verifygit clone --depth 1 https://github.com/OutThisLife/brooklyn-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/outthislife/brooklyn-skills/visual-verify)<a href="https://agentmods.dev/skills/outthislife/brooklyn-skills/visual-verify"><img src="https://agentmods.dev/badge/skills/outthislife/brooklyn-skills/visual-verify/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/outthislife/brooklyn-skills/visual-verify"><img src="https://agentmods.dev/badge/skills/outthislife/brooklyn-skills/visual-verify.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00014 | $0.01608 |
| Opus 5.5 | $0.00006 | $0.00643 |
| Sonnet 5.5 | $0.00003 | $0.00322 |
| Haiku 4.5 | $0.00001 | $0.00161 |
Grade A, and why
visual-verify scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Visual Verify
Motion pieces: judge from ordered stills, not a recording
- Don't record video to judge a movie; capture 6–8 stills at fixed film-clock times (read the scene's
data-film-time, not wall time) and tile them with ffmpegconcatlisting files explicitly. A glob sortst12beforet1_2and the critique reads the timeline backwards. - For beat-synced effects, multiply every effect by a hit envelope (
pow(1-phase, 4)) so frames between beats are clean; sustained shear/split/feedback reads as mush, not rhythm. Gate the whole pass with an intensity curve that is 0 at the opener and 0 at the landing.
Never report a visual, layout, or theme change as done based on the diff or a passing test. Look at the running surface.
Steps
- Run the actual surface (dev server, app, TUI/GUI, Storybook — whatever shows this UI). Don't start one the user already has running.
- Capture what it looks like — screenshot it, or tell the user exactly how to see it.
- Compare against the reference: the design (Figma/mock), the sibling surface it should match, or the before state. Name the specific things you checked (color values, spacing, border, active state, contrast). For Figma/screenshot matching, follow Screenshot overlays using the bundled utility or an existing harness with the same capture contract.
- If it doesn't match, keep the debug logging and iterate. Only say "done" once it visibly matches.
- Share the clean render and comparison evidence, with the viewport/state, measured deltas, approved deviations and unverified states. Keep visual parity, functional QA and the user's approval separate.
Dense 3D inventory labels
- Compare projected label rectangles against one another and the fixed UI dock at desktop and mobile sizes. A rendered canvas or correct structure count does not prove labels are readable.
- Gate labels on projected cell width, not viewport width alone, so zoom can reveal names without overlap. Keep search and tolerant picking available when labels are hidden.
- Exercise resize without reloading an already-exploded scene. Invalidate both camera fitting and mesh transforms when the packing changes; updating only destination coordinates leaves objects in the previous grid.
- Measure inspector layout bounds independently of entry animations when reserving 3D camera space; transformed bounding rectangles can briefly report the wrong available viewport.
- Verify switch position with computed
translateas well astransform; Tailwind can use individual transform properties, sotransform: nonedoes not mean the thumb is unmoved.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +39 lines cebfd490848a
- 1mo ago Changed · +2 lines · -39 tokens per session ae2abedec938
- 2mo ago First seen · 32 lines · 53 tokens per session scan A 3ebb6c352a4a
visual-verify is a skill published in the GitHub repository OutThisLife/brooklyn-skills (209 stars, last pushed 7d ago), licensed MIT. It adds 14 tokens to every session and 1,608 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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health
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ui-craft-checks
Use this comprehensive gate for formal review, QA, launch handoff, exact-fidelity inspection, high-risk complex UI, or when the fast gate exposes a deeper craft problem. Ordinary single-screen work uses ui-design-executor and its bundled validator without loading this full matrix. Pair standalone artifacts with…
critique
Adversarial design critique of the current work. Render it, look at it, and argue for rejection. Run after the gates are green, never instead of them.