animated-loop

animated-loop is a skill for Claude Code from ouzlifaneyassine1-dot/onyx-engine. It costs 90 tokens per session (3,376 once invoked), scanned A, original, MIT.

A guide for creating short, seamless looping videos for game screens, such as title menus, splash screens, and pause screens.

In plain words
What is it for?
Use it to make ambient menu backgrounds, animated logo backdrops, and looping environmental footage.
Why use it?
It helps avoid visible jumps when the video repeats. It keeps the motion subtle and the first and last frames visually compatible.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the onyx plugin — 77 skills, 1 command, 2 hooks, 1 MCP server shipped together

Good fit Use it to make ambient menu backgrounds, animated logo backdrops, and looping environmental footage.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ouzlifaneyassine1-dot/onyx-engine/animated-loop
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ouzlifaneyassine1-dot/onyx-engine --skill animated-loop
Clone the repo
git clone --depth 1 https://github.com/ouzlifaneyassine1-dot/onyx-engine

Made for: Claude Code.

Or install onyx, the plugin that ships this one along with the rest of its 77 skills, 1 command, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animated-loop

README.md
[![agentmods](https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/animated-loop/github.svg)](https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/animated-loop)
Your own site
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/animated-loop"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/animated-loop/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animated-loop

Your own site · 80×15
<a href="https://agentmods.dev/skills/ouzlifaneyassine1-dot/onyx-engine/animated-loop"><img src="https://agentmods.dev/badge/skills/ouzlifaneyassine1-dot/onyx-engine/animated-loop.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,376 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.03376
Opus 5 $0.00045 $0.01688
Sonnet 5 $0.00018 $0.00675
Haiku 4.5 $0.00009 $0.00338

Measured 8d ago against content hash 872480042a51, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

animated-loop scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/video/animated-loop/SKILL.md · 201 lines

How it starts

The opening of the file, as written. The whole thing — 201 lines — stays where its author put it; the contents beside it link to each section on GitHub.

animated-loop — 3-5 Second Seamless Background Loop

A loop is the only video format that has to not have a beginning or end. The viewer sees it on the title screen for 30 seconds; if the seam between loop iterations is visible, the whole thing reads as broken. This skill exists to force the constraints that make seams invisible: keep the duration short (3-5s), keep the motion ambient (no narrative, no big camera moves), use the cheap fast model (ltx), and prompt for a composition where the first and last frames are functionally identical.

If the user wants a 5s punchy marketing shot, that's video/trailer-shot. If they want a 10s narrative cutscene, that's video/cinematic-cutscene. This skill is the one for video that has to disappear — atmosphere behind a logo, mood behind a menu, ambience behind a splash card.

When to use

  • "Looping background for the title screen."
  • "Animated backdrop behind the logo on the splash."
  • "Menu background — torchlit dungeon, just flicker and motes."
  • "Looping ambient video for the pause screen."
  • "Splash loop — fog over a forest."
  • "Need a video that loops behind the level select."

When NOT to use

  • Marketing shot for a trailer (5-10s with punch) — video/trailer-shot.
  • Narrative cutscene with a beginning and end — video/cinematic-cutscene.
  • Static splash image — generate with 2d-assets/concept-art and use a TextureRect. A still is cheaper, lighter, and never seams.
  • UI element animation (icons, button states) — those are GDScript Tween or sprite sheets, not video.
  • A 10-second shot you want to "loop". That seam will be visible. Either accept a hard cut every 10s (ugly) or generate a 3-5s clip designed to loop.

Steps

1. Confirm the loop will be visible for a long time

Quick check — this loop will play on a screen the user might stare at for 30+ seconds. That means the loop point must be invisible. I'll keep it 3-5s and prompt for ambient motion (drift, flicker, shimmer) rather than a narrative beat. OK?

Read the full file on GitHub · 201 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 201 lines · 90 tokens per session scan A 872480042a51

Subscribe to this mod's changes

animated-loop is a skill published in the GitHub repository ouzlifaneyassine1-dot/onyx-engine (0 stars, last pushed 2mo ago), licensed MIT. It adds 90 tokens to every session and 3,376 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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