explain-visually

explain-visually is a skill for Codex from owainlewis/agent-skills. It costs 60 tokens per session (596 once invoked), scanned A, original, MIT.

A skill for building a self-contained, responsive HTML page that explains a concept, system, change, or decision with written explanations and diagrams.

In plain words
What is it for?
Creating visual explanations of repositories, architectures, specifications, pull requests, processes, or technical ideas.
Why use it?
It helps turn complex technical material into a clear page for readers who need to understand the main parts, sequence, decisions, or tradeoffs.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Creating visual explanations of repositories, architectures, specifications, pull requests, processes, or technical ideas.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/owainlewis/agent-skills/explain-visually
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add owainlewis/agent-skills --skill explain-visually
Clone the repo
git clone --depth 1 https://github.com/owainlewis/agent-skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for explain-visually

README.md
[![agentmods](https://agentmods.dev/badge/skills/owainlewis/agent-skills/explain-visually/github.svg)](https://agentmods.dev/skills/owainlewis/agent-skills/explain-visually)
Your own site
<a href="https://agentmods.dev/skills/owainlewis/agent-skills/explain-visually"><img src="https://agentmods.dev/badge/skills/owainlewis/agent-skills/explain-visually/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for explain-visually

Your own site · 80×15
<a href="https://agentmods.dev/skills/owainlewis/agent-skills/explain-visually"><img src="https://agentmods.dev/badge/skills/owainlewis/agent-skills/explain-visually.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 596 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00596
Opus 5.5 $0.00024 $0.00238
Sonnet 5.5 $0.00012 $0.00119
Haiku 4.5 $0.00006 $0.00060

Measured 1mo ago against content hash 877cc5eeebd9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

explain-visually scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/explain-visually/SKILL.md · 55 lines

How it starts

The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Explain visually

Build an HTML page that explains a concept with text, examples, and diagrams.

Understand the source

  1. Read the relevant source material.
  2. Identify the audience, main point, components, sequence, decisions, tradeoffs, and useful next action.
  3. Separate verified facts from assumptions. Do not invent missing behaviour.
  4. Choose the relationships that are easier to explain with a visual.

Shape the explanation

Lead with the answer. Use a small number of sections. Each section should explain one part.

Use concrete titles. Define jargon before using it. Prefer real names, paths, commands, interfaces, states, and observed behaviour to generic labels.

Include a before-and-after, sequence, comparison, hierarchy, or state change only when the source supports it. End with what the reader should do next. Do not repeat the summary.

Build the artifact

  • Create one self-contained HTML file unless the user requests another structure.
  • Use semantic HTML, inline CSS, and inline SVG. Avoid runtime dependencies unless the project already provides them or the user asks for them.
  • Choose colours, fonts, and layout that fit the subject. Do not reuse the same palette, font pairing, dashboard, or slide template by default.
  • Use responsive type and spacing. Let mobile sections grow naturally instead of preserving a desktop aspect ratio.
  • Use SVG for flows, relationships, states, and architecture. Use HTML and CSS for comparisons, timelines, cards, and annotated examples.
  • Keep labels short and place the explanation beside the visual.
  • For three or more components, build the diagram in stages. Redraw the previous state and add one component at a time.
  • Add interaction only when it teaches something, such as changing an input, revealing a state, or comparing two cases.
  • Make controls keyboard accessible and give meaningful graphics a text equivalent.

Do not add charts, gradients, icons, or motion unless they help explain the source material.

Read the full file on GitHub · 55 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 55 lines · 60 tokens per session scan A 877cc5eeebd9

Subscribe to this mod's changes

explain-visually is a skill published in the GitHub repository owainlewis/agent-skills (44 stars, last pushed 2mo ago), licensed MIT. It adds 60 tokens to every session and 596 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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