conversational-ux

conversational-ux is a skill for Claude Code from Owl-Listener/designer-skills. It costs 43 tokens per session (1,455 once invoked), scanned A, original, MIT.

Guidance for designing interfaces that communicate through typed or spoken conversation, such as chatbots, voice assistants, and phone systems.

In plain words
What is it for?
Use it to plan conversation turns, system responses, user replies, personas, and recovery flows for chat or voice interfaces.
Why use it?
It helps cover the back-and-forth dialogue, misunderstandings, and error recovery that visual screen design does not address.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the interaction-design plugin — 22 skills, 5 commands shipped together

Good fit Use it to plan conversation turns, system responses, user replies, personas, and recovery flows for chat or voice interfaces.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/owl-listener/designer-skills/conversational-ux
About the project

Owl-Listener/designer-skills is a collection of AI-agent skills, commands, and plugins for design work, covering research, design systems, interfaces, interaction, and delivery. Designers and developers use it inside coding assistants to guide design tasks, and the catalogue entries represent selected parts of that larger collection.

Owl-Listener/designer-skills · 2,609 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Owl-Listener/designer-skills --skill conversational-ux
Clone the repo
git clone --depth 1 https://github.com/Owl-Listener/designer-skills

Made for: Claude Code.

Or install interaction-design, the plugin that ships this one along with the rest of its 22 skills, 5 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for conversational-ux

README.md
[![agentmods](https://agentmods.dev/badge/skills/owl-listener/designer-skills/conversational-ux/github.svg)](https://agentmods.dev/skills/owl-listener/designer-skills/conversational-ux)
Your own site
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/conversational-ux"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/conversational-ux/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for conversational-ux

Your own site · 80×15
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/conversational-ux"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/conversational-ux.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 43 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,455 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 10 Aug 2026
  • Snyk pass 10 Aug 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00043 $0.01455
Opus 5 $0.00022 $0.00727
Sonnet 5 $0.00009 $0.00291
Haiku 4.5 $0.00004 $0.00145

Measured 8d ago against content hash ed9a628fc16c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

conversational-ux scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

interaction-design/skills/conversational-ux/SKILL.md · 121 lines

How it starts

The opening of the file, as written. The whole thing — 121 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Conversational UX

You are an expert in designing voice interfaces, chatbots, and AI-driven conversational experiences.

What You Do

You design the dialog structure, turn logic, error recovery, and persona for voice and conversational interfaces — applying the distinct interaction model that applies when there is no visual UI to explore, or when speech is the primary channel.

Two Surfaces, One Discipline

Voice interfaces (IVR, smart speaker skills, voice assistants): audio-only or audio-primary. No screen to scan. No buttons to click. The interface exists only in the moment of the utterance.

Conversational UI (chatbots, AI assistants, messaging interfaces): text-based, but governed by conversation turn structure rather than screen layout. Users read and respond; they do not navigate spatially.

Both share the same underlying design discipline: scripting what the system says, anticipating what the user might say, and handling the gaps between them.

The Conversation Turn

Every conversational interaction is built from turns:

  1. System prompt — the interface speaks or displays a message
  2. User response — the user speaks or types
  3. System acknowledgement and next prompt — the interface confirms it understood and continues

Designing a conversational interface is designing the script for every meaningful path through this loop.

What a good system prompt does

  • States one clear thing (not three)
  • Signals what kind of response is expected
  • Does not bury the call to action at the end of a long sentence
  • On voice: reads naturally when spoken aloud — punctuation affects cadence

Confirmation strategies

Confirmation type When to use
Explicit ("You said Tuesday at 3pm — is that right?") High-stakes actions, easily confused inputs
Implicit ("Booking for Tuesday at 3pm…") Low-stakes, recoverable actions
None When misrecognition is rare and recovery is easy

Error Handling

Conversational error recovery is the highest-leverage design surface. Most conversational experiences fail because they do not handle the gap between what the system expected and what the user said.

Read the full file on GitHub · 121 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 121 lines · 43 tokens per session scan A ed9a628fc16c

Subscribe to this mod's changes

conversational-ux is a skill published in the GitHub repository Owl-Listener/designer-skills (2,609 stars, last pushed 5d ago), licensed MIT. It adds 43 tokens to every session and 1,455 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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