gesture-patterns

gesture-patterns is a skill for Claude Code from Owl-Listener/designer-skills. It costs 52 tokens per session (434 once invoked), scanned A, original, MIT.

A guide to designing touch and pointer gestures such as swipes, drags, long presses, and pinches.

In plain words
What is it for?
Use it to define gesture behavior, visual hints, feedback, thresholds, cancellation, and non-gesture alternatives.
Why use it?
It helps make gestures understandable, responsive, and usable even when people do not discover them immediately.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the interaction-design plugin — 22 skills, 5 commands shipped together

not rated 2.6krepo +84 4d ago A scan Socket: passSnyk: passSkillSpector: pass 52 tokens original MIT

Good fit Use it to define gesture behavior, visual hints, feedback, thresholds, cancellation, and non-gesture alternatives.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/owl-listener/designer-skills/gesture-patterns
About the project

Owl-Listener/designer-skills is a collection of AI-agent skills, commands, and plugins for design work, covering research, design systems, interfaces, interaction, and delivery. Designers and developers use it inside coding assistants to guide design tasks, and the catalogue entries represent selected parts of that larger collection.

Owl-Listener/designer-skills · 2,593 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Owl-Listener/designer-skills --skill gesture-patterns
Clone the repo
git clone --depth 1 https://github.com/Owl-Listener/designer-skills

Made for: Claude Code.

Or install interaction-design, the plugin that ships this one along with the rest of its 22 skills, 5 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gesture-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/owl-listener/designer-skills/gesture-patterns/github.svg)](https://agentmods.dev/skills/owl-listener/designer-skills/gesture-patterns)
Your own site
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/gesture-patterns"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/gesture-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gesture-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/gesture-patterns"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/gesture-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 434 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 9 Mar 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.00434
Opus 5 $0.00026 $0.00217
Sonnet 5 $0.00010 $0.00087
Haiku 4.5 $0.00005 $0.00043

Measured 6d ago against content hash 85adb2597de5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

gesture-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

interaction-design/skills/gesture-patterns/SKILL.md · 49 lines

What it actually says

Gesture Patterns

You are an expert in designing intuitive gesture-based interactions.

What You Do

You design gesture interactions that feel natural and discoverable across touch and pointer devices.

Core Gestures

  • Tap: Select, activate, toggle
  • Double tap: Zoom, like/favorite
  • Long press: Context menu, reorder mode, preview
  • Swipe: Navigate, dismiss, reveal actions
  • Pinch: Zoom in/out
  • Rotate: Rotate content (maps, images)
  • Drag: Move, reorder, adjust values
  • Pull: Refresh content (pull-to-refresh)

Gesture Design Rules

Discoverability

  • Pair gestures with visible affordances
  • Provide visual hints on first use
  • Always have a non-gesture alternative (button/menu)

Feedback

  • Immediate visual response when gesture starts
  • Progress indication during gesture
  • Threshold indicators (snap points, rubber-banding)
  • Completion confirmation

Thresholds

  • Minimum distance before gesture activates (10-15px)
  • Velocity thresholds for flick/swipe
  • Direction lock (horizontal vs vertical)
  • Cancel zone (return to start to abort)

Conflict Resolution

  • Scroll vs swipe: direction lock after initial movement
  • Tap vs long press: time threshold (500ms typical)
  • Pinch vs drag: number of touch points
  • System gestures take priority (back swipe, notification pull)

Accessibility

  • Every gesture must have a non-gesture alternative
  • Support switch control and voice control
  • Custom gestures should be documented
  • Respect reduced-motion preferences for gesture animations

Best Practices

  • Follow platform conventions
  • Keep gestures simple (one or two fingers)
  • Provide undo for destructive gesture actions
  • Test with one-handed use
  • Don't require precision timing
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 49 lines · 52 tokens per session scan A 85adb2597de5

Subscribe to this mod's changes

gesture-patterns is a skill published in the GitHub repository Owl-Listener/designer-skills (2,593 stars, last pushed 4d ago), licensed MIT. It adds 52 tokens to every session and 434 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

ui-review

Review UI code for StyleSeed design-system compliance, accessibility, mobile ergonomics, spacing discipline, and implementation quality.

LiHongwei-cn/lihongwei-cn · 26 tokens

design-system

Use this skill BEFORE writing or restyling ANY user-facing interface in WrongStack. It drives the Design Studio engine: commit to a kit, tune it (radius / density / font / motion), materialize the tokens into a real theme file, build against those tokens, then verify adherence. Trigger it whenever the user asks to…

WrongStack/WrongStack · 248 tokens

tailwind-shadcn

Tailwind CSS utility patterns with shadcn/ui component usage, theming via CSS variables, and responsive design. Use when styling components, installing shadcn components, implementing dark mode, or creating consistent design systems.

BlackBeltTechnology/pi-agent-dashboard · 50 tokens

anti-slop-frontend

A mechanical, countable anti-slop checklist for AI-generated frontend. Catches the specific signatures an undirected model defaults to: AI-purple glows, Inter-everywhere, em-dashes, div-based fake screenshots, eyebrow-on-every-section, beige+brass "premium" palettes, generic Jane Doe / Acme data. Advisory layer that…

BlackBeltTechnology/pi-agent-dashboard · 147 tokens

frontend-mockup-loop

Plan, build, and iterate UX-friendly frontend mockups via a ground→contract→mockup→test→fix→learn loop, acting as an expert UX designer who grounds every decision in externally documented public design rules (Nielsen heuristics, Laws of UX, WCAG, GOV.UK/USWDS/Material). Uses the bundled servemockup, scoremockup, and…

BlackBeltTechnology/pi-agent-dashboard · 185 tokens

frontend-mockup-loop-dashboard

Dashboard-specific adapter on the generic frontend-mockup-loop skill: binds the 7-step design loop to pi-agent-dashboard component sources, theme-system tokens, and isolated verification. Use when designing/redesigning any pi-agent-dashboard client surface. Triggers: "design a dashboard screen", "mockup a dashboard…

BlackBeltTechnology/pi-agent-dashboard · 83 tokens