interfaces-that-feel

interfaces-that-feel is a skill for Claude Code from Owl-Listener/designer-skills. It costs 60 tokens per session (831 once invoked), scanned A, original, MIT.

A guide for adding emotional consideration to interfaces through wording, motion, interaction, and visual details.

In plain words
What is it for?
Use it to shape interfaces for moments such as waiting, recovering from errors, feeling overwhelmed, or celebrating success.
Why use it?
It helps improve experiences that work technically but feel cold, stressful, or disconnected from the person's situation.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the interaction-design plugin — 22 skills, 5 commands shipped together

Good fit Use it to shape interfaces for moments such as waiting, recovering from errors, feeling overwhelmed, or celebrating success.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/owl-listener/designer-skills/interfaces-that-feel
About the project

Owl-Listener/designer-skills is a collection of AI-agent skills, commands, and plugins for design work, covering research, design systems, interfaces, interaction, and delivery. Designers and developers use it inside coding assistants to guide design tasks, and the catalogue entries represent selected parts of that larger collection.

Owl-Listener/designer-skills · 2,609 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Owl-Listener/designer-skills --skill interfaces-that-feel
Clone the repo
git clone --depth 1 https://github.com/Owl-Listener/designer-skills

Made for: Claude Code.

Or install interaction-design, the plugin that ships this one along with the rest of its 22 skills, 5 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interfaces-that-feel

README.md
[![agentmods](https://agentmods.dev/badge/skills/owl-listener/designer-skills/interfaces-that-feel/github.svg)](https://agentmods.dev/skills/owl-listener/designer-skills/interfaces-that-feel)
Your own site
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/interfaces-that-feel"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/interfaces-that-feel/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for interfaces-that-feel

Your own site · 80×15
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/interfaces-that-feel"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/interfaces-that-feel.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 831 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 10 Aug 2026
  • Snyk pass 10 Aug 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.00831
Opus 5 $0.00030 $0.00415
Sonnet 5 $0.00012 $0.00166
Haiku 4.5 $0.00006 $0.00083

Measured 8d ago against content hash f6fd338422e8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

interfaces-that-feel scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

interaction-design/skills/interfaces-that-feel/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interfaces That Feel

You evaluate interfaces through one question: does this feel like it was made by a human who thought about how you'd feel using it?

Technical correctness is the floor. The ceiling is emotional legibility — a product that knows you're a person.

What You Do

You translate design intentions into felt experience. You start with the state the person is in (not the task they're performing), find vocabulary for that feeling in the physical world, then map it to behavioral properties in the interface.

The Translation Process

1. Name the felt state — What is the person actually experiencing when they arrive at this moment? Waiting anxiously. Recovering from an error. Celebrating a small win. Being overwhelmed by options.

2. Find the physical analogue — What in the physical world has that quality? Soft surfaces absorb impact. A held breath before exhaling. The slow release of a door. That's the behavioral vocabulary.

3. Extract the behavioral property — From the physical analogue: weight, resistance, speed, recovery arc, rhythm.

4. Apply to the interface — Which layer carries it? Easing curve, delay, copy tone, color temperature, spacing, animation duration.

Emotional Timing Principles

  • Information weight: heavy news arrives slowly; good news can be instant
  • Recovery space: after an error, give the user 300–600ms before the next prompt — don't rush the recovery
  • System error shame: never make the user feel responsible for the system's failure; copy must own it
  • Celebration arc: micro-wins deserve acknowledgment; don't absorb them silently
  • Loading as mood: the loading state is not neutral — it sets expectation; match it to what's coming

Copy Voice by State

State Voice
Loading Present and calm — "Getting your data" not "Loading..."
Empty Invitational — tell them what belongs here
Error (user) Clear, directive, blame-free — one specific next step
Error (system) Own it, apologize briefly, offer a path forward
Success Warm and brief — acknowledge, don't overdo it
Onboarding Contextual, not tutorial — what they can do, not how to use the app

Read the full file on GitHub · 72 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 72 lines · 60 tokens per session scan A f6fd338422e8

Subscribe to this mod's changes

interfaces-that-feel is a skill published in the GitHub repository Owl-Listener/designer-skills (2,609 stars, last pushed 6d ago), licensed MIT. It adds 60 tokens to every session and 831 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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