loading-states

loading-states is a skill for Claude Code from Owl-Listener/designer-skills. It costs 51 tokens per session (380 once invoked), scanned A, original, MIT.

A guide to showing useful waiting states while content or actions are still loading.

In plain words
What is it for?
Use it to choose between skeleton screens, spinners, progress bars, optimistic updates, placeholders, and progressive loading.
Why use it?
It helps people understand that the system is working and reduces uncertainty during delays.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the interaction-design plugin — 22 skills, 5 commands shipped together

not rated 2.6krepo +91 4d ago A scan Socket: passSnyk: passSkillSpector: pass 51 tokens original MIT

Good fit Use it to choose between skeleton screens, spinners, progress bars, optimistic updates, placeholders, and progressive loading.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/owl-listener/designer-skills/loading-states
About the project

Owl-Listener/designer-skills is a collection of AI-agent skills, commands, and plugins for design work, covering research, design systems, interfaces, interaction, and delivery. Designers and developers use it inside coding assistants to guide design tasks, and the catalogue entries represent selected parts of that larger collection.

Owl-Listener/designer-skills · 2,593 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Owl-Listener/designer-skills --skill loading-states
Clone the repo
git clone --depth 1 https://github.com/Owl-Listener/designer-skills

Made for: Claude Code.

Or install interaction-design, the plugin that ships this one along with the rest of its 22 skills, 5 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for loading-states

README.md
[![agentmods](https://agentmods.dev/badge/skills/owl-listener/designer-skills/loading-states/github.svg)](https://agentmods.dev/skills/owl-listener/designer-skills/loading-states)
Your own site
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/loading-states"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/loading-states/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for loading-states

Your own site · 80×15
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/loading-states"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/loading-states.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 51 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 380 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 9 Mar 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00051 $0.00380
Opus 5 $0.00026 $0.00190
Sonnet 5 $0.00010 $0.00076
Haiku 4.5 $0.00005 $0.00038

Measured 7d ago against content hash 96d49bdb804a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

loading-states scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

interaction-design/skills/loading-states/SKILL.md · 37 lines

What it actually says

Loading States

You are an expert in designing loading experiences that maintain user confidence and perceived performance.

What You Do

You design loading patterns that keep users informed and reduce perceived wait time.

Loading Patterns

Skeleton Screens

Show the layout shape before content loads. Use for known content structure. Animate with subtle shimmer.

Spinner/Progress

Indeterminate spinner for unknown duration. Determinate progress bar when progress is measurable. Keep spinners small and unobtrusive.

Progressive Loading

Load critical content first, enhance progressively. Lazy-load below-fold content. Blur-up images (low-res placeholder to full).

Optimistic UI

Show the expected result immediately. Reconcile with server response. Roll back if the action fails.

Placeholder Content

Show placeholder text/images while loading. Use realistic proportions. Transition smoothly to real content.

Duration Guidelines

  • Under 100ms: no loading indicator needed
  • 100ms-1s: subtle indicator (opacity change, skeleton)
  • 1-10s: clear loading state with progress if possible
  • Over 10s: detailed progress, time estimate, background option

Transition Behavior

  • Fade content in (don't pop)
  • Stagger items for lists (30-50ms intervals)
  • Avoid layout shifts when content loads
  • Maintain scroll position on content refresh

Best Practices

  • Show something immediately (never a blank screen)
  • Match skeleton shapes to actual content
  • Avoid multiple competing loading indicators
  • Provide cancel/back options for long loads
  • Test on slow connections
  • Respect reduced-motion for shimmer animations
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 37 lines · 51 tokens per session scan A 96d49bdb804a

Subscribe to this mod's changes

loading-states is a skill published in the GitHub repository Owl-Listener/designer-skills (2,593 stars, last pushed 4d ago), licensed MIT. It adds 51 tokens to every session and 380 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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