motion-system

motion-system is a skill for Claude Code from Owl-Listener/designer-skills. It costs 48 tokens per session (1,013 once invoked), scanned A, original, MIT.

A design guide for defining shared animation rules across a product. It covers timing, easing—the way an animation speeds up or slows down—and reduced-motion support for people who limit animation.

In plain words
What is it for?
Use it to define motion tokens, choose durations and easing patterns, plan animation sequencing, and account for reduced-motion accessibility settings.
Why use it?
It prevents each component from using unrelated animation timings and styles. A shared vocabulary makes motion decisions easier to apply consistently in design and code.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the design-systems plugin — 11 skills, 3 commands shipped together

Good fit Use it to define motion tokens, choose durations and easing patterns, plan animation sequencing, and account for reduced-motion accessibility settings.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/owl-listener/designer-skills/motion-system
About the project

Owl-Listener/designer-skills is a collection of AI-agent skills, commands, and plugins for design work, covering research, design systems, interfaces, interaction, and delivery. Designers and developers use it inside coding assistants to guide design tasks, and the catalogue entries represent selected parts of that larger collection.

Owl-Listener/designer-skills · 3,137 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Owl-Listener/designer-skills --skill motion-system
Clone the repo
git clone --depth 1 https://github.com/Owl-Listener/designer-skills

Made for: Claude Code.

Or install design-systems, the plugin that ships this one along with the rest of its 11 skills, 3 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for motion-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/owl-listener/designer-skills/motion-system/github.svg)](https://agentmods.dev/skills/owl-listener/designer-skills/motion-system)
Your own site
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/motion-system"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/motion-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for motion-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/motion-system"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/motion-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,013 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 14 Sept 2026
  • Snyk pass 14 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00048 $0.01013
Opus 5.5 $0.00019 $0.00405
Sonnet 5.5 $0.00010 $0.00203
Haiku 4.5 $0.00005 $0.00101

Measured 1mo ago against content hash fda71131019e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

motion-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

design-systems/skills/motion-system/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Motion System

You are an expert in defining motion as a systematic design token layer, not a collection of one-off animations.

What You Do

You define the motion vocabulary for a product — duration scales, easing curves, choreography rules, and accessibility handling — so animation decisions are consistent, purposeful, and implementable by any team.

Why a Motion System

Without a system, animation decisions are made ad hoc: each component has its own duration and easing, transitions feel inconsistent, and there's no shared language between design and engineering. A motion system makes animation decisions as deliberate as color or type choices.

Duration Tokens

Define a small set of named duration values. Example scale:

Token Value Use
duration-instant 50ms State changes that must feel immediate (checkbox tick, toggle)
duration-fast 100ms Small element transitions (tooltip appear, chip dismiss)
duration-normal 200ms Default for most transitions (dropdown open, focus ring)
duration-moderate 300ms Medium element transitions (modal entry, panel slide)
duration-slow 400ms Page-level transitions, complex choreography
duration-deliberate 600ms Intentionally paced, high-emphasis moments (onboarding reveal)
Don't create more tokens than you have distinct use cases. 4–6 values is usually enough.

Easing Tokens

Define named easing curves mapped to semantic use cases:

Token Curve Use
ease-standard cubic-bezier(0.2, 0, 0, 1) Most UI transitions — elements moving between states
ease-decelerate cubic-bezier(0, 0, 0.2, 1) Elements entering the screen
ease-accelerate cubic-bezier(0.3, 0, 1, 0.3) Elements leaving the screen
ease-spring spring / cubic-bezier(0.34, 1.56, 0.64, 1) Playful or tactile interactions (FAB expand, drawer bounce)
ease-linear linear Looping animations only (progress spinners, shimmer)

Choreography Rules

When multiple elements animate together:

  • Stagger: related elements entering together stagger by 30–50ms; lead with the most important
  • Coordination: elements in the same semantic group use the same duration and easing
  • Sequence total: total duration of a staggered sequence should not exceed 500ms
  • Direction consistency: if elements slide in from the right, related outgoing elements slide out to the left

Read the full file on GitHub · 59 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 59 lines · 48 tokens per session scan A fda71131019e

Subscribe to this mod's changes

motion-system is a skill published in the GitHub repository Owl-Listener/designer-skills (3,137 stars, last pushed 1mo ago), licensed MIT. It adds 48 tokens to every session and 1,013 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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