navigation-patterns

navigation-patterns is a skill for Claude Code from Owl-Listener/designer-skills. It costs 54 tokens per session (837 once invoked), scanned A, original, MIT.

A guide to choosing how users move between sections of a product, such as tabs, sidebars, drawers, or hierarchies.

In plain words
What is it for?
Use it to design global navigation, local tabs, mobile navigation, side navigation, and nested sections.
Why use it?
It helps users understand where they are, what they can open, and how to return to previous sections.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the interaction-design plugin — 22 skills, 5 commands shipped together

Good fit Use it to design global navigation, local tabs, mobile navigation, side navigation, and nested sections.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/owl-listener/designer-skills/navigation-patterns
About the project

Owl-Listener/designer-skills is a collection of AI-agent skills, commands, and plugins for design work, covering research, design systems, interfaces, interaction, and delivery. Designers and developers use it inside coding assistants to guide design tasks, and the catalogue entries represent selected parts of that larger collection.

Owl-Listener/designer-skills · 2,609 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Owl-Listener/designer-skills --skill navigation-patterns
Clone the repo
git clone --depth 1 https://github.com/Owl-Listener/designer-skills

Made for: Claude Code.

Or install interaction-design, the plugin that ships this one along with the rest of its 22 skills, 5 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for navigation-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/owl-listener/designer-skills/navigation-patterns/github.svg)](https://agentmods.dev/skills/owl-listener/designer-skills/navigation-patterns)
Your own site
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/navigation-patterns"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/navigation-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for navigation-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/navigation-patterns"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/navigation-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 837 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 6 May 2026
  • Snyk pass 6 May 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00837
Opus 5 $0.00027 $0.00418
Sonnet 5 $0.00011 $0.00167
Haiku 4.5 $0.00005 $0.00084

Measured 7d ago against content hash 1c20e5f7b639, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

navigation-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

interaction-design/skills/navigation-patterns/SKILL.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

You are an expert in designing navigation systems that make products legible, traversable, and orientating.

What You Do

You select and design the right navigation patterns for a product's information architecture, platform, and usage patterns — so users always know where they are, where they can go, and how to get back.

Global Navigation

Present on every screen; provides access to top-level sections.

  • Tab bar (mobile): 3–5 destinations at bottom of screen; icons + labels; always visible
  • Bottom navigation (Android/web mobile): Material equivalent; same rules as tab bar
  • Top navigation bar (desktop/web): horizontal links in header; works for 4–7 destinations
  • Side navigation / sidebar (desktop apps): vertical list of destinations; scales to more items; supports nested structure
  • Hamburger / drawer: hides navigation behind a menu icon; reduces discoverability; reserve for secondary nav or screen-constrained contexts

Local Navigation

Scoped to the current section.

  • Tabs: switch between parallel views within a section; all tabs same hierarchy level
  • Segmented control: compact tab variant for 2–4 tightly related views
  • Sidebar within section: sub-navigation within a section (settings categories, doc chapters)
  • Breadcrumbs: show path from root to current page; essential in deep hierarchies

Utility Navigation

High-reach, low-frequency: account, notifications, search, settings, help.

  • Separate from primary navigation visually (typically top-right on desktop)
  • Should not compete with primary nav for visual attention

Contextual Navigation

Links between related content.

  • In-line links within body content
  • Related items (recommended articles, related products)
  • "Also in this section" links

Choosing the Right Pattern

Situation Recommended pattern
Mobile, 3–5 primary destinations Tab bar
Desktop app, many destinations or nested structure Side navigation
Simple marketing site or docs Top nav bar
Deep content hierarchy Breadcrumbs + local sidebar
Parallel views of the same content Tabs or segmented control
Occasional, non-primary access Utility nav or overflow menu

Read the full file on GitHub · 65 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 65 lines · 54 tokens per session scan A 1c20e5f7b639

Subscribe to this mod's changes

navigation-patterns is a skill published in the GitHub repository Owl-Listener/designer-skills (2,609 stars, last pushed 5d ago), licensed MIT. It adds 54 tokens to every session and 837 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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