Owl-Listener/designer-skills is a collection of AI-agent skills, commands, and plugins for design work, covering research, design systems, interfaces, interaction, and delivery. Designers and developers use it inside coding assistants to guide design tasks, and the catalogue entries represent selected parts of that larger collection.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Owl-Listener/designer-skills --skill navigation-patternsgit clone --depth 1 https://github.com/Owl-Listener/designer-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/owl-listener/designer-skills/navigation-patterns)<a href="https://agentmods.dev/skills/owl-listener/designer-skills/navigation-patterns"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/navigation-patterns/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/navigation-patterns"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/navigation-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00054 | $0.00837 |
| Opus 5.5 | $0.00022 | $0.00335 |
| Sonnet 5.5 | $0.00011 | $0.00167 |
| Haiku 4.5 | $0.00005 | $0.00084 |
Grade A, and why
navigation-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Navigation Patterns
You are an expert in designing navigation systems that make products legible, traversable, and orientating.
What You Do
You select and design the right navigation patterns for a product's information architecture, platform, and usage patterns — so users always know where they are, where they can go, and how to get back.
Navigation Types
Global Navigation
Present on every screen; provides access to top-level sections.
- Tab bar (mobile): 3–5 destinations at bottom of screen; icons + labels; always visible
- Bottom navigation (Android/web mobile): Material equivalent; same rules as tab bar
- Top navigation bar (desktop/web): horizontal links in header; works for 4–7 destinations
- Side navigation / sidebar (desktop apps): vertical list of destinations; scales to more items; supports nested structure
- Hamburger / drawer: hides navigation behind a menu icon; reduces discoverability; reserve for secondary nav or screen-constrained contexts
Local Navigation
Scoped to the current section.
- Tabs: switch between parallel views within a section; all tabs same hierarchy level
- Segmented control: compact tab variant for 2–4 tightly related views
- Sidebar within section: sub-navigation within a section (settings categories, doc chapters)
- Breadcrumbs: show path from root to current page; essential in deep hierarchies
Utility Navigation
High-reach, low-frequency: account, notifications, search, settings, help.
- Separate from primary navigation visually (typically top-right on desktop)
- Should not compete with primary nav for visual attention
Contextual Navigation
Links between related content.
- In-line links within body content
- Related items (recommended articles, related products)
- "Also in this section" links
Choosing the Right Pattern
| Situation | Recommended pattern |
|---|---|
| Mobile, 3–5 primary destinations | Tab bar |
| Desktop app, many destinations or nested structure | Side navigation |
| Simple marketing site or docs | Top nav bar |
| Deep content hierarchy | Breadcrumbs + local sidebar |
| Parallel views of the same content | Tabs or segmented control |
| Occasional, non-primary access | Utility nav or overflow menu |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 65 lines · 54 tokens per session scan A 1c20e5f7b639
navigation-patterns is a skill published in the GitHub repository Owl-Listener/designer-skills (3,137 stars, last pushed 1mo ago), licensed MIT. It adds 54 tokens to every session and 837 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
ui-review
Review UI code for StyleSeed design-system compliance, accessibility, mobile ergonomics, spacing discipline, and implementation quality.
design-craft
Design or substantially improve user-facing interfaces with a product-specific visual direction, content hierarchy, and rendered critique. Use for new screens, landing pages, redesigns, typography/layout work, or UI that feels generic or AI-generated. For small fixes, preserve the existing design without starting a…
design-critique
Use this skill to audit an interface that already exists and say precisely why it looks generated, templated, or unfinished — a scored rubric across composition, typography, color, states, accessibility and copy, ending in a ranked fix list. Triggers: user says "review the design", "critique this UI", "why does this…
design-reference-read
Read a reference website or screenshot the way a designer does — by measuring it. Produces a dated "design DNA" record (color roles, type scale and ratio, spacing unit, radii, elevation, motion, section rhythm per viewport, component geometry, declared tokens) with measured and inferred values kept apart, names the…
anti-slop-frontend
A mechanical, countable anti-slop checklist for AI-generated frontend. Catches the specific signatures an undirected model defaults to: AI-purple glows, Inter-everywhere, em-dashes, div-based fake screenshots, eyebrow-on-every-section, beige+brass "premium" palettes, generic Jane Doe / Acme data. Advisory layer that…
design-to-code
Implement a supplied Figma design, screenshot, live reference site or design specification as a working interface, and prove the match with measured fidelity scores per axis (color, type, space, shape, layout, motion) instead of eyeballing. Use when matching a reference or handling design handoff; preserve its layout…