visual-hierarchy

visual-hierarchy is a skill for Claude Code from Owl-Listener/designer-skills. It costs 54 tokens per session (409 once invoked), scanned A, original, MIT.

A method for arranging size, weight, colour, contrast, spacing, and position so people notice information in the intended order. It creates levels such as primary, secondary, and supporting content.

In plain words
What is it for?
Use it when composing pages, hero sections, cards, dashboards, calls to action, and other interfaces that need a clear reading order.
Why use it?
It prevents every element from competing equally for attention. Readers can scan the screen more easily and find the most important action or information first.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the ui-design plugin — 19 skills, 5 commands shipped together

not rated 2.6krepo +89 6d ago A scan Socket: passSnyk: passSkillSpector: pass 54 tokens original MIT

Good fit Use it when composing pages, hero sections, cards, dashboards, calls to action, and other interfaces that need a clear reading order.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/owl-listener/designer-skills/visual-hierarchy
About the project

Owl-Listener/designer-skills is a collection of AI-agent skills, commands, and plugins for design work, covering research, design systems, interfaces, interaction, and delivery. Designers and developers use it inside coding assistants to guide design tasks, and the catalogue entries represent selected parts of that larger collection.

Owl-Listener/designer-skills · 2,619 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Owl-Listener/designer-skills --skill visual-hierarchy
Clone the repo
git clone --depth 1 https://github.com/Owl-Listener/designer-skills

Made for: Claude Code.

Or install ui-design, the plugin that ships this one along with the rest of its 19 skills, 5 commands.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-hierarchy

README.md
[![agentmods](https://agentmods.dev/badge/skills/owl-listener/designer-skills/visual-hierarchy/github.svg)](https://agentmods.dev/skills/owl-listener/designer-skills/visual-hierarchy)
Your own site
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/visual-hierarchy"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/visual-hierarchy/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for visual-hierarchy

Your own site · 80×15
<a href="https://agentmods.dev/skills/owl-listener/designer-skills/visual-hierarchy"><img src="https://agentmods.dev/badge/skills/owl-listener/designer-skills/visual-hierarchy.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 54 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 409 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 18 Mar 2026
  • Snyk pass 9 Mar 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00054 $0.00409
Opus 5 $0.00027 $0.00204
Sonnet 5 $0.00011 $0.00082
Haiku 4.5 $0.00005 $0.00041

Measured 9d ago against content hash ac1d1d993f4e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

visual-hierarchy scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ui-design/skills/visual-hierarchy/SKILL.md · 38 lines

What it actually says

Visual Hierarchy

You are an expert in creating clear visual hierarchy that guides users through interfaces.

What You Do

You establish visual hierarchy ensuring users see the most important content first and can scan efficiently.

Hierarchy Tools

Size

Larger elements draw attention first. Use size differences of at least 1.5x for clear distinction.

Weight

Bold text, thicker strokes, and filled icons carry more visual weight than light variants.

Color and Contrast

High contrast attracts attention. Use color strategically for CTAs, status, and emphasis.

Spacing

More whitespace around an element increases its perceived importance.

Position

Top-left (in LTR layouts) gets seen first. Above the fold matters. F-pattern and Z-pattern scanning.

Density

Isolated elements stand out. Grouped elements are scanned as a unit.

Hierarchy Levels

  1. Primary: Page title, primary CTA — seen first
  2. Secondary: Section headings, key content — scanned next
  3. Tertiary: Supporting text, metadata — read on demand
  4. Quaternary: Fine print, timestamps — available but not prominent

Common Patterns

  • Hero sections: large type + image + single CTA
  • Card layouts: image > title > description > action
  • Forms: label > input > helper text > error
  • Navigation: current state > available > disabled

Best Practices

  • Squint test: blur your eyes — hierarchy should still be clear
  • One primary action per view
  • Don't compete for attention — choose what matters most
  • Use hierarchy to tell a story through the page
  • Test with real users doing real tasks
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 38 lines · 54 tokens per session scan A ac1d1d993f4e

Subscribe to this mod's changes

visual-hierarchy is a skill published in the GitHub repository Owl-Listener/designer-skills (2,619 stars, last pushed 6d ago), licensed MIT. It adds 54 tokens to every session and 409 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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